Contributions > Descriptions by yugge (1121)

yugge has contributed 18 descriptions to the database.

Added description to Super Momotarō Dentetsu II · June 13, 2020

Super Momotarō Dentetsu Ⅱ is a financial board game featuring Hudson Soft's interpretation of the folklore hero Momotarō. It is the second game in the series to feature the Super moniker, given to the 16-bit iterations of the series (even if this version also was ported to the Game Boy).

Each player plays a real estate corporation with the aim to earn as much money from property as possible while avoiding visiting other players property. The game can be played with 1-4 players (5 in the PC Engine version) with computers filling any missing spots, in a turn-based fashion. Each player starts a turn by either rolling a dice or using a card picked up during the game.

Added description to Fushigi no Dungeon: Fūrai no Shiren 2: Oni Shūrai! Shiren-jō! · April 17, 2020

Fushigi no Dungeon: Fūrai no Shiren 2: Oni Shūrai! Shiren-jō! is the second game in the Shiren the Wanderer series which is part of Chunsoft's Mystery Dungeon series, and its only appearance on the Nintendo 64 platform.

The game is a traditional Roguelike game where you navigate through randomized maps to slay monsters, collect experience and items to accomplish certain tasks. When you die you can retain one item while experience is lost, there might however be ways to increase the number of items retained. You move in a turn-based grid like way where faster enemies are symbolized by getting multiple moves by turn, rather than actually faster movement.

Set before the events of the first game, Shiren and his weasel Kappa, on the way to the mountains, passes by the village of Natane, where they stop to eat. While eating a tribe of Demons attack. Pushing back against the attack Shiren decides to build a castle to defend the villagers from further attacks. The game revolves around building Castle Shiren. To do this you must seek out rare materials through the multiple dungeons that make up the game. Any progress to this meta goal is saved and progress is not redacted if you die on a run. Certain events trigger monsters to attack the village which you must help defend.

The game was originally planned to be a N64DD title, but development was later moved to the base N64.

Added description to Taiko no Tatsujin: Rhythmic Adventure 1 · April 13, 2020

Don to Katsu no Jikū Daibōken (Don and Katsu's Great Adventures in time and space) is the second Nintendo 3DS entry in the Taiko no Tatsujin series.

The main gameplay is the same as the rest of the series. Players tap along with the rhythm of various songs in a taiko drum style. There is a total of 132 songs supported by the game, out of which 69 are DLC. The game also features an RPG story mode where players can follow an typical J-RPG story to get extra customization items to the games main characters, the battles in this mode is fought using the same rhythm game and the main mode.

Added description to Theatrhythm: Dragon Quest · April 13, 2020

Theatrhythm: Dragon Quest is the third game in the Theatrhythm series and the first one to focus on the Dragon Quest franchise.

The player takes control of a party of four warriors battling through songs from the Dragon Quest franchise. The gameplay features both vertical and horizontal scrolling stages, where markers move in from one end of the screen towards the other. When the marker overlaps your target marker it's time to either press a button or move the stick in the way designated by the marker. The game also includes a "Simple Mode" that reduces the variation of inputs down to just button taps for those that find the game too challenging.

There are 65 songs to pick from and could be extended by DLC from the Nintendo eShop.

The game features three main game modes:

Music Mode - Play through play your unlocked songs in the true and tested Theatrhythm style. Challenge Mode - Clear challenges set to unlock more songs for the game. Sugoroku Mode - A Boardgame style mode where you try to race to the end of the board by throwing a dice, facing challenges along the way. This mode grants you gems that can be spent to unlock more characters.

Added description to beatmania IIDX 18: Resort Anthem · April 10, 2020

Resort Anthem is the 18th entry in to Konami's beatmania IIDX series. Which in turn is a follow up to their beatmania series.

The gameplay is still the same as in beatmania, with the addition of two extra keys. There are eight columns on the screen, corresponding to each of the keys and the turntable. While playing, small horizontal bars fall down these columns, and the player must press the right key corresponding to the lane as it reaches the red line. Keys 1, 3, 5, and 7 are white, 2, 4, and 6 are blue, and the scratch lane is red. Every time a key is pressed or the scratch is played, an instrument is played to complement the song. In order to hear the song correctly, the player must get the bars on the right timing. Depending on how accurate you hit the note, you will receive a rating of your performance in real time above that note, going from GREAT (a flashing one, officially known as JUST GREAT, meaning perfect timing, a regular GREAT meaning very close), GOOD, BAD, and POOR (the latter for not hitting a note at all). Depending on how good you perform you will raise or lower your approval rating (known as the Groove Gauge). A Groove Gauge at 80% is needed to clear the song.

Added description to beatmania IIDX 19: Lincle · April 10, 2020

Lincle is the 19th entry in to Konami's beatmania IIDX series. Which in turn is a follow up to their beatmania series.

The gameplay is still the same as in beatmania, with the addition of two extra keys. There are eight columns on the screen, corresponding to each of the keys and the turntable. While playing, small horizontal bars fall down these columns, and the player must press the right key corresponding to the lane as it reaches the red line. Keys 1, 3, 5, and 7 are white, 2, 4, and 6 are blue, and the scratch lane is red. Every time a key is pressed or the scratch is played, an instrument is played to complement the song. In order to hear the song correctly, the player must get the bars on the right timing. Depending on how accurate you hit the note, you will receive a rating of your performance in real time above that note, going from GREAT (a flashing one, officially known as JUST GREAT, meaning perfect timing, a regular GREAT meaning very close), GOOD, BAD, and POOR (the latter for not hitting a note at all). Depending on how good you perform you will raise or lower your approval rating (known as the Groove Gauge). A Groove Gauge at 80% is needed to clear the song.

Added description to beatmania IIDX 20: tricoro · April 10, 2020

tricoro is the 20th entry in to Konami's beatmania IIDX series. Which in turn is a follow up to their beatmania series.

The gameplay is still the same as in beatmania, with the addition of two extra keys. There are eight columns on the screen, corresponding to each of the keys and the turntable. While playing, small horizontal bars fall down these columns, and the player must press the right key corresponding to the lane as it reaches the red line. Keys 1, 3, 5, and 7 are white, 2, 4, and 6 are blue, and the scratch lane is red. Every time a key is pressed or the scratch is played, an instrument is played to complement the song. In order to hear the song correctly, the player must get the bars on the right timing. Depending on how accurate you hit the note, you will receive a rating of your performance in real time above that note, going from GREAT (a flashing one, officially known as JUST GREAT, meaning perfect timing, a regular GREAT meaning very close), GOOD, BAD, and POOR (the latter for not hitting a note at all). Depending on how good you perform you will raise or lower your approval rating (known as the Groove Gauge). A Groove Gauge at 80% is needed to clear the song.

Added description to beatmania IIDX 27: HEROIC VERSE · April 10, 2020

HEROIC VERSE is the 27th entry in to Konami's beatmania IIDX series. Which in turn is a follow up to their beatmania series.

The gameplay is still the same as in beatmania, with the addition of two extra keys. There are eight columns on the screen, corresponding to each of the keys and the turntable. While playing, small horizontal bars fall down these columns, and the player must press the right key corresponding to the lane as it reaches the red line. Keys 1, 3, 5, and 7 are white, 2, 4, and 6 are blue, and the scratch lane is red. Every time a key is pressed or the scratch is played, an instrument is played to complement the song. In order to hear the song correctly, the player must get the bars on the right timing. Depending on how accurate you hit the note, you will receive a rating of your performance in real time above that note, going from GREAT (a flashing one, officially known as JUST GREAT, meaning perfect timing, a regular GREAT meaning very close), GOOD, BAD, and POOR (the latter for not hitting a note at all). Depending on how good you perform you will raise or lower your approval rating (known as the Groove Gauge). A Groove Gauge at 80% is needed to clear the song.

Added description to beatmania IIDX 26: Rootage · April 10, 2020

Rootage is the 26th entry in to Konami's beatmania IIDX series. Which in turn is a follow up to their beatmania series.

The gameplay is still the same as in beatmania, with the addition of two extra keys. There are eight columns on the screen, corresponding to each of the keys and the turntable. While playing, small horizontal bars fall down these columns, and the player must press the right key corresponding to the lane as it reaches the red line. Keys 1, 3, 5, and 7 are white, 2, 4, and 6 are blue, and the scratch lane is red. Every time a key is pressed or the scratch is played, an instrument is played to complement the song. In order to hear the song correctly, the player must get the bars on the right timing. Depending on how accurate you hit the note, you will receive a rating of your performance in real time above that note, going from GREAT (a flashing one, officially known as JUST GREAT, meaning perfect timing, a regular GREAT meaning very close), GOOD, BAD, and POOR (the latter for not hitting a note at all). Depending on how good you perform you will raise or lower your approval rating (known as the Groove Gauge). A Groove Gauge at 80% is needed to clear the song.

Added description to beatmania IIDX 25: CANNON BALLERS · April 10, 2020

CANNON BALLERS is the 25th entry in to Konami's beatmania IIDX series. Which in turn is a follow up to their beatmania series.

The gameplay is still the same as in beatmania, with the addition of two extra keys. There are eight columns on the screen, corresponding to each of the keys and the turntable. While playing, small horizontal bars fall down these columns, and the player must press the right key corresponding to the lane as it reaches the red line. Keys 1, 3, 5, and 7 are white, 2, 4, and 6 are blue, and the scratch lane is red. Every time a key is pressed or the scratch is played, an instrument is played to complement the song. In order to hear the song correctly, the player must get the bars on the right timing. Depending on how accurate you hit the note, you will receive a rating of your performance in real time above that note, going from GREAT (a flashing one, officially known as JUST GREAT, meaning perfect timing, a regular GREAT meaning very close), GOOD, BAD, and POOR (the latter for not hitting a note at all). Depending on how good you perform you will raise or lower your approval rating (known as the Groove Gauge). A Groove Gauge at 80% is needed to clear the song.

Added description to beatmania IIDX 24: SINOBUZ · April 10, 2020

SINOBUZ is the 24th entry in to Konami's beatmania IIDX series. Which in turn is a follow up to their beatmania series.

The gameplay is still the same as in beatmania, with the addition of two extra keys. There are eight columns on the screen, corresponding to each of the keys and the turntable. While playing, small horizontal bars fall down these columns, and the player must press the right key corresponding to the lane as it reaches the red line. Keys 1, 3, 5, and 7 are white, 2, 4, and 6 are blue, and the scratch lane is red. Every time a key is pressed or the scratch is played, an instrument is played to complement the song. In order to hear the song correctly, the player must get the bars on the right timing. Depending on how accurate you hit the note, you will receive a rating of your performance in real time above that note, going from GREAT (a flashing one, officially known as JUST GREAT, meaning perfect timing, a regular GREAT meaning very close), GOOD, BAD, and POOR (the latter for not hitting a note at all). Depending on how good you perform you will raise or lower your approval rating (known as the Groove Gauge). A Groove Gauge at 80% is needed to clear the song.

Added description to beatmania IIDX 23: copula · April 10, 2020

copula is the 23rd entry in to Konami's beatmania IIDX series. Which in turn is a follow up to their beatmania series.

The gameplay is still the same as in beatmania, with the addition of two extra keys. There are eight columns on the screen, corresponding to each of the keys and the turntable. While playing, small horizontal bars fall down these columns, and the player must press the right key corresponding to the lane as it reaches the red line. Keys 1, 3, 5, and 7 are white, 2, 4, and 6 are blue, and the scratch lane is red. Every time a key is pressed or the scratch is played, an instrument is played to complement the song. In order to hear the song correctly, the player must get the bars on the right timing. Depending on how accurate you hit the note, you will receive a rating of your performance in real time above that note, going from GREAT (a flashing one, officially known as JUST GREAT, meaning perfect timing, a regular GREAT meaning very close), GOOD, BAD, and POOR (the latter for not hitting a note at all). Depending on how good you perform you will raise or lower your approval rating (known as the Groove Gauge). A Groove Gauge at 80% is needed to clear the song.

Added description to beatmania IIDX 22: PENDUAL · April 10, 2020

PENDUAL is the 22nd entry in to Konami's beatmania IIDX series. Which in turn is a follow up to their beatmania series.

The gameplay is still the same as in beatmania, with the addition of two extra keys. There are eight columns on the screen, corresponding to each of the keys and the turntable. While playing, small horizontal bars fall down these columns, and the player must press the right key corresponding to the lane as it reaches the red line. Keys 1, 3, 5, and 7 are white, 2, 4, and 6 are blue, and the scratch lane is red. Every time a key is pressed or the scratch is played, an instrument is played to complement the song. In order to hear the song correctly, the player must get the bars on the right timing. Depending on how accurate you hit the note, you will receive a rating of your performance in real time above that note, going from GREAT (a flashing one, officially known as JUST GREAT, meaning perfect timing, a regular GREAT meaning very close), GOOD, BAD, and POOR (the latter for not hitting a note at all). Depending on how good you perform you will raise or lower your approval rating (known as the Groove Gauge). A Groove Gauge at 80% is needed to clear the song.

Added description to beatmania IIDX 21: SPADA · April 10, 2020

SPADA is the 21st entry in to Konami's beatmania IIDX series. Which in turn is a follow up to their beatmania series.

The gameplay is still the same as in beatmania, with the addition of two extra keys. There are eight columns on the screen, corresponding to each of the keys and the turntable. While playing, small horizontal bars fall down these columns, and the player must press the right key corresponding to the lane as it reaches the red line. Keys 1, 3, 5, and 7 are white, 2, 4, and 6 are blue, and the scratch lane is red. Every time a key is pressed or the scratch is played, an instrument is played to complement the song. In order to hear the song correctly, the player must get the bars on the right timing. Depending on how accurate you hit the note, you will receive a rating of your performance in real time above that note, going from GREAT (a flashing one, officially known as JUST GREAT, meaning perfect timing, a regular GREAT meaning very close), GOOD, BAD, and POOR (the latter for not hitting a note at all). Depending on how good you perform you will raise or lower your approval rating (known as the Groove Gauge). A Groove Gauge at 80% is needed to clear the song.

Added description to Polis 3: Vargspår · April 1, 2020

Polis 3: Vargspår (Police 3: Wolf tracks) is the third game in the Polis series.

You take the role as a lead investigator of the Swedish Crime Scene Investigators. You and your four police officers are tasked with solving a big murder case. By examining suspicious objects and crime scenes, interrogate and track suspects the plot thickens in this very intricate murder mystery. But your resources are limited. To solve the puzzle you cannot waste any resources like having your police put innocent people in custody. Spend your resources wisely might lead to breakthrough in the investigation, which would make you gain more resources.

Two ferocious robbers have joined forces make the city unsafe to travel by night. But during one of their robberies on a side street something goes wrong, and suddenly one of the robbers ends up stabbed on the sidewalk while the other robbers is nowhere to be seen. The only person the police may interrogate is the woman who claim to be the victim of the robbers. The robbers seem to have attacked each other - but is it really so easy? Where there others at the scene of the murder? And what is the meaning of the origami wolves head left on the dead robbers head? There are many riddles in this investigations, and nothing can be sure. But one thing is for sure, there will be more murders if the police doesn't act quickly.

Added description to Polis: Det gula fallet · April 1, 2020

Polis: Det gula fallet (Police: The Yellow Case) is a year 2000 stand alone re-release of the case "Tills döden skiljer oss åt" (till death do us part) from the first Polis game.

As the main investigator of the Stockholm Crime Scene Investigators, you investigate a murder to try to catch up the killer. To be able to solve the case you will have to make use of the full extent of the Swedish police force. To optimise your use of resources you need to use your own intuition. Plan your moves carefully and pick the right police unit for the task. As in reality every murder investigation is a race against time. Traces grow cold and witnesses forget. But remember - an investigation that doesn't bear fruit will not get further funding.

The Yellow Case - "Till Death Do Us Part": The big day finally arrived, after three years as fiancees Laila and Göran finally became husband and wife. After a beautiful wedding the couple continued the celebration on a retreat by the shore. However, at the end of the night there was something that didn't quite make sense...

The game is played like a turn based tactical game where police forces (Recon, investigators, lab techs) are sent out on a map to gather information about the case. Adventure game style FMV interrogations takes place any time a witness is questioned and it is what the game series is famous for.

Added description to Polis: Det blå fallet · April 1, 2020

Polis: Det blå fallet (Police: The Blue Case) is a year 2000 standalone re-release of the case Vänner för alltid (Friends Forever) from the first Polis game.

As the main investigator of the Stockholm Crime Scene Investigators, you investigate a murder to try to catch up the killer. To be able to solve the case you will have to make use of the full extent of the Swedish police force. To optimise your use of resources you need to use your own intuition. Plan your moves carefully and pick the right police unit for the task. As in reality every murder investigation is a race against time. Traces grow cold and witnesses forget. But remember - an investigation that doesn't bear fruit will not get further funding.

This case starts when it is early morning and the popular party cruise ship has just docked in the harbour of Stockholm. For the Bartender Joseph disembarkment usually signifies the end of a long and tedious work day. Which it could have been if he hadn't chosen the route passed the pool area.

The game is played like a turn-based tactical game where police forces (Recon, investigators, lab techs) are sent out on a map to gather information about the case. Adventure game-style FMV interrogations takes place any time a witness is questioned and it is what the game series is famous for.

Added description to Polis: Det röda fallet · April 1, 2020

Polis: Det röda fallet (Police: The Red Case) is a year 2000 stand alone re-release of the case Av jord är du kommen (ashes to ashes and dust to dust - Lit. You came from the earth) from the first Polis game.

As the main investigator of the Stockholm Crime Scene Investigators, you investigate a murder to try to catch up the killer. To be able to solve the case you have to make use of the full extent of the Swedish police force. To optimise your use of resources you need to use your own intuition. Plan your moves carefully and pick the right police unit for the task. As in reality every murder investigation is a race against time. Traces grow cold and witnesses forget. But remember: an investigation that doesn't bear fruit will not get further funding.

The case in this game starts when a character called Susanna trips over a dead body that holds an object in a hand while running in the woods. The game is played like a turn-based tactical game where police forces (Recon, investigators, lab techs) are sent out on a map to gather information about the case. Adventure game-style FMV interrogations take place any time a witness is questioned and it is what the game series is famous for.