User review spotlight: Ultima IV: Quest of the Avatar (DOS)

R. Scott Campbell

Also Known As

  • Scott Campbell

Game Credits

Production

Myth III: The Wolf Age (2001)   (Producer)
Interplay's 10 Year Anthology (1993)   (Producer)
Star Trek: 25th Anniversary (1992)   (Assistant Producer)
J.R.R. Tolkien's The Lord of the Rings, Vol. I (1990)   (Assistant Producer)
 

Design

Neopets: The Darkest Faerie (2005)   (Lead Designers)
Activision Anthology (2002)   (Lead Designer)
Myth III: The Wolf Age (2001)   (Designer)
Fallout 2 (1998)   (Original Game Design By)
Remington Top Shot: Interactive Target Shooting (1998)   (Lead Designer)
Defiance (1997)   (Design and Story)
Fallout (1997)   (Original Game Design By)
Killing Time (1995)   (Game Designer)
Battle Chess Collection (1994)   (Installer Design)
Interplay's 10 Year Anthology (1993)   (Design)
 

Programming/Engineering

Stonekeep (1995)   (Programming Consultants)
Battle Chess Collection (1994)   (Installer Programming)
 

Art/Graphics

Activision Anthology (2002)   (Render-Monkey)
Myth III: The Wolf Age (2001)   (Additional Artwork)
Battle Chess Collection (1994)   (Installer Artwork)
DOOM (1993)   (Additional Artwork)
Interplay's 10 Year Anthology (1993)   (Artwork)
J.R.R. Tolkien's The Lord of the Rings, Vol. I (1990)   (Additional Art)
 

Quality Assurance

Star Trek: Starfleet Academy - Starship Bridge Sim... (1995)   (Additional Testers)
Buzz Aldrin's Race into Space (1993)   (Testing Crew)
Castles II: Siege & Conquest (1992)   (Further Testing by)
The Lost Vikings (1992)   (More Play Test)
Out of This World (1991)   (Testing)
 


Developer Biography

R. Scott Campbell began his gaming career as a play tester for Interplay in 1991. He parlayed that experience into that of Lead Concept/Game Designer for first Fallout. From there, he moved on to several startup companies most often in the role of Lead Game Designer. Other titles Scott has worked on include Myth III: The Wolf Age, Activision Anthology and Neopets: The Darkest Faerie among other games.

In March 2008, game development studio WhiteMoon Dreams was announced, co-founded with Jacob Koottarappallil, where he now holds the position of creative director.

His expertise is story creation, mechanics design, and also in specializing in coding of rapid prototype designs. Not to be outdone by his computer design geekery, in his spare time Mr. Campbell designs pencil & paper role playing games for friends and family.

Last updated: Mar 07, 2008