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Carl Schnurr

aka: Carl Schnuur

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Carl Schnurr is the Senior Director of Game Design at Activision where he and his Central Design Group provide design oversight and assistance to all of Activision’s titles.

Previous work includes producing and designing the award-winning tactical shooters, Rainbow Six and Rogue Spear for Red Storm Entertainment and overseeing the design of Amped, Top Spin Tennis, and Links as a Design Director for Microsoft Game Studios.

He has a PhD in physics from Duke University where he studied quantum optics. Prior to joining the games industry he designed shuttle astronaut protocols, delivered singing telegrams, and freelanced for White Wolf.

Credited on 112 games

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There You Are (2021 on Windows) Thesis Class Advisors
Call of Duty: Infinite Warfare (2016 on PlayStation 4) Infinity Ward
Call of Duty: Black Ops - Zombies (2015 on Android) Activision Studio Central
Call of Duty: Black Ops III (2015 on Windows) Special Thanks
Skylanders: SuperChargers (2015 on Wii U) SVP, Central Studios
Call of Duty: Advanced Warfare (2014 on Xbox 360) Central Studios
Skylanders: Trap Team (2014 on Xbox One) SVP, Central Studios
Destiny (2014 on Xbox One) SVP, Central Studios
Call of Duty: Ghosts (2013 on Windows) Activision Studio Central
Skylanders: Swap Force (2013 on Xbox 360) SVP, Design
Skylanders Giants (2012 on Wii U) VP, Design
Call of Duty: Black Ops II (2012 on Windows) Vice President - Design
Transformers: Fall of Cybertron (2012 on PlayStation 3) Special Thanks
The Amazing Spider-Man (2012 on Xbox 360) VP, Design
The Amazing Spider-Man (2012 on Wii) VP Design
Prototype 2 (2012 on PlayStation 3) Vice President, Design
Call of Duty: MW3 (2011 on Windows) Activision Studio Central
GoldenEye 007: Reloaded (2011 on Xbox 360) Senior Director of Game Design
GoldenEye 007: Reloaded (2011 on PlayStation 3) Senior Director of Game Design
Skylanders: Spyro's Adventure (2011 on Xbox 360) VP, Design

[ full credits ]

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Carl Schnurr
circa 2014
source: LinkedIn profile picture

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