Nathanael Deslances
Moby ID: 920268
Credits (4 credits on 3 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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Detroit: Become Human (2018, PlayStation 4) | Game Design |
3rd-person (Other) | |
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Twin Mirror (2020, Windows) | Designers |
The Dark Pictures Anthology: Man of Medan (2019, Windows) | Level Design |
Detroit: Become Human (2018, PlayStation 4) | Game Design |
Adventure | |
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Twin Mirror (2020, Windows) | Designers |
The Dark Pictures Anthology: Man of Medan (2019, Windows) | Level Design |
Detroit: Become Human (2018, PlayStation 4) | Game Design |
Cinematic camera | |
---|---|
Twin Mirror (2020, Windows) | Designers |
Detroit: Become Human (2018, PlayStation 4) | Game Design |
Detective / mystery | |
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Detroit: Become Human (2018, PlayStation 4) | Game Design |
Direct control | |
---|---|
Twin Mirror (2020, Windows) | Designers |
The Dark Pictures Anthology: Man of Medan (2019, Windows) | Level Design |
Detroit: Become Human (2018, PlayStation 4) | Game Design |
Fantasy | |
---|---|
Twin Mirror (2020, Windows) | Designers |
The Dark Pictures Anthology: Man of Medan (2019, Windows) | Level Design |
Graphic adventure | |
---|---|
Twin Mirror (2020, Windows) | Designers |
Detroit: Become Human (2018, PlayStation 4) | Game Design |
Horror | |
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The Dark Pictures Anthology: Man of Medan (2019, Windows) | Level Design |
Menu structures | |
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The Dark Pictures Anthology: Man of Medan (2019, Windows) | Level Design |
North America | |
---|---|
Twin Mirror (2020, Windows) | Designers |
Detroit: Become Human (2018, PlayStation 4) | Game Design |
Puzzle elements | |
---|---|
Detroit: Become Human (2018, PlayStation 4) | Game Design |
Quick Time Events (QTEs) | |
---|---|
The Dark Pictures Anthology: Man of Medan (2019, Windows) | Level Design |
Detroit: Become Human (2018, PlayStation 4) | Game Design |
Sci-fi / futuristic | |
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Detroit: Become Human (2018, PlayStation 4) | Game Design |