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Andrew Glaister

Also Known As

  • Andy Glaister

Game Credits

Business

Age of Mythology (2002)   (Microsoft Management)
 

Production

Halo: Combat Evolved (2001)   (Development Manager)
 

Design

Pitfall: The Mayan Adventure (1994)   (Interface Design)
Ostron (1983)  
 

Programming/Engineering

Dungeon Siege (2002)   (ZoneMatch and Strike Team Development )
Links 2001 (2001)   (ADDITIONAL DEVELOPMENT)
Nightcaster: Defeat the Darkness (2001)   (Technical Direction)
Mech Commander (1998)   (Software Engineering)
Battle Arena Toshinden 2 (1995)   (Programmers)
Earthworm Jim: Special Edition (1995)   (Programmer)
Fatal Fury 3: Road to the Final Victory (1995)   (Developed By)
Gex (1995)   (Programmers)
Zeitgeist (1995)   (Developed by)
Zero Divide (1995)   (Programmers)
Bust-A-Move (1994)   (Developed By)
Pitfall: The Mayan Adventure (1994)   (Development Tools)
Samurai Shodown II (1994)   (Developed by)
Beyond Shadowgate (1993)   (Programming Support)
Raiden II (1993)   (Additional Programming by)
The Comet Game (1986)   (By)
Empire! (1986)   (By)
Life Force (1986)   (Coding by)
Alien-Dropout (1982)   (Author)
Asteroids (1982)   (Written by)
Muncher! (1982)   (Author)
Orbiter (1982)   (Author)
Invaders (1981)   (By)
 

Support

Road Runner's Death Valley Rally (1992)   (Technical Consultants)
 

Thanks

Asheron's Call 2: Fallen Kings (2002)   (Special Thanks)
MechWarrior 3 (1999)   (Thanks)
Septerra Core: Legacy of the Creator (1999)   (Special Thanks)
Knight Moves (1995)   (Special Thanks to)
Bugs Bunny Rabbit Rampage (1994)   (The Designers Wish to Thank)
Nickelodeon GUTS (1994)   (Thanks to.....)
Shape Shifter (1992)   (Special Thanks to)
The Addams Family (1991)   (Saviors)
 

Other

Age of Mythology: The Titans (2003)   (MS Management)
MechCommander 2 (2001)   (GameOS)
MechWarrior 4: Vengeance (2000)   (GOS)
Motocross Madness 2 (2000)   (Leadership, Love, Tales of Misguided Youth)
 


Developer Biography

Andy Glaister was born in England and has developed games for over twenty five years. Starting with Sinclair Spectrum games, he went on to establish a company called Programmers Development Systems Ltd. During the latter half of the 1980's almost all major English game developers used its software.

In the 90's Andy moved to America and held senior developer or technical director positions at Viacom New Media, Kinesoft Development and FASA Interactive. Andy joined Microsoft Game Studios in 1999 when they acquired FASA Interactive. During his years at Microsoft Andy worked as a Development Manager in the game studios, working with developers such as Bioware, Gas Powered Games, Doublefine, Pipeworks, Gearbox, Turbine, Climax, Rare and Bungie.

Andy became the Director of Development for the game studios, working across all products, helping shape the game technology as well as the XBOX and XBOX 360. Andy spent his last two years at Microsoft as the Development Manager for the Windows Graphics and Gaming team, managing all the programmers working on DirectX 10, display drivers, Windows Parental Controls, the DirectX SDK and the graphics and gaming features in the up-coming Windows Vista.

Last updated: Mar 09, 2006