New MobyGoal! We're aiming for 1,500 well documented Arcade games.

Austin Grossman

Game Credits

Design

Driver: Parallel Lines (2006)   (Design Director)
Marc Ecko's Getting Up: Contents Under Pressure (2006)   (Design Director)
Trespasser: Jurassic Park (1998)   (Lead Designer)
Terra Nova: Strike Force Centauri (1996)   (Design)
System Shock (1994)   (Designers)
 

Programming/Engineering

Neverwinter Nights 2: Gold (2008)   (Script Editor)
 

Writers

Dishonored: The Knife of Dunwall (2013)   (Writers)
Dishonored (2012)   (Writers)
Frontlines: Fuel of War (2008)   (Writing / Cinematics)
Neverwinter Nights 2 (2006)   (Script Editor)
Deus Ex: Game of the Year Edition (2001)   (Additional Dialogue)
Deus Ex (2000)   (Additional Dialogue)
Ultima Underworld II: Labyrinth of Worlds (1993)   (Writing / Dialogue / Story)
 

Audio

System Shock (1994)   (Voiceover)
 

Creative Services

Battle Realms (2001)   (Game Manual)
Flight Unlimited (1995)   (Documentation)
Ultima Underworld II: Labyrinth of Worlds (1993)   (Author)
 

Thanks

Disney Epic Mickey (2010)   (The JP Ex'es)
Lara Croft Tomb Raider: Legend (2006)   (Special Thanks )
Lara Croft Tomb Raider: Legend (2006)   (Special Thanks)
Lara Croft Tomb Raider: Legend (2006)   (Special Thanks)
Project: Snowblind (2005)   (Development Special Thanks)
Thief: Deadly Shadows (2004)   (Special Thanks)
Deus Ex: Invisible War (2003)   (Special Thanks)
Clive Barker's Undying (2001)  
 


Developer Biography

There is no biography on file for this developer.