Sammy USA Corporation

Moby ID: 4171

AKA +
  • American Sammy Corporation (from 1988-04 to 1990)

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Sammy USA Corporation (SUSA), established in April 1988 under the corporate name of American Sammy Corporation in the state of California, is a subsidiary of Sammy Corporation of Tokyo, Japan. Sammy Corporation is one of the largest manufacturers of pachinko and pachinko slot machines. Together, the companies have pledged to provide solid entertainment products with priority given to game development and further growth of the company.

On December 1, 1992 the corporation relocated to Elk Grove Village and was reincorporated in the State of Illinois on March 8, 1996.

In March 2001 the company decided to expand its sales base by establishing a subsidiary in the United Kingdom, Sammy Europe Ltd., to concentrate on the vast European market.

Credited on 32 Games from 1989 to 2007

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The Rumble Fish (2004 on PlayStation 2, Arcade)
Spy Fiction (2003 on PlayStation 2)
Guilty Gear Isuka (2003 on Windows, PlayStation 2, Xbox...)
DemolishFist (2003 on Arcade)
Jimmy Houston's Bass Tournament U.S.A. 97 (1997 on Windows)
Jimmy Houston's Bass Tournament U.S.A. (1995 on SNES)
Zombie Raid (1995 on Arcade)
Krazy Bowl (1994 on Arcade)
Daioh (1993 on Arcade)
Survival Arts (1993 on Arcade)
Viewpoint (1992 on Windows, PlayStation, Genesis...)
Football Fury (1992 on SNES)
Battle Blaze (1992 on SNES)
Rolan's Curse 2 (1992 on Game Boy)
Vice: Project Doom (1991 on NES, Nintendo Switch)
Ninja Taro (1991 on Game Boy)
Ninja Crusaders (1990 on NES)
Rolan's Curse (1990 on Game Boy)
Ultimate Basketball (1990 on NES)
Arkista's Ring (1990 on NES)

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History +

March 8, 1996

Sammy USA Corporation, established as an affiliate and subsidiary of Sammy Corporation in Illinois, USA.

December 1, 1992

Company moves to Elk Grove Village, Illinois, USA.

April 1988

Company established as a subsidiary of Sammy Corporation under the corporate name of American Sammy Corporation in the state of California, USA.

Trivia +

The company formed a subsidiary, Treco USA in 1990 to begin producing games for the Sega Genesis system. It was thought that by using a different name, they would avoid any potential problems with producing games for the Super Nintendo System - since Nintendo and Sega were both battling for console dominance in the 16-bit arena during those days.

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