User review spotlight: Ultima IV: Quest of the Avatar (DOS)

Noah Falstein

Game Credits

Production

Do 335 Pfeil Tour of Duty (1992)   (Produced by)
He 162 Volksjäger Tour of Duty (1992)   (Produced by)
P-38 Lightning Tour of Duty (1991)   (Produced by)
P-80 Shooting Star Tour Of Duty (1991)   (Produced by)
Battlehawks 1942 (1988)   (Producer)
Strike Fleet (1987)   (Project Leader)
 

Design

Rube Works: The Official Rube Goldberg Invention Game (2013)   (Additional Game Design)
The Secret of Monkey Island: Special Edition (2009)   (Additional Design)
Mata Hari (2008)   (Story & Design)
SpaceStationSim (2005)   (Associate Game Designer)
Hungry Red Planet (2002)   (Lead Designer)
Chaos Island: The Lost World - Jurassic Park (1997)   (Lead Game Design (Consultant))
Williams Arcade Classics (1995)   (Sinistar Design)
Corpse Killer (1994)   (Additional Game Design)
Supreme Warrior (1994)   (Interactive Design)
Empire Deluxe Scenarios (1993)   (Level / Scenario Design)
Indiana Jones and the Fate of Atlantis (1992)   (Design by)
Secret Weapons of the Luftwaffe (1991)   (Mission Designers)
The Secret of Monkey Island (1990)   (Additional Design)
Indiana Jones and The Last Crusade: The Graphic Ad... (1989)   (Design)
Battlehawks 1942 (1988)   (Creative Contributions)
Habitat (1987)   (Additional Creative Support)
PHM Pegasus (1987)   (Software design)
Strike Fleet (1987)   (Principal Designer)
Koronis Rift (1985)   (Project leader, concept, instrument displays, player interface, and documentation)
 

Programming/Engineering

PHM Pegasus (1987)   (Head Programmer)
Sinistar (1982)   (Williams Electronics)
 

Writers

Legend of Kay (2005)   (Ingame Texts)
Total Annihilation: Kingdoms - Iron Plague (2000)   (Script Writers)
Total Annihilation: Kingdoms (1999)   (Script Writers)
Indiana Jones and the Fate of Atlantis (1992)   (Story by)
 

Quality Assurance

Hungry Red Planet (2002)   (Testers)
Their Finest Hour: The Battle of Britain (1989)   (Thanks to all the other playtesters, especially)
Zak McKracken and the Alien Mindbenders (1988)   (Creative and Technical support by )
 

Creative Services

Battlehawks 1942 (1988)   (Manual Contributors)
 

Customer/Technical Support

Maniac Mansion (1987)   (Creative and Technical Support)
 

Support

Monkey Island 2: LeChuck's Revenge - Special ... (2010)   (Goofy Pun Consultant)
ParaWorld (2006)   (Game Design Consultant)
Star Wars: Empire at War (2006)   (Production Consultant)
Chase: Hollywood Stunt Driver (2002)   (Design Consulting)
Masq (2002)   (Advisors)
Zak McKracken and the Alien Mindbenders (1988)   (Creative and Technical Support by)
Maniac Mansion (1987)   (Creative and Technical support by)
The Eidolon (1985)   (Technical assistance provided by)
 

Thanks

Scurvy Scallywags (2013)   (Special Thanks)
Alan Wake (2012)   (Special Thanks)
Game of Thrones (2012)   (Thanks to)
Alan Wake (2010)   (For their contribution to the project)
Monkey Island 2: LeChuck's Revenge - Special ... (2010)   (Goofy Pun Consultant)
Re-Mission (2006)   (Special Thanks)
Return to Mysterious Island (2004)   (Special Thanks)
AquaNox 2: Revelation (2003)   (Special thanks for supporting us)
Medal of Honor (1999)   (Special Thanks)
Loom (1990)   (Special Thanks To)
Pipe Dream (1989)   (Thanks to all who helped to make this possible especially)
 

Other

Neighbors from Hell (2003)   (Game Design Consulting)
Pusher (2002)   (Game Design Consulting)
The Dig (1995)   (Ghosts of Digs Past)
Monkey Island 2: LeChuck's Revenge (1991)   (Goofy Pun Consultant)
 


Developer Biography

Noah Falstein got his start in the computer game industry in 1980 with a job at Milton Bradley's Advanced Research Division. Since then he has contributed to over 40 games, including several bestselling and critical hits. Among his best known games are the Arcade classic Sinistar from Williams Electronics (1983), PHM Pegasus from Lucasfilm Games (1986), Indiana Jones and the Last Crusade from Lucasfilm Games (1989), and Indiana Jones and the Fate of Atlantis, LucasArts Entertainment (1992).

As one of the first ten employees at Lucasfilm Games (LucasArts), The 3DO Company, and Dreamworks Interactive, Falstein has taken a leading role in launching major game companies. He has worked as a programmer, project leader, producer, executive producer, and creative director.

For 17 years, Falstein ran The Inspiracy, a game design consulting firm established in 1996. The Inspiracy has provided game design and production experience to companies as diverse as Disney Interactive, Dreamworks Interactive, Totally Games, Humongous Entertainment, Cavedog, Sega, Mattel, Intel, and Shell Oil.

In recent years he has been working increasingly in the Serious Games field as a designer and producer on projects that use game techniques and technology for purposes other than entertainment. This work includes medical, corporate, and military simulations and training titles. Falstein is also on the advisory boards for the Serious Games Summit and the Games for Health conference, and from 2002 to 2008 wrote the design column in Game Developer Magazine.

Currently he is Chief Game Designer at Google.

Last updated: Feb 27, 2014