Contributions > Descriptions by Bill Karre (233)

Bill Karre has contributed 17 descriptions to the database.

Added description to Pocket Mirror · November 22, 2016

Pocket Mirror is a horror adventure game made in RPG Maker VX Ace. You control a girl trying to remember who she is and to understand what is going on. The story progresses through various puzzles, dialogue, interaction with other characters and several Quick Time Events. Depending on the decisions taken through the course of the game you can end up getting one of different bad or good endings. After finishing the game you can unlock extra content in a New Game+ mode.

Added description to The Tender Cut · October 28, 2016

The Tender Cut is a surreal, experimental exploration game heavily inspired by the "Il etait une fois" scene from Luis Bunuel's movie Un chien andalou. There is one room and several objects to interact with: a painting, a cigarette, a lighter, a case, an old TV and some others. The game is monochromatic and takes between ten and twenty minutes to complete.

Added description to Persist · October 28, 2016

Persist is a short 2D side-scrolling platformer. The story revolves around little spirit trying to achieve Goddess' forgiveness. She is not willing to help and over the course of the game takes away body parts such as the arms, legs and eventually the whole body. This also changes the gameplay, e.g. without arms the character is no longer able to swim.

The game was made for the Ludum Dare 26 game development competition with the theme minimalism. Further work was done following the competition version.

Added description to Warhammer 40,000: Space Wolf · October 27, 2016

Warhammer 40,000: Space Wolf is a free-to-play turn-based tactics game with strong CCG elements set in the Warhammer 40,000 universe. Weapons, items and skills during battle are represented by cards.

There are three game modes: single-player campaign divided up by missions, online multiplayer battles player versus player and survival mode, where the player must defeat waves of enemies.

Between missions it is possible to combine two same cards to get more powerful variants of that card, forge new card for special resources or destroy cards to get extra resources. Player scan unlock new abilities for characters and customize their equipment between missions as well.

The later released Windows version removed micro-transactions and made some related changes, e.g. regarding difficulty balance and additional items.

Added description to FootLOL: Epic Fail League · October 26, 2016

Non-standard humorous soccer game with indirect controls. You can interfere with the game's flow with placement of mines, increase of playes speed, spilling oil or numerous other abilities, while your team is automatically trying to compete with another team. There are campaign modes, crossplatform online multiplayer and offline mode vs. the computer.

Added description to Akin · October 24, 2016

Akin is a puzzle game where you must draw one continuous line to connect adjacent tiles and make all tiles on a grid blue or orange. There are two game modes: Normal (not limited by time) and Timed (limited by time). Every mode consist of 96 levels with progressing difficulty.

Added description to Pixel Star · October 24, 2016

Pixel Star is a fast-paced top-down arcade space twin-stick shooter with a retro visual style influenced by classic arcade shooters. The endless gameplay has random stars, black holes, enemies, boss battles and other objects different for each session. The screen also scrolls endlessly in any direction. The player can customize the spaceship with upgrades and there are many types of weapons.

All possible configurations are available right away, divided over the categories hull, utility and secondary. Next to the unlimited primary weapon there is a secondary one with a small amount of ammo. Players can choose between homing missiles, timed bombs, attack drones, a static generator, a Gatling gun and a rainbow cannon. The three hull bonuses are invulnerability when receiving damage, ammo recovery when empty and a faster utility recharge. The utility is a tool that can be used at all times, but requires some time to recharge. The available options are a teleportation drive, deflection mirrors, ultra magnets to grab pick-ups, force blaster, liquid plasma and slow time.

There are often large asteroids that split up in smaller parts and do damage. Defeated enemies often leave behind power-ups that restore the shield, provide ammo and so on. The game has four difficulty settings.

Added description to My Little Pony: Puzzle Party · October 23, 2016

My Little Pony: Puzzle Party is a puzzle game set in the universe of the TV cartoon My Little Pony: Friendship is Magic. It is a tile-matching puzzle where the player must tap sets of neighboring, identical tiles to clear them from the playfield. The player progresses through a series of levels and on each level, there's a "goal" which must be met within a limited number of moves or within a time limit. The goal usually requires clearing a specific number of tiles of given colors. Some levels also feature special obstacles to remove, or objects which must be brought from the top to the bottom of the screen. After finishing a level, the player is graded on a three-star system, and awarded the in-game currency "bits".

Failing to complete the level goal within the allotted limit makes the player lose a life. Lives regenerate on their own over time, and can be bought with in-app purchases.

Power-ups can be acquired through clearing a large number of tiles at once. These include Lightning Jars which remove all tiles in a straight line, Exploding Cauldrons which remove eight surrounding tiles, or Parasprite Swarms which remove all tiles of a given color on the screen. If multiple power-ups are adjacent to each other when activated, they combine for a more powerful effect; for example, the Lightning Jar/Parasprite Swarm combo converts all tiles of a given color into Jars.

After specific levels, the player can unlock power-ups corresponding to the six main characters by clearing tiles in a color corresponding to that character. For example, Fluttershy's Critter Charge removes all tiles in a horizontal line.

After completing level 81, the player gains access to "Infinite Mode" where he tries to clear as many randomly-generated levels as possible. The mode features an additional complication in the form of Discord, the embodiment of Chaos, who occasionally randomly changes the colors of certain tiles.

Added description to Metrogue · October 6, 2016

Metrogue is a roguelike mobile game using the visual style of Metro interface from Windows 8 operating system.

Like in classic roguelikes, Metrogue features permanent death and procedurally generated dungeon crawling, but it have some differences from a regular roguelike.

The identification scroll doesn't reveal hidden properties of items, but rather show you the enemy's health points. Controls are performed via screen swipe, and diagonal movement is not allowed.

There are free and paid versions. The free version only has one slot for a character and has no access to the online leaderboard.

Added description to Stickman Dismounting · September 30, 2016

Stickman Dismounting is a physics-based game. Player launches a stickman from various terrain via an assortment of transports. You can also complete missions and receive coins. With coins, you can unlock new levels, transports, skins and level elements.

Added description to Hell, The Dungeon Again! · September 30, 2016

Hell, The Dungeon Again! is a rogue-lite game with gameplay and mechanics similar to dungeon crawlers such as Diablo. You should choose one of three classes (melee, ranged or magic) and go through dungeons defeating enemies and collecting loot. There are procedurally generated dungeon levels and a town on top where you can find a healer and two shopkeepers, one for warriors and another for mages. There are 25 levels divided over five locations. The gameplay and combat is turn-based. For instance, when the player's character moves a square or attacks, enemies do the same.

Added description to Unity.Rogue3D · September 29, 2016

Unity.Rogue is a 3D rogue-lite for mobile devices based on Rogue Clone II. The game features Unity-chan as main protagonist who wants to become more "girly" by finding recipes of sweets. There are randomly generated towers. Instead of traditional dungeon descending the player must ascend the tower. There are three difficulty levels and tutorial, an arsenal of weapons and magic items such as potions, staves and scrolls, a variety of monsters and traps, and an online leaderboard only for the hard difficulty level. After finding a recipe you must go back and exit the tower. After that you can unlock new costumes for Unity-chan.

Added description to Red Eclipse · September 24, 2016

Red Eclipse is a freeware arena shooter. The game features parkour-like movement across all game modes which include classic deathmatch and team deathmatch, capture the flag, defend and control, bomber-ball and race. There is the map editor that allow players to create custom maps for any of game modes. Every game mode can be tweaked using wide range of mutators (waves of enemies, only melee weapons, players changing in size etc.). The game can be played online, or offline with bots.

Added description to Seabeard · September 19, 2016

Seabeard is a casual adventure game with light role-playing, social and community management elements. The game also features number of action and reaction-based mini-games.

There are some similarities to the Animal Crossing series in visuals, sound and some parts of gameplay elements.

The game uses a freemium model, which means player must wait for some actions to be completed, or speed them up with premium currency.

Added description to Among the Heavens · September 4, 2016

Among the Heavens is a time management game about a tavern somewhere in the sky run by the two friends Cid and Markus. The player controls Sid and needs to take orders, serve clients and earn a tip to upgrade the business. While playing the difficulty gradually increases. There are bonus match-three levels which allow you to win boosts. There are 50 levels and five different restaurant environments.

Added description to The Haunting of Billy · September 4, 2016

The Haunting of Billy is a 2D side-scrolling action game with light roguelike elements including randomly generated levels, random items in shops and permadeath. The game is set in a haunted mansion. Billy has to save his girlfriend, who has disappeared on Halloween night. The game features more than 120 weapons and monster costumes pieces with different attributes. There are eight weapon classes: axe, dagger, gun, magic, ranged, spear, sword, and war axe. By earning weapons new game elements can be unlocked for new runs, such as new areas, weapons and difficulty levels. During levels there are shops where items, costumes, mana and hearts can be bought.

Added description to Odd||Even · September 3, 2016

Odd||Even is a puzzle game based on math and logic. You must select the right numbers to complete a puzzle with sums and summands and a simple interface of squares and octagons. There is the ability to create custom puzzles and edit the 90 included ones.