Paul Neurath

Game Credits


System Shock 2 (1999)   (Managing Director)
Thief: The Dark Project (1998)   (Looking Glass Management)


Thief II: The Metal Age (2000)   (Managing Director)


Great Migrations (2010)   (Creative Director)
Neverwinter Nights: Shadows of Undrentide (2003)   (Creative Director)
Terra Nova: Strike Force Centauri (1996)   (Original Concept)
Ultima Underworld II: Labyrinth of Worlds (1993)   (Design)
Ultima Underworld: The Stygian Abyss (1992)   (Design)
Space Rogue (1989)   (Designer)
Deep Space: Operation Copernicus (1987)   (Game Designer)


Space Rogue (1989)   (Lead Programmer)
Deep Space: Operation Copernicus (1987)   (Programmer)
Ogre (1986)   (programming assistance)


Deep Space: Operation Copernicus (1987)   (Art)


Neverwinter Nights: Hordes of the Underdark (2003)   (Creative Director)

Quality Assurance

Star Command (1988)   (Playtesters)
Ogre (1986)   (The Playtesters)
Autoduel (1985)   (Playtesters)


Flight Unlimited (1995)   (Special Thanks to)


Flight Unlimited III (1999)   (Looking Glass Management)
Flight Unlimited II (1997)   (Looking Glass Management)
Ultima Underworld: The Stygian Abyss (1992)   (Technical Advisory)
Omega (1989)   (OSI/CACD Support)


Codename Cygnus (2013)   (Special Thanks)
Dark Messiah: Might and Magic (2006)   (Special Thanks)
Arx Fatalis (2002)   (Special Thanks)
Destruction Derby 64 (1999)   (Special Thanks)
British Open Championship Golf (1997)   (Special Thanks)
Terra Nova: Strike Force Centauri (1996)   (Special Thanks To)
Flight Unlimited (1995)   (Special Thanks To)
Descent (1994)   (Special Thanks To)
Ultima Underworld: The Stygian Abyss (1992)   (Special Thanks)


Jane's Combat Simulations: Attack Squadron (2002)   (LG Team)
Thief: Gold (1999)   (Managing Director)

Developer Biography

Since March 2011 Paul Neurath is a creative director at the Boston, US office of Zynga. Previously he founded the development studio Floodgate Entertainment in 2000. In March 2011 Zynga hired all six employees of the company and Floodgate was discontinued.

Neurath started making videogames in the mid-1980s as an independent game author who created several award-winning computer games. In 1990 he founded Blue Sky Productions, which was later renamed to LookingGlass, and became a leading US game development studio. Looking Glass developed eighteen titles and generated over $120M in sales. As creative director of the studio, Paul designed and directed the development of such acclaimed titles as Ultima Underworld, Terra Nova, Flight Unlimited, and Thief, which collectively earned over a dozen game-of-the-year awards.

He was also instrumental in pioneering breakthrough gaming technologies, including 3D texture mapping and photorealistic terrain. As the founder and Creative Director of FloodGate Entertainment, Paul oversees all design, development and research efforts of the company.

Last updated: May 06, 2011