John Passfield

Developer BIO

John Passfield started his career as a developer for the Microbee System, with Chilly Willy (1984) and Halloween Harry (1985), both published by Honeysoft.

In 1993 he teamed up with Steve Stamatiadis to found the studio Interactive Binary Illusions. There, he created a new version of Halloween Harry in 1993 (also known as Alien Carnage) and the graphic adventure Flight of the Amazon Queen (1995). They were working on a third title, Stereo Jack, but that one was eventually cancelled.

By 1996 Interactive Binary Illusions evolved into a new studio by the duo, then called Gee Whiz! Entertainment. Two games were created: the Halloween Harry Windows sequel Zombie Wars (1996) and Mike Stewart’s Pro Bodyboarding (1999). They were also working on a concept called Screen Opera, similar to what The Sims would eventually become.

By 1999, Passfield and Stamatiadis teamed up with Robert Walsh to found the studio Krome Studios Pty Ltd. There, Passfield co-created and designed the games in the TY the Tasmanian Tiger series. He remained there until 2005, when he left and sold his shares.

By 2006 he was the Creative Director at Pandemic Studio Pty. Ltd.

Websites


Games Credited
Mercenaries 2: World in Flames (2008), Electronic Arts, Inc.
Destroy All Humans! 2 (2006), THQ Inc.
Ty the Tasmanian Tiger 3: Night of the Quinkan (2006), Activision Asia-Pacific
King Arthur (2004), Konami Digital Entertainment, Inc.
TY the Tasmanian Tiger 2: Bush Rescue (2004), Electronic Arts, Inc.
Barbie Sparkling Ice Show (2002), Vivendi Universal Games, Inc.
Ty the Tasmanian Tiger (2002), Electronic Arts, Inc.
Barbie Beach Vacation (2001), Mattel Electronics, Vivendi Universal Games, Inc.
Disney's Extremely Goofy Skateboarding (2001), Disney Interactive, Inc.
Championship Surfer (2000), Game Studios
Zombie Wars (1996), Microforum International
Flight of the Amazon Queen (1995), Renegade Software
Alien Carnage (1993), Apogee Software, Ltd.
 

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