Contributions > Descriptions by grimace (161)

grimace has contributed 5 descriptions to the database.

Added description to Fight Night Round 3 · August 8, 2006

Fight Night Round 3 is the third installment of the EA boxing (sports) franchise and the first boxing game to appear on the PSP. Create your own personalized boxer and face off against opponents in either one-off or career mode matches. Career modes start you off at the beginning of a professional boxing career and pitches you against fighters or increasing rank and skill. Through training and winning matches you work your way up through the ranks to become a prominent title fighter.

This specific version of the game introduces the franchise to PSP. The 'Total Control' system is modified while retaining the same moves and haymaker punches. The PSP version also brings two player competition through the wireless ad-hoc and infrastructure connectivity.

Further special features of Fight Night Round 3 for PSP include the Rival Challenges game modes which allow you to replay or change historic boxing matches in exchange for money and equipment upgrades. These fights allow you to play as legends such as Muhammad Ali, Oscar De La Hoya, Joe Frazier... Next to Repeat History and Change History, there is also a game mode called My History. These matches require you to overcome specific boxing moments particular to an opponent's style.

Unlike the major console versions, it also includes ranked boxer lists, promotor box office takes, statistics tracking, and cutman and trainer contracts.

Added description to Boarder Zone · July 6, 2004

Game Boy Color version of Boarder Zone is substantially different from its PC namesake.

This version features a pseudo-3D environment, where the camera is positioned behind the boarder and the piste scrolls towards the camera. Obstacles appear on the horizon and increase in size as they near the viewpoint.

The two main game modes are 'Competition' and 'Challenge'.

Competition features a 'race attack' mode (basically a speed race with another AI player), Trick Attack (trick points based over 5 courses, beating a course threshold to advance), Time Attack (best time), and Supreme Attack (race with tricks).

Challenge modes is about beating any previous records set for a particular track and supported Time Attack (best time), Trick Attack (best trick points), Slalom Attack (time on a flag course), and Vs Race (which uses the Game Boy Universal Link Cable).

There is also a practice mode and a 'ghost boarder' - basically a replay of the player's best race.

Trick moves include Mute Grab, Nose Grab, Tweak, Stiffy, Indy Air, Tail Grab, Stalefish, Shifty Air, Meloncholy, Frontside Air, Backside Air, 180, 360, 540, 720, 900, 1080, Front Flip, Back Flip, Rodeo Flip, and McTwist; most of which are performed with combo style control moves.

The player can choose from four characters: Sandy, Travis, Alain, and Tara.

Added description to Striker Pro 2000 · June 30, 2004

European soccer game based around the UEFA license. Effectively a merger between Rage software's Striker franchise and playstation/dreamcast evolution with Infogrames' UEFA license.

UEFA Striker offered a mix of arcade and simulation style gameplay and a certification mode, where the player was tested for skills in order to unlock game modes.

The game featured many clubs from around the world in some form or another, but in it's primary game tournament mode was focused around European clubs.

In addition to simple and quick selection of a 'friendly match' the game supported the following tournaments:

Super Trophy - Featuring up to 32 teams drawn from a pool of over 40 of the most popular European teams. In round 1 the 32 teams start off in four leagues, each playing the other teams within the league twice. The top two teams from each league proceed to round two, similar to round one yet with two leagues of four teams. The top two teams play the final, a tie resolved with extra time and then penalties.

National Team Qualifiers - a mode only unlocked when you reached 3/10 in certification tests. Belgium and Holland were not included in the list of 49 teams split into 9 groups in a pre-defined way. This was likely because the mode was designed to mirror the Euro 2000 competition, for which Infogrames did not own the license and so could not use the official name (the tournament was based in Holland/Belgium and they automatically qualified as a result). The player could choose to player any one of those 49 teams, one home and one away match against the other teams in the same group...the top team going to the finals. Group ties resolve by goal difference, scored then conceded. The best of out of all those teams which placed second in the groups also goes forward. The remaining eight second place enter a single knockout round, with four going through to the finals.

National Team Finals - Must have certified 3/10 and succeeded in the National Team Qualifiers. The remaining 16 teams from the qualifiers (or a new selection), including Belgium and Holland are split into four groups of four, playing each group member once. The top two teams proceed to a knockout format - Quarters, Semis and Finals. Penalty shootouts settle ties.

Territories Cup - Certified 5/10 unlocks this mode, basically league play around various world locations - completion of each cup unlocks the next territory.

8/10 in certification mode unlocked a bonus competition. The game also supported generic league and knockout tournament play, as well a classic matches - four preconfigured scenarios replaying historical matches.

English live commentary was from Ron Atkinson and Jonathan Pearce.

Added description to Olympic Games: Atlanta 1996 · June 29, 2004

An officially licensed product of the Atlanta Committee for the Olympic Games, Inc.

This was the first true 3D multi-event sports game with 15 sporting events (100 meters, 400 meters, 100M crawl, Javelin, Hammer, Discus, Long Jump, Triple Jump, High Jump, Pole Vault, Fencing, Rapid Fire Pistol, Weight Lifting, Archery, Skeet Shooting) that mirrored those in the actual Atlanta '96 games.

The game supported up to 8 players, competing in arcade-style games and Olympic-style tournaments.

The in-game commentary was by BBC Radio 5's Alan Green.

Added description to The Ice Temple · June 29, 2004

Nick Razor's pride and joy was his brand new 'Hot Hatchback' Space Cruiser. He had spent all his last salary cheque, earned as a galactic dust man, on buying it. Then it is stolen and the careless thieves press the hyperspace button by accident.

Nick traces his 'wheels' to the remote Ice Temple and discovers that, far from being the innocent entertainment centre it claims, the building is a thermionic reactor being controlled by aliens to remove the planet's energy.

The whole planet is cooling down at such a rapid rate that it is turning into an icy waste and the Aliens are using the energy to fuel rocket warships destined to conquer the Earth.

In order to destroy the dastardly plan Nick must remove all eight pieces of the reactor and dump them down the refuse-crusher chutes. It's not going to be easy and will use all Nick's past working experience but Nick is mankind's only hope!