Carl Schnurr

aka: Carl Schnuur
Moby ID: 8728

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Carl Schnurr is the Senior Director of Game Design at Activision where he and his Central Design Group provide design oversight and assistance to all of Activision’s titles.

Previous work includes producing and designing the award-winning tactical shooters, Rainbow Six and Rogue Spear for Red Storm Entertainment and overseeing the design of Amped, Top Spin Tennis, and Links as a Design Director for Microsoft Game Studios.

He has a PhD in physics from Duke University where he studied quantum optics. Prior to joining the games industry he designed shuttle astronaut protocols, delivered singing telegrams, and freelanced for White Wolf.

Credited on 115 games

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There You Are (2021, Windows) Thesis Class Advisors
Call of Duty: Infinite Warfare (2016, PlayStation 4) Infinity Ward
Call of Duty: Black Ops - Zombies (2015, Android) Activision Studio Central
Call of Duty: Black Ops III (2015, Windows) Special Thanks
Skylanders: SuperChargers (2015, Wii U) SVP, Central Studios
Call of Duty: Advanced Warfare (2014, Xbox 360) Central Studios
Skylanders: Trap Team (2014, Xbox One) SVP, Central Studios
Destiny (2014, Xbox One) SVP, Central Studios
Call of Duty: Ghosts (2013, Xbox 360) Activision Studio Central
Skylanders: Swap Force (2013, Xbox 360) SVP, Design
Skylanders Giants (2012, Wii U) VP, Design
Call of Duty: Black Ops II (2012, Xbox 360) Vice President - Design
The Amazing Spider-Man (2012, Windows) VP, Design
Transformers: Fall of Cybertron (2012, Xbox 360) Special Thanks
The Amazing Spider-Man (2012, Wii) VP Design
Prototype 2 (2012, PlayStation 3) Vice President, Design
Call of Duty: MW3 (2011, Xbox 360) Activision Studio Central
GoldenEye 007: Reloaded (2011, Xbox 360) Senior Director of Game Design
GoldenEye 007: Reloaded (2011, PlayStation 3) Senior Director of Game Design
Skylanders: Spyro's Adventure (2011, Xbox 360) VP, Design

[ full credits ]

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