Eisaku Nakae
aka:
中江 栄作
Moby ID: 94262
Credits (9 credits on 7 games)
- by Role
- by Date
- by Moby Score
- by Genre
2D scrolling | |
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Metroid Fusion (2002, Game Boy Advance) | Cinema Scene Programming |
3rd-person (Other) | |
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Ring Fit Adventure (2019, Nintendo Switch) | Level Design - Course |
Tomodachi Life (2013, Nintendo 3DS) | Directors |
Kiki Trick (2012, Wii) | Program |
Tomodachi Collection (2009, Nintendo DS) | Program Director |
Action | |
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Kiki Trick (2012, Wii) | Program |
WarioWare: Touched! (2004, Nintendo DS) | Game Design |
Metroid Fusion (2002, Game Boy Advance) | Cinema Scene Programming |
Anime / Manga | |
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WarioWare: Touched! (2004, Nintendo DS) | Game Design |
Arcade | |
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WarioWare: Touched! (2004, Nintendo DS) | Game Design |
Behind view | |
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Ring Fit Adventure (2019, Nintendo Switch) | Level Design - Course |
Board game | |
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Kiki Trick (2012, Wii) | Program |
Boxing | |
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WarioWare: Touched! (2004, Nintendo DS) | Game Design |
Cinematic camera | |
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Ring Fit Adventure (2019, Nintendo Switch) | Level Design - Course |
Diagonal-down | |
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Advance Wars (2001, Game Boy Advance) | Special Thanks |
Educational | |
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Ring Fit Adventure (2019, Nintendo Switch) | Level Design - Course |
Fantasy | |
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Ring Fit Adventure (2019, Nintendo Switch) | Level Design - Course |
Fishing | |
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WarioWare: Touched! (2004, Nintendo DS) | Game Design |
Health / nutrition | |
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Ring Fit Adventure (2019, Nintendo Switch) | Level Design - Course |
Horse / derby | |
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WarioWare: Touched! (2004, Nintendo DS) | Game Design |
Isometric | |
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WarioWare: Touched! (2004, Nintendo DS) | Game Design |
Life / social simulation | |
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Tomodachi Life (2013, Nintendo 3DS) | Directors |
Metroidvania | |
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Metroid Fusion (2002, Game Boy Advance) | Cinema Scene Programming |
Mini-games | |
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Ring Fit Adventure (2019, Nintendo Switch) | Level Design - Course |
Tomodachi Life (2013, Nintendo 3DS) | Directors |
Motion control | |
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Ring Fit Adventure (2019, Nintendo Switch) | Level Design - Course |
Paddle / Pong | |
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WarioWare: Touched! (2004, Nintendo DS) | Game Design |
Persistent | |
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Tomodachi Life (2013, Nintendo 3DS) | Directors |
Platform | |
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WarioWare: Touched! (2004, Nintendo DS) | Game Design |
Metroid Fusion (2002, Game Boy Advance) | Cinema Scene Programming |
RPG elements | |
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Ring Fit Adventure (2019, Nintendo Switch) | Level Design - Course |
Racing / Driving | |
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WarioWare: Touched! (2004, Nintendo DS) | Game Design |
Real-time | |
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Ring Fit Adventure (2019, Nintendo Switch) | Level Design - Course |
Regional differences | |
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Tomodachi Life (2013, Nintendo 3DS) | Directors |
WarioWare: Touched! (2004, Nintendo DS) | Game Design |
Sailing / boating | |
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WarioWare: Touched! (2004, Nintendo DS) | Game Design |
Sci-fi / futuristic | |
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Metroid Fusion (2002, Game Boy Advance) | Cinema Scene Programming |
Side view | |
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WarioWare: Touched! (2004, Nintendo DS) | Game Design |
Metroid Fusion (2002, Game Boy Advance) | Cinema Scene Programming |
Simulation | |
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Tomodachi Life (2013, Nintendo 3DS) | Directors |
Tomodachi Collection (2009, Nintendo DS) | Program Director |
Snowboarding / skiing | |
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WarioWare: Touched! (2004, Nintendo DS) | Game Design |
Sports | |
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Ring Fit Adventure (2019, Nintendo Switch) | Level Design - Course |
WarioWare: Touched! (2004, Nintendo DS) | Game Design |
Strategy / tactics | |
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Advance Wars (2001, Game Boy Advance) | Special Thanks |
Top-down | |
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WarioWare: Touched! (2004, Nintendo DS) | Game Design |
Tricks / stunts | |
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WarioWare: Touched! (2004, Nintendo DS) | Game Design |
Turn-based | |
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Ring Fit Adventure (2019, Nintendo Switch) | Level Design - Course |
Advance Wars (2001, Game Boy Advance) | Special Thanks |
Turn-based strategy (TBS) | |
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Advance Wars (2001, Game Boy Advance) | Special Thanks |