Contributions > Descriptions by Kyle Palkowski (226)

Kyle Palkowski has contributed 4 descriptions to the database.

Added description to Men in Black: The Series 2 · December 17, 2010

Evil aliens, agent clones and monstrous bosses; just another day in the life of the MIBs. This sequel to the 1998 platform game, based on the 1997 film and subsequent cartoon series, pits the player, as either veteran agent K or his rookie partner J, against a horde of alien monsters threatening New York City and, by extension, the Earth.

The player's mission will take him or her through eight different levels, ranging from a hijacked aircraft, the forest, a laboratory, MIB headquarters, an MIB safehouse, a rocket silo, Manhattan and even the Statue of Liberty. In each level, the player has to collect four pairs of MIB sunglasses before moving on.

The arsenal of weaponry ranges from your standard-issue J2 blaster, rocket launchers and grenade launchers to freeze rays, homing missiles and the almighty Noisy Cricket. There are various items as well, including chemical protection suits, snowshoes, invisibility suits, and smart cards to gain access to new areas. Health packs and 1-ups are also scattered around.

With this much at your disposal, the scum of the universe doesn't stand a chance.

Added description to Men in Black: The Series · December 17, 2010

Men in Black: The Series is based on the 1997 film and subsequent cartoon series.

Evil alien races are infiltrating New York, and it's up to the Men in Black to stop them. In the game the player assume the role of rookie agent J as he single-handedly takes on the invasion in order to stop the mastermind Alpha (a mutated ex-MIB) and save Earth.

The game features six levels to traverse in typical side-scrolling run and gun fashion. The player can fire in multiple directions and can also squish some enemies by jumping on them. There are several weapons at the player's disposal. This includes the classic blaster and the incredibly powerful Noisy Cricket. Hurry, mankind is counting on you!

Added description to A Sound of Thunder · October 23, 2009

A Sound of Thunder is an overhead shoot-em-up based on the 2005 film, which in turn was loosely based on the classic short story by Ray Bradbury. It is Chicago, 2055, and you are Travis Ryer, scientist and employee at Time Safari Incorporated (TSI), a business dedicated to taking wealthy clients back in time 65 million years and giving them the chance to do the impossible: hunt a dinosaur.

Of course, there are dangers: the tiniest change can screw the future up in ways you can't possibly imagine. Somehow, one of the recent clients has managed to accidentally take a butterfly back through time with him. Soon, the present is rocked by time waves, waves which gradually change the future into how the butterfly-less past would have been. Dinosaurs have been popping up around the city, buildings are crumbling and decaying, and the last wave that hits may mean the end of the human race unless Ryer can return the butterfly to the past.

With a nice arsenal of weapons at your disposal, such as grenade launchers, machine guns, stun prods, and time freezing bombs that will freeze all enemies for a short amount of time, plus vehicles such as an ordinary car or a tricked-out ATV, you may just get the necessary edge. You can also battle it out in four-player deathmatch mode or a two-player cooperative mode. You may want to hurry, though: you're racing against time... and time is NOT on your side.

Added description to Time Trax · April 8, 2008

Time Trax is based off of the 1993-94 sci-fi action series starring Dale Midkiff; you take the role of Darien Lambert, captain of the Fugitive Retrieval Section of Washington D.C. It is the year 2193 and your once high arrest record has started to decline sharply as routine trackdowns end in mysterious disappearances. It is discovered that noted MIT scientist Dr. Mordecai 'Mo' Sahmbi has been sending criminals back in time to 1993 using his invention the TRAX time machine, and has gone back himself. TRAX is captured by the police, and three guesses as to who is tasked with capturing the criminals and sending them back to 2193.

As Lambert, your primary targets in this game are neo-Nazi racist Sepp Dietrich and Sahmbi himself. You do have some equipment to help you: your supercomputer S.E.L.M.A. (Specified Encapsulated Limitless Memory Archive), disguised as an AT&T Mastercard and whose holographic persona resembles a British nanny, and the PPT (Pellet Projection Tube), a weapon capable of stunning a human from periods of a couple of minutes to a few hours and can fire pellets that render humans transportable to the future, disguised a keyless car alarm remote. Also, you have the ability to "time stall" (this slows the speed of images reaching your brain, allowing you to react quickly) and your Mosh-Ti (an Occidental improvement of martial arts) skills to rely on if the situation gets dire.

You'll run through the alleys of the future, through the Smithsonian (circa 1993), ride a motorcycle and jet-ski, battle criminals atop a construction site, and do so much more until you've finally captured the two fugitives.