Neil Young

Also Known As

  • Neil C. Young

Game Credits


The Sims 2: Ultimate Collection (2014)   (Maxis Studio General Managers)
Smarty Pants (2007)   (EALA General Manager)
The Sims 2: University (2005)   (Maxis Studio General Managers)
The Lord of the Rings: The Battle for Middle-Earth (2004)   (EALA General Manager)
The Sims 2 (2004)   (Maxis Studio General Manager)
Majestic: Special Edition (2001)   (Executive in Charge of Production)
Spot Goes to Hollywood (1995)   (Executives in Charge of Burst)
Prophecy: Viking Child (1990)   (Management Team)


Medal of Honor: Airborne (2007)   (EALA General Manager)
Smarty Pants (2007)   (Executive Producer)
The Lord of the Rings: The Return of the King (2003)   (Executive Produced by)
The Lord of the Rings: The Two Towers (2002)   (Executive Producer)
Grand Slam (1997)   (Vice President - Product Development)
Toonstruck (1996)   (Executives in Charge of Burst)
The 11th Hour (1995)   (Virgin VP Product Development)
The Daedalus Encounter (1995)   (Vice President of Software Publishing)
Demolition Man (1995)   (Executive Producer)
The 7th Guest (1994)   (Executive Production)
Beneath a Steel Sky (1994)   (Executive Producer)
Creature Shock (1994)   (Executive Producer)
Demolition Man (1994)   (Executive Producer)
Disney's The Jungle Book (1994)   (Executive Producer)
Disney's The Lion King (1994)   (Executive Producer)
Heart of the Alien: Out of this World parts I and II (1994)   (Executive Producer)
Jammit (1994)   (Dir of Software Publishing)
Links: The Challenge of Golf (1994)   (Vice President, Product Development)
The Lion King (1994)   (Vice President, Product Development)
Alien³ (1993)   (Produced By)
Chi Chi's Pro Challenge Golf (1993)   (Executive Producer)
Chuck Rock II: Son of Chuck (1993)   (Executive Producer US)
Cool Spot (1993)   (Executive Producer)
Disney's Aladdin (1993)   (Executive Producer)
Double Dragon (1993)   (Executive Producers)
Muhammad Ali Heavyweight Boxing (1993)   (Executive Producer)
RoboCop versus The Terminator (1993)   (Executive Producer)
RoboCop Versus the Terminator (1993)   (Executive Producer)
Super Caesars Palace (1993)   (Executive Producer)
Super Slam Dunk (1993)   (Executive Producers)
The Terminator (1993)   (Executive Producers)
Warriors of Legend (1993)   (Executive Producer)
Wolfchild (1993)   (Executive Producer)
Caesars Palace (1992)   (Executive Producers)
Caesars Palace (1992)   (Executive Producers)
Ivan 'Ironman' Stewart's Super Off ... (1992)   (U.S. Executive Producers)
Lemmings (1992)   (Producer)
Mega lo Mania (1992)   (Executive Producers)
RoboCop 3 (1992)   (Producer)
The Terminator (1992)   (Producer)
Back to the Future Part III (1991)   (Production)
G-Loc Air Battle (1991)   (Produced by)
OutRun Europa (1991)   (Produced by)
Sega Chess (1991)   (Produced by)
Smash T.V. (1991)   (Produced by)
Golden Axe (1990)   (Produced for Probe by)
Fiendish Freddy's Big Top O' Fun (1989)   (Production)
Rock 'n Roll (1989)   (ST Project Director)


Majestic: Special Edition (2001)   (Creator)
Demolition Man (1994)   (Additional Game Design Contributions)
Alien³ (1993)   (Game Design By)
Alien³ (1992)   (Design Support)
The Terminator (1992)   (Screenplay Adaption)
Prophecy: Viking Child (1990)   (Product Design)


Ferrari Formula One (1989)   (68000 programming by)


Prophecy: Viking Child (1990)   (Story)


Fantastic Fossils (1991)   (Artist)

Quality Assurance

Prophecy: Viking Child (1990)   (Product Testing)


Disney's The Jungle Book (1994)   (Director of Software Publishing)
The Jungle Book (1994)   (Director of Software Publishing)

Creative Services

Prophecy: Viking Child (1990)   (Manual)


Dante's Inferno (2010)   (Special Thanks)
Boom Blox (2008)   (Special Thanks)
Rolando (2008)   (Special Thanks)
Command & Conquer 3: Tiberium Wars (2007)   (To Everyone at EALA for Their Support, Especially)
Medal of Honor: Vanguard (2007)   (Special Thanks)
MySims (2007)   (Special Thanks)
The Lord of the Rings: The Battle for Middle-Earth II (2006)   (To everyone at EALA for their support, especially)
The Lord of the Rings: The Battle for Middle-Earth... (2006)   (EALA)
Infected (2005)   (Very Special Thanks)
GoldenEye: Rogue Agent (2004)   (Special Thanks)
Medal of Honor: Pacific Assault (2004)   (Special Thanks)
The Urbz: Sims in the City (2004)   (Special Thanks)
The Urbz: Sims in the City (2004)   (Special Thanks)
007: Everything or Nothing (2003)   (Special Thanks)
Armed and Dangerous (2003)   (Planet Moon Would Like to Thank)
The Lord of the Rings: The Return of the King (2003)   (EAJ Special Thanks)
The Lord of the Rings: The Two Towers (2002)   (Electronic Arts - Special Thanks)
Ultima Online: The Second Age (1998)   (Special Thanks To)
Spot Goes to Hollywood (1995)   (Special Thanks to)
Zone Raiders (1995)   (Special Thanks To)
Lands of Lore: The Throne of Chaos (1993)   (Special thanks to)
Young Merlin (1993)   (Special Thanks to)
KGB (1992)   (Special thanks to)


Spore (2008)   (VP, Blueprint Studio)
Spore Creature Creator (2008)   (VP, Blueprint Studio)
Medal of Honor: Airborne (2007)   (EALA General Manager)
The Daedalus Encounter (1995)   (Vice President of Software Publishing )
Demolition Man (1995)   (Vice President of Software Publishing)

Developer Biography

Neil Young is the co-founder of the iPhone publisher ng: moco. Before the announcement of the company in June 2008, it was already clear he had left Electronic Arts, the company where he had worked for more than a decade.

Young joined EA in 1997, where he ran the ORIGIN Systems, Inc. studio in Austin, Texas with Ultima Online. After that, he created and executive-produced Majestic, one of the first PC games to incorporate ARG (Alternate Reality Game) elements.

In 2002, Young helped overlook The Sims birthplace in Maxis as General Manager where he was responsible for delivering The Sims 2. In 2002 and 2003, Young led EA Redwood Shores on the development of the first two Lord of the Rings games – The Two Towers and The Return of the King. He became studio head at Electronic Arts Los Angeles in 2004 as Vice President and General Manager and most recently he oversaw EA Blueprint, an endeavor to lower cost content with smaller teams based on original intellectual property. The last project he was involved in with EA was LMNO, the cancelled game designed together with Steven Spielberg.

Last updated: Nov 05, 2010