Solomon's Key for the NES was released in Japan on this day in 1986.

Stephan Martinière

Also Known As

  • Stephan Martiniere

Game Credits

Design

Uru: Ages Beyond Myst (2003)   (Art Design Director)
 

Art/Graphics

Magic 2014 (2013)   (Additional Illustrations)
Magic: The Gathering - Duels of the Planeswalkers ... (2012)   (Additional Illustrations)
Rage (2011)   (Art)
Blitz: The League II (2008)   (Character Visual Director)
Mortal Kombat vs. DC Universe (2008)   (Concept Art Director)
BlackSite: Area 51 (2007)   (Creative Visual Director- Chicago)
John Woo presents Stranglehold (2007)   (Visual Art Director)
Myst V: End of Ages (2005)   (Concept Artist)
Uru: The Path of the Shell (2004)   (Art Design Director)
Uru: To D'ni (2004)   (Art Design Director)
 

Creative Services

Wolfenstein (2009)   (Package Design)
 

Thanks

Dishonored (2012)   (Special Thanks)
Myst Online: Uru Live (2007)   (To early Uru Developers)
 


Developer Biography

Stephan Martiniere is an internationally acclaimed Science Fiction and Fantasy artist. In the past 20 years he has become known for his talent, versatility and imagination in every entertainment fields including feature films, animation, video games, theme parks, editorial and book covers.

As a concept artist Stephan Martiniere has worked on movies such as " knowing", "I, Robot", "Star Wars Episodes 2 and 3", "Virus", "Red Planet", "Sphere", "Titan A.E", “Dragon Heart 2” and the "Time Machine". As the director for the five musical adaptation animated specials "Madeline" Stephan Martiniere received the A.C.T Award, the Parent's Choice Award, the Humanitas Award and was nominated for an Emmy.

Stephan was the visual design director for Cyan Worlds, Inc. for several years. He was responsible for creating and overseeing the look of the game Uru: Ages Beyond Myst, Uru: The Path of the Shell and Myst V: End of Ages.

As an illustrator Stephan Martiniere is the recipient of numerous awards including two Silver and a Gold "Spectrum" Award, 3 Master and 6 Excellence “Expose”Award, the Thea award and the Seattle Show Award, two “Chesley” Award and the "Hugo Award". In 2006 Stephan Martiniere received the “Expose” Grand Master Award. Stephan Martiniere was the creative visual director at Midway Games in Chicago for Stranglehold and is currently art directing the game "Rage" for id Software. Stephan Martiniere has been a speaker at the GDC and the Montreal International Game Summit and is an advisory board member of the CG society.

Last updated: Feb 22, 2010