Contributions > Descriptions by Howard Sherman (64)

Howard Sherman has contributed 3 descriptions to the database.

Added description to The First Mile · August 11, 2005

Driving cross country brings the natural urges of food and gasoline. Turning off the highway and into the sleepy little town of Dead Rock, you unwittingly drive right into a hellish nightmare.

Trapped in Dead Rock with no obvious escape route, this text adventure game puts you at odds with the minions of hell itself. While exploring the town and the surrounding area you'll be challenged with puzzles, hellish creatures and interesting people of every kind. Some folks in town will need your help, others will offer to help while some will try and stop you.

With nearly 250 rooms to explore running the range from shops in town to coal mines to a very strange place very far from Dead Rock, adventurers will have hours of fun tackling the challenges as they unravel the dark secrets behind the malevolent force trying to take over. There's only one way out of Dead Rock but several different ways to get there.

Added description to Endgame · August 11, 2005

A Captain's life is a hard one. After nine months of deployment first in Operation Iraqi Freedom and then running drug interdiction along the coasts of South America, your ship and crew need a break. USS Las Vegas calls at the Navy base in Sigonella, Sicily for ship replenishment and crew R&R (that's rest and relaxation for all you landlubbers). before official attachment to the US Sixth Fleet.

Your one week of desperately needed shore leave at a private villa in Tuscany is canceled the night you arrive. Before you get the chance to unpack your suitcase you're speeding back to your Ticonderoga-class Cruiser, under orders to disembark for The Strait of Gibraltar immediately. Your top priority is to stop al qaeda from achieving their latest objective; the complete disruption of international trade through relentless terrorist attacks on maritime shipping.

Just one lost freighter can plunge the global economy into chaos as fear drives markets down and runs international trade into the ground. The fate of the modern world itself is at risk if this latest terrorist threat isn't stopped. Enter USS Las Vegas.

Traveling from the Mediterranean to the Middle East to the Far East, you are tasked with putting an end to the plans and ambitions of terrorists and rogue nations who seek to further their twisted agendas through fear and intimidation.

Your cruiser's cutting-edge technology and the world's best Special Forces ,SEAL Team 3, are at your command as you carry out your orders to bring order to chaos across the world on this multi-mission naval techno thriller!

All of the firepower of USS Las Vegas is at your disposal and is yours to command. From firing nuclear-armed Tomahawks to conventional missiles to giving the order to deploy the SEALs, your skills as a captain are put to the test at every turn. You won't only face challenges from enemies abroad, your command skills will be challenged by members of your own crew. The superior strategist will win the day handily while the inferior captain may get his ship destroyed on the open seas.

Added description to Greystone · August 11, 2005

Patients and staff are being systematically slaughtered at Greystone. After three murders in just two weeks leave local police stumped, they turn to the New Jersey State Police for help. You, a detective with the state police, enter Greystone undercover as a patient. Since everyone in Greystone is a suspect nobody on Greystone's staff knows your true identity. As far as everyone is concerned, you're just another patient with problems.

As far as text adventure games go, exploring Greystone will be challenging as there are acres of land to be explored containing forests, trails, ponds, basketball courts and even a softball field! You will make your way through underground tunnel systems, many buildings, both active and abandoned, and even the surrounding neighborhood in search of clues, evidence and witnesses as you pursue the criminal. Interacting with several key characters in the story you're challenged to ask the right questions to the right people in addition to knowing when to tip your hand with critical evidence you'll gather. When you make your move and and arrest someone, you have to be 125% positive your case is strong enough to get your suspect convicted.

Parts of Greystone may appear haunting; you'll be walking the halls and corridors of areas long since closed as you strive to solve the mystery of Greystone. What's even more chilling is that the murderer is seeking you out just as much as you are seeking your culprit!

Implemented in the tradition of Infocom's Witness and Deadline, you'll be talking to witnesses, suspects and just ordinary patients. As you explore Greystone, ask these people important questions and gather evidence as you establish motive for your prime suspect and build your case. With forty different endings, your skills as a detective will be taken to their limits.