Charles Deenen

Also Known As

  • Charles Deenan

Game Credits

Design

Icewind Dale: Heart of Winter (2001)   (Supervising Sound Designer)
Giants: Citizen Kabuto (2000)   (SFX Design)
Baldur's Gate: Tales of the Sword Coast (1999)   (Sound Design)
M.A.X.: Mechanized Assault & Exploration (1996)   (VO Director)
 

Art/Graphics

Redneck Rampage (1997)   (Interplay Logo)
 

Video/Cinematics

Medal of Honor: Warfighter (2012)   (Video Production)
Hunter: The Reckoning (2002)   (Cinematics Mixing)
Star Trek: Starfleet Academy (1997)   (Foley)
M.A.X.: Mechanized Assault & Exploration (1996)   (Cinematics Sound Supervision)
Dungeon Master II: Skullkeep (1995)   (Movie Effects)
 

Audio

XCOM 2 (2016)   (Sound Supervision)
Evolve (2015)   (Supervising Sound Designer & Mixer)
Star Wars: Battlefront (2015)   (Supervising Sound Designers and Mixers)
Battlefield 4: Second Assault (2014)   (Additional Sound Designer)
Call of Duty: Advanced Warfare (2014)   (Source Sound)
The Crew (2014)   (Sound Supervision, Mix & Design)
Halo: The Master Chief Collection (2014)   (Supervising Sound Designer / Re-recording Mixer)
Icewind Dale: Enhanced Edition (2014)   (Supervising Sound Designer)
Baldur's Gate II: Enhanced Edition (2013)   (Supervising Sound Designer)
Battlefield 4 (2013)   (Additional Sound Designer)
Battlefield 4: China Rising (2013)   (Additional Sound Designer)
Call of Duty: Ghosts (2013)   (Supervising Sound Designer & Mixer)
Saints Row IV (2013)   (ReRecording Mixer)
Baldur's Gate: Enhanced Edition (2012)   (Sound Supervision)
Need for Speed: The Run (2011)   (Franchise Audio Director)
Need for Speed: World (2010)   (Senior Audio Director)
Need for Speed: Shift (2009)   (Senior Audio Director)
Need for Speed: Undercover (2008)   (Sr. Audio Director)
NBA Street Homecourt (2007)   (Audio Team)
Need for Speed: ProStreet (2007)   (Sr. Audio Director)
Black (2006)   (Additional Sound Design)
Need for Speed: Carbon (2006)   (Sr. Audio Director)
Need for Speed: Carbon (Collector's Edition) (2006)   (Sr. Audio Director)
Need for Speed: Most Wanted (2005)   (Audio)
Need for Speed: Most Wanted (Black Edition) (2005)   (Audio)
Need for Speed: Underground 2 (2004)   (Supervising Sound Designer)
Enter the Matrix (2003)   (Sound Design by)
Need for Speed: Underground (2003)   (Audio Director)
True Crime: Streets of LA (2003)   (Audio Consultant)
Baldur's Gate: Dark Alliance (2002)   (Foley Supervision)
Hunter: The Reckoning (2002)   (Trailer Sound Design and Mixing)
Baldur's Gate II: Throne of Bhaal (2001)   (Sound Superviser & Re-Recording Mixer)
Descent³ / Descent³: Mercenary (2001)   (Supervising Sound Design and Re-Recording mixer)
Fallout Tactics: Brotherhood of Steel (2001)   (Audio Director)
Star Trek: Starfleet Command - Orion Pirates (2001)   (Sound Design by)
Baldur's Gate II: Shadows of Amn (2000)   (Supervising Sound Designer)
Baldur's Gate II: Shadows of Amn (Collector... (2000)   (Supervising Sound Designer)
Caesars Palace 2000 (2000)   (Audio Director)
Icewind Dale (2000)   (Sound Supervision)
Invictus: In the Shadow of Olympus (2000)   (Sound Design)
MDK 2 (2000)   (Additional Sound Effects (Interplay))
Star Trek: Klingon Academy (2000)   (Audio Director and Re-recording Mixer)
Star Trek: New Worlds (2000)   (Re-recording mixer)
Star Trek: Starfleet Command Volume II - Empires a... (2000)   (SFX Design)
Baldur's Gate: Tales of the Sword Coast (1999)   (Audio Lead)
Descent³ (1999)   (Lead Sound Design and Recording)
Descent³ and Descent³ Mercenary (Dual Je... (1999)   (Supervising Sound Design)
Descent³: Mercenary (1999)   (Sound Design)
Planescape: Torment (1999)   (Audio Director)
Star Trek: Starfleet Command (1999)   (Audio: Sound Design)
Tanktics (1999)   (Audio Director)
Y2K: The Game (1999)   (Audio Director)
Baldur's Gate (1998)   (Audio Director)
Caesars Palace II (1998)   (Sound Design)
Clay Fighter: Sculptor's Cut (1998)   (Technical Audio Advisor)
Descent to Undermountain (1998)   (Audio Director)
Die by the Sword: Limb from Limb (1998)   (Audio Director)
Fallout 2 (1998)   (Sound Re-Recording Mixer)
M.A.X. 2: Mechanized Assault & Exploration (1998)   (Audio Director)
Of Light and Darkness: The Prophecy (1998)   (Additional Mixing and Mastering)
Atomic Bomberman (1997)   (Cinematic Sound Effects)
Caesars Palace (1997)   (Audio Backgrounds)
Clay Fighter 63 1/3 (1997)   (Technical Audio Advisor)
Fallout (1997)   (Audio Director)
Mario Teaches Typing 2 (1997)   (Re-Recording Mixer)
Norse by Norse West: The Return of the Lost Vikings (1997)   (Cinematics Sound Effects and Mixing)
Star Trek: Starfleet Academy (1997)   (Sound - In Game)
Waterworld (1997)   (Foley and Walla Editing)
Casper (1996)   (Audio Director)
Conquest of the New World (1996)   (Audio Director)
Conquest of the New World: Deluxe Edition (1996)   (Audio Director)
Descent II (1996)   (Gameplay SFX)
Descent II: Destination Quartzon (1996)   (Gameplay SFX)
M.A.X.: Mechanized Assault & Exploration (1996)   (Audio Director)
Mummy: Tomb of the Pharaoh (1996)   (Audio Assembly)
Shattered Steel (1996)   (Cinematic SFX)
Dungeon Master II: Skullkeep (1995)   (Movie Effects)
Star Trek: Judgment Rites (Limited CD-ROM Collecto... (1995)   (Sound)
Stonekeep (1995)   (Sound FX)
Wolfenstein 3D (1995)   (Sound Effects)
Wolfenstein 3D (1995)   (Sound Effects)
Astro Chase 3D (1994)   (Voice Directing)
Boogerman: A Pick and Flick Adventure (1994)   (Voice Direction)
Clay Fighter: Tournament Edition (1994)   (SoundFX and Samples)
Descent (1994)   (Sound)
J.R.R. Tolkien's Lord of the Rings: Volume One (1994)   (Sound)
Star Reach (1994)   (Sound Effects)
Star Trek: Judgment Rites - Movie & Sound Pack (1994)   (Sound and Music)
Buzz Aldrin's Race into Space (1993)   (Sound Digitizing)
Clay Fighter (1993)   (Sound FX and Samples)
Claymates (1993)   (Music)
Interplay's 10 Year Anthology: Classic Collec... (1993)   (Additional Production and Mixing)
Rags to Riches: The Financial Market Simulation (1993)   (Digital Sound Effects)
SimCity: Enhanced CD-ROM (1993)   (Intro Audio Mix)
Star Trek: Judgment Rites (1993)   (Digital Sound Effects)
Battle Chess 4000 (1992)   (Sound Effects)
Castles II: Siege & Conquest (1992)   (Music by)
J.R.R. Tolkien's The Lord of the Rings, Vol. ... (1992)   (Musicians of Middle-earth)
The Lost Vikings (1992)   (Original Music for the Super Nintendo)
Mario Teaches Typing (1992)   (CD-Music Produced and Mixed by)
M.C. Kids (1992)   (Music)
Omar Sharif on Bridge (1992)   (Music)
Out of This World (1992)   (Music)
Rubicon (1992)   (Music by)
Star Trek: 25th Anniversary (1992)   (Sound Effects & Voice Editing)
Back to the Future Part III (1991)   (Music by)
The Bard's Tale Construction Set (1991)   (Music)
Battle Chess II: Chinese Chess (1990)   (Music)
Death Trap (1990)   (Music)
Golden Axe (1990)   (Sound Effects by)
J.R.R. Tolkien's The Lord of the Rings, Vol. I (1990)   (Music)
Stormlord (1989)   (Sound)
Battle Valley (1988)   (Sound and music)
Scorpion (1988)   (Sound FX by)
 

Marketing

Crysis 3 (2013)   (EA Global)
 

Creative Services

Fallout 2 (1998)   (Foley Supervision)
Blood & Magic (1996)   (Audio Translation)
Stonekeep (1995)   (Voice Recording Technical Supervisor and Editor)
 

Thanks

ADR1FT (2016)   (Thank You)
Killer Instinct (2013)   (Special Thanks)
Syndicate (2012)   (Special Thanks)
Battlefield 3 (2011)   (Additional thanks to)
Run Like Hell (2002)   (Special Thanks)
 

Other

Need for Speed: Hot Pursuit (2010)   (Additional Content Created By)
Baldur's Gate (1998)   (Lead Audio)
 


Developer Biography

Born in Holland in 1970. Charles started programming the CBM-PET in 1983. Around 1985 he wrote a C64 sound-driver, and started a sound company with Jeroen Tel as Maniacs of Noise. In 1991, he moved to the USA and started working for Interplay Entertainment as their audio director. Worked briefly for Shiny / Atari in 2002. Moved to Canada in 2003 to work for EA as Sr. Audio Director.

Last updated: Jan 26, 2008