User review spotlight: Ultima IV: Quest of the Avatar (DOS)

Paul Neurath

Game Credits

Business

System Shock 2 (1999)   (Managing Director)
Thief: The Dark Project (1998)   (Looking Glass Management)
 

Production

Thief II: The Metal Age (2000)   (Managing Director)
 

Design

Great Migrations (2010)   (Creative Director)
Neverwinter Nights: Shadows of Undrentide (2003)   (Creative Director)
Terra Nova: Strike Force Centauri (1996)   (Original Concept)
Ultima Underworld II: Labyrinth of Worlds (1993)   (Director)
Ultima Underworld: The Stygian Abyss (1992)   (Design)
Space Rogue (1989)   (Game Design)
Deep Space: Operation Copernicus (1987)   (Game Designer)
 

Programming/Engineering

Space Rogue (1989)   (Lead Programmer)
Deep Space: Operation Copernicus (1987)   (Programmer)
Ogre (1986)   (programming assistance)
 

Art/Graphics

Deep Space: Operation Copernicus (1987)   (Art)
 

Video/Cinematics

Neverwinter Nights: Hordes of the Underdark (2003)   (Creative Director)
 

Quality Assurance

Star Command (1988)   (Playtesters)
Ogre (1986)   (The Playtesters)
Autoduel (1985)   (Playtesting)
 

Support

Flight Unlimited III (1999)   (Looking Glass Management)
Flight Unlimited II (1997)   (Looking Glass Management)
Ultima Underworld: The Stygian Abyss (1992)   (Technical Advisory)
Omega (1989)   (OSI/CACD Support)
 

Thanks

Dark Messiah: Might and Magic (2006)   (Special Thanks)
Arx Fatalis (2002)   (Special Thanks)
Destruction Derby 64 (1999)   (Special Thanks)
Terra Nova: Strike Force Centauri (1996)   (Special Thanks To)
Flight Unlimited (1995)   (Special Thanks To)
Descent (1994)   (Special Thanks To)
Ultima Underworld: The Stygian Abyss (1992)   (Special Thanks)
 

Other

Jane's Combat Simulations: Attack Squadron (2002)   (LG Team)
Thief: Gold (1999)   (Managing Director)
 


Developer Biography

Since March 2011 Paul Neurath is a creative director at the Boston, US office of Zynga. Previously he founded the development studio Floodgate Entertainment in 2000. In March 2011 Zynga hired all six employees of the company and Floodgate was discontinued.

Neurath started making videogames in the mid-1980s as an independent game author who created several award-winning computer games. In 1990 he founded Blue Sky Productions, which was later renamed to LookingGlass, and became a leading US game development studio. Looking Glass developed eighteen titles and generated over $120M in sales. As creative director of the studio, Paul designed and directed the development of such acclaimed titles as Ultima Underworld, Terra Nova, Flight Unlimited, and Thief, which collectively earned over a dozen game-of-the-year awards.

He was also instrumental in pioneering breakthrough gaming technologies, including 3D texture mapping and photorealistic terrain. As the founder and Creative Director of FloodGate Entertainment, Paul oversees all design, development and research efforts of the company.

Last updated: May 06, 2011