Contributions > Descriptions by Ville Helin (313)

Ville Helin has contributed 18 descriptions to the database.

Added description to Drop Dead 3 · December 30, 2013

The objective in Drop Dead 3 is to toss around the player ragdoll, and cause as much damage to it as possible. Some levels scroll, some don't, and the game has a boss fight and story.

Added description to Drop Dead 2 · December 26, 2013

In Drop Dead 2 the player flings around ragdolls that break into pieces. The objective is to cause as much damage to the ragdoll as possible, taking advantage of environmental hazards such as saw blades, bombs, big boulders, etc.

Added description to Kung-Fu: Live · December 23, 2013

Kung-Fu Live is a side scrolling arcade style fighting game that uses the Playstation Eye camera to track the player and use his image inside the game world as the player character. Playing the game requires the player to make all the moves himself in front of the camera, making the game a workout activity.

Added description to L-Game · December 22, 2013

L-Game is a simple 1-2 player puzzle game where the target is to move the pieces on the playfield so that the opponent cannot move his L-shaped block. The game was made for a game making competition hosted by Finnish computer magazine MikroBitti in 1994, and the game was released later via Aminet.

Added description to Multispace · April 27, 2013

Multispace is a multiplayer cross platform dogfight cave-flyer much like old classics like Gravity Force 2 and TurboRaketti II. Up to four players can play on a same device using split-screen, or eight players can combat via Internet. It is possible to play against different kinds of devices as long as all are running the same version of the game. The game contains a random level generator, destructible terrain, integrated PhysX physics engine, and a level editor.

Added description to Gem Grab: Ultimate Edition · April 27, 2013

Gem Grab: Ultimate Edition is an enhanced version of a Flash physics puzzle game Gem Grab. The player's task is to drag a big gem stone to exit 30 levels. The levels are full of sensors and appearing and vanishing walls, and the game has a dynamic soundtrack. The player needs to drag the gem to the exit tile, but tapping and holding to move it around. In the meantime other parts of the environment need to be interacted with, such as dragging barriers out of the way, building platforms and various combinations that obstruct the level path.

Added description to Imperfect Balance HD · January 15, 2012

Imperfect Balance HD is a physics puzzle game where the objective is to make as many blocks fall off the screen as possible, or vanish by other means. The game is made by the same people who made Perfect Balance HD, and the rules of the game are pretty much the opposite of those implemented there.

This HD version contains all three Flash Imperfect Balance games and their 150 levels, though some levels have been modified and some replaced with others. The game also contains 1024x768 resolution graphics, improved controls, and support for OpenFeint and Game Center.

Added description to Perfect Balance HD · November 29, 2011

Perfect Balance is a physics puzzle game where the objective is to stack the given shapes so that none falls off the screen.

This HD version contains all four iPhone Perfect Balance games (Harmony, Inferno, Paradise and Lost Trials) and their 340 levels, though some levels have been modified a little. The game also contains a new bonus mode, 1024x768 graphics, improved controls, and new particle effects and support for OpenFeint.

Added description to iDrop Dead · September 20, 2009

iDrop Dead is a ragdoll game where the player must throw around the ragdolls and cause as much damage to them as possible. The ragdolls break into pieces, there are bombs of different kind, fire, saw blades, piles of boxes, and the game is pretty bloody as well. The game contains four game modes (normal, time attack, 1 pull and freeplay) with different rules and level goals. The more the player scores the more worlds, characters, extra pulls and hidden features he is able to unlock. This title is a direct sequel to the Drop Dead flash-based browser games.

Added description to Perfect Balance: Inferno · September 20, 2009

Perfect Balance: Inferno is the second Perfect Balance physics puzzle game for iPhone & iPod Touch devices. The game is about balancing different kinds of shapes (Tetris-like, more complex, balls, heavy weights, ...) on static level geometry and this time also on rotating saw blades and platforms so that the shapes don't fall off the screen. Latter levels introduce winter mode where friction is minimal. The game contains 120 levels and also the same bonus mode as Perfect Balance: Harmony, only this time you can add round and rectangular extra shapes to your construction.

Added description to Perfect Balance: Harmony · September 20, 2009

Perfect Balance: Harmony is a casual physics puzzle game where the player must stack the given shapes onto the static level geometry so that they don't fall off the screen. Some of the shapes are Tetris-like, some more complex. The game contains 100 levels, and a secret bonus mode where the player can also add max 9 extra, round diamonds on top of the other shapes. The game is based on three previously released flash Perfect Balance games from the same author.

Added description to SWAT: Elite Troops · March 1, 2008

In this top-down real-time action game the player guides a team of SWAT soldiers through a set of missions involving terrorists. The player controls one of the three soldiers, and the other two follow mimicking the player's behaviour. The game consists of various separate missions where the player rescues hostages, kills terrorists, disarms bombs and hacks electronic devices. Most of the time is spent on the level maps, but some action takes place in its own mini game screen, like resuscitation.

Added description to Burnout · March 1, 2008

Burnout is a simplified top-down version for mobile handsets of the Burnout mayhem car racing games. The game contains three locations (Angel Valley, Silver Lake and Eternal City) and 18 missions with four different types of goals. Some require to crash other cars or to remain in a center spot for as long as possible. Aggressive driving is rewarded with stars and players can also earn boost. There is a World Tour where the different challenges are unlocked, along with instant challenges for quick play. The action is fast and the road goes only forward, but there is lots of traffic and pick-ups and explosions, just like in the console versions of Burnout. Opponents are usually held back by performing takedowns, which crash their cars.

Added description to War Diary: Crusader · March 1, 2008

In the second real-time strategy game in the War Diary series, the player fights against Saladin's troops near 1091 AD Jerusalem and conquers back the enemy occupied cities.

There is not much of a plot in this game, just a bunch of mostly independent rescue/conquer missions that were glued to the game during the last two weeks of production. Most of the time the player moves the icon representing his troops on the main map in real-time. When encountering an enemy squad or a city occupied by the enemy, the game goes into a turn-based battle screen where the units attack alternately.

The game also runs on a low end Series 40 phone (210KBs of heap, 64KB JAR limit, 128x128 screen) with no features dropped, but with simpler graphics.

Added description to War Diary: Burma · March 1, 2008

War Diary: Burma is a real-time strategy game set in Burma during World War II in 1943. The player guides a team of British soldiers through various missions behind enemy lines, fighting against the Japanese occupiers and rescuing downed pilots. The more missions the player has completed, the bigger will his team become.

It is Rovio Mobile Ltd's first game and runs on a Series 30 phone (around 200KBs heap, 64KB JAR limit). The game is played on one large map. Each mission has its own starting and ending points. The player moves the team on the map in real-time, and when going close to an enemy icon the game jumps into a turn-based battle screen where both sides are shown as they attack alternately.

Added description to Darkest Fear: Nightmare · March 1, 2008

Nightmare is the third and final game in the Darkest Fear trilogy and features two playable characters instead of just one in the previous games, Thomas Warden and his daughter Helen with cooperative gameplay. The game mechanics remain the same: survival horror mainly based on light sources and lots of puzzle solving, all shown from an overhead view. The game has a hidden Pong-like mini-game, 15 different endings, and Helen can obtain three unique monster abilities.

Helen has been affected the dark bacteria that forces her to stay in the dark. Thomas can stay alive by walking in places that are illuminated by various, dynamic light sources like a flashlight or a lantern. In each level the player must guide both players to the exit with as few steps as possible. They also have to find a cure for Helen's affliction. Completing the levels with good scores unlocks cheat codes.

Added description to Darkest Fear: Grim Oak · March 1, 2008

Grim Oak is the second game in the Darkest Fear trilogy. It takes place five years after the events of the first game. The game now takes place in the town Grim Oak and features Thomas Warden again in the most important role.

The gameplay is still shown from an overhead view and consists mainly of small puzzles, usually based on light. This time there are more light sources, three hidden mini-games (a darts game, a worm game and a Pong game) and the whole town of Grim Oak to explore instead of just the hospital.. The player can revisit places, battle monsters and solve item puzzles.

Added description to Darkest Fear · March 1, 2008

Darkest Fear is a puzzle exploration game containing switches, boxes, doors and various dynamic light sources (like flashlights and lanterns) that the player uses to solve puzzles. In this game Thomas Warden searches for his lost family members (his wife Susan and his daughter Helen) through fifteen missions in a monster-ridden old hospital. He has to talk to other patients and find ways to travel deeper into the hospital.

Thomas' most important enemy is darkness. Venturing in the dark deals damage, so he has to open windows to let the light in, find light switches or carry lanterns and flashlights. He is also able to lit fireplaces, carry mirrors and talk to other characters. There are multiple endings and the plot continues in the sequels Grim Oak and Nightmare.