Charles Deenen

Also Known As

  • Charles Deenan

Game Credits


Icewind Dale: Heart of Winter (2001)   (Supervising Sound Designer)
Giants: Citizen Kabuto (2000)   (SFX Design)
Baldur's Gate: Tales of the Sword Coast (1999)   (Sound Design)
M.A.X.: Mechanized Assault & Exploration (1996)   (VO Director)


Redneck Rampage (1997)   (Interplay Logo)


Medal of Honor: Warfighter (2012)   (Video Production)
Hunter: The Reckoning (2002)   (Cinematics Mixing)
Star Trek: Starfleet Academy (1997)   (Foley)
M.A.X.: Mechanized Assault & Exploration (1996)   (Cinematics Sound Supervision)
Dungeon Master II: Skullkeep (1993)   (Movie Effects)


XCOM 2 (2016)   (Sound Supervision)
Evolve (2015)   (Supervising Sound Designer & Mixer)
Star Wars: Battlefront (2015)   (Supervising Sound Designers and Mixers)
Call of Duty: Advanced Warfare (2014)   (Source Sound)
The Crew (2014)   (Sound Supervision, Mix & Design)
Halo: The Master Chief Collection (2014)   (Supervising Sound Designer / Re-recording Mixer)
Icewind Dale: Enhanced Edition (2014)   (Re-Recording Mixer)
Baldur's Gate II: Enhanced Edition (2013)   (Re-Recording Mixer)
Battlefield 4 (2013)   (Additional Sound Designer)
Battlefield 4: China Rising (2013)   (Additional Sound Designer)
Battlefield 4: Second Assault (2013)   (Additional Sound Designer)
Call of Duty: Ghosts (2013)   (Supervising Sound Designer & Mixer)
Saints Row IV (2013)   (ReRecording Mixer)
Baldur's Gate: Enhanced Edition (2012)   (Sound Editing)
Need for Speed: The Run (2011)   (Franchise Audio Director)
Need for Speed: World (2010)   (Senior Audio Director)
Need for Speed: Shift (2009)   (Senior Audio Director)
Need for Speed: Undercover (2008)   (Sr. Audio Director)
NBA Street Homecourt (2007)   (Audio Team)
Need for Speed: ProStreet (2007)   (Sr. Audio Director)
Black (2006)   (Additional Sound Design)
Need for Speed: Carbon (2006)   (Sr. Audio Director)
Need for Speed: Carbon (Collector's Edition) (2006)   (Sr. Audio Director)
Need for Speed: Most Wanted (2005)   (Audio)
Need for Speed: Most Wanted (Black Edition) (2005)   (Audio)
Need for Speed: Underground 2 (2004)   (Supervising Sound Designer)
Enter the Matrix (2003)   (Sound Design )
Need for Speed: Underground (2003)   (Audio Director)
True Crime: Streets of LA (2003)   (Audio Consultant)
Hunter: The Reckoning (2002)   (Trailer Sound Design and Mixing)
Baldur's Gate: Dark Alliance (2001)   (Foley Supervision)
Baldur's Gate II: Throne of Bhaal (2001)   (Sound Design)
Descent³ / Descent³: Mercenary (2001)   (Supervising Sound Design and Re-Recording mixer)
Fallout Tactics: Brotherhood of Steel (2001)   (Additional Mixing)
Star Trek: Starfleet Command - Orion Pirates (2001)   (Sound Design by)
Baldur's Gate II: Shadows of Amn (2000)   (SFX Recordist)
Baldur's Gate II: Shadows of Amn (Collector... (2000)   (Supervising Sound Designer)
Caesars Palace 2000 (2000)   (Audio Director)
Icewind Dale (2000)   (Sound Design)
Invictus: In the Shadow of Olympus (2000)   (Sound Design)
MDK 2 (2000)   (Additional Sound Effects (Interplay))
Star Trek: Klingon Academy (2000)   (Audio Director and Re-recording Mixer)
Star Trek: New Worlds (2000)   (Re-recording mixer)
Star Trek: Starfleet Command Volume II - Empires a... (2000)   (Re-recording Mixer)
Baldur's Gate: Tales of the Sword Coast (1999)   (Lead Audio)
Descent³ (1999)   (Lead Sound Design and Recording)
Descent³ and Descent³ Mercenary (Dual Je... (1999)   (Supervising Sound Design)
Descent³: Mercenary (1999)   (Sound Design)
Planescape: Torment (1999)   (Audio Director)
Star Trek: Starfleet Command (1999)   (Audio: Audio Director)
Tanktics (1999)   (Audio Director)
Y2K: The Game (1999)   (Audio Director)
Baldur's Gate (1998)   (Mixing)
Caesars Palace II (1998)   (SoundFX Recordists)
Clay Fighter: Sculptor's Cut (1998)   (Technical Audio Advisor)
Descent to Undermountain (1998)   (TSR Logo Sound)
Die by the Sword: Limb from Limb (1998)   (Audio Director)
Fallout 2 (1998)   (Sound Re-Recording Mixer)
M.A.X. 2: Mechanized Assault & Exploration (1998)   (Sound Design)
Of Light and Darkness: The Prophecy (1998)   (Additional Mixing and Mastering)
Atomic Bomberman (1997)   (Cinematic Sound Effects)
Caesars Palace (1997)   (Audio Backgrounds)
Clay Fighter 63 1/3 (1997)   (Technical Audio Advisor)
Fallout (1997)   ( Sound FX Designers)
Mario Teaches Typing 2 (1997)   (Re-Recording Mixer)
Norse by Norse West: The Return of the Lost Vikings (1997)   (Cinematic Sound Effects & Mixing)
Star Trek: Starfleet Academy (1997)   (VO/ADR)
Waterworld (1997)   (Dialog Editing)
Casper (1996)   (Audio Director)
Conquest of the New World (1996)   (Soundeffects)
Conquest of the New World: Deluxe Edition (1996)   (Audio Director)
Descent II (1996)   (Music Supervision)
Descent II: Destination Quartzon (1996)   (Music Supervision)
M.A.X.: Mechanized Assault & Exploration (1996)   (Audio Director)
Mummy: Tomb of the Pharaoh (1996)   (Audio Assembly)
Shattered Steel (1996)   (Cinematic SFX)
Star Trek: Judgment Rites (Limited CD-ROM Collecto... (1995)   (Sound)
Stonekeep (1995)   (Fairie Songs)
Wolfenstein 3D (1995)   (Sound Effects)
Astro Chase 3D (1994)   (Voice Recording)
Boogerman: A Pick and Flick Adventure (1994)   (Voice Direction)
Clay Fighter: Tournament Edition (1994)   (SoundFX and Samples)
Descent (1994)   (Music Mastering)
J.R.R. Tolkien's Lord of the Rings: Volume One (1994)   (Sound)
Star Reach (1994)   (Sound Effects)
Star Trek: Judgment Rites - Movie & Sound Pack (1994)   (Sound and Music)
Buzz Aldrin's Race into Space (1993)   (Sound Digitizing)
Clay Fighter (1993)   (Title Music Concept)
Claymates (1993)   (Sound Effects)
Dungeon Master II: Skullkeep (1993)   (Movie Effects)
Interplay's 10 Year Anthology: Classic Collec... (1993)   (Title Theme/Selection Music for "Castles")
Rags to Riches: The Financial Market Simulation (1993)   (Digital Sound Effects)
SimCity: Enhanced CD-ROM (1993)   (Intro Audio Mix)
Star Trek: Judgment Rites (1993)   (Digital Sound Effects)
Battle Chess 4000 (1992)   (Sound Effects)
Castles II: Siege & Conquest (1992)   (Music by)
J.R.R. Tolkien's The Lord of the Rings, Vol. ... (1992)   (Musicians of Middle-earth)
The Lost Vikings (1992)   (Sound)
Mario Teaches Typing (1992)   (CD-Music Produced and Mixed by)
M.C. Kids (1992)   (Music)
Omar Sharif on Bridge (1992)   (Music)
Star Trek: 25th Anniversary (1992)   (Voice Directing)
Wolfenstein 3D (1992)   (Sound Effects)
Back to the Future Part III (1991)   (Music by)
The Bard's Tale Construction Set (1991)   (Music)
Out of This World (1991)   (Sound)
Rubicon (1991)   (Music)
Battle Chess II: Chinese Chess (1990)   (Music)
J.R.R. Tolkien's The Lord of the Rings, Vol. I (1990)   (Music)
Golden Axe (1989)   (Sound Effects by)
Stormlord (1989)   (Music)
Battle Valley (1988)   (Sound and music)
Scorpion (1988)   (Sound FX by)
Death Trap (1990)   (Music)


Crysis 3 (2013)   (EA Global)

Creative Services

Fallout 2 (1998)   (Intro Re-Recording Mixer)
Blood & Magic (1996)   (Audio Translation)
Stonekeep (1995)   (Voice Recording Technical Supervisor and Editor)


Killer Instinct (2013)   (Special Thanks)
Syndicate (2012)   (Special Thanks)
Battlefield 3 (2011)   (Additional thanks to)
Run Like Hell (2002)   (Special Thanks)


Need for Speed: Hot Pursuit (2010)   (Additional Content Created By)
Baldur's Gate (1998)   (Lead Audio)

Developer Biography

Born in Holland in 1970. Charles started programming the CBM-PET in 1983. Around 1985 he wrote a C64 sound-driver, and started a sound company with Jeroen Tel as Maniacs of Noise. In 1991, he moved to the USA and started working for Interplay Entertainment as their audio director. Worked briefly for Shiny / Atari in 2002. Moved to Canada in 2003 to work for EA as Sr. Audio Director.

Last updated: Jan 26, 2008