Charles Deenen

Also Known As

  • Charles Deenan

Game Credits

Design

Icewind Dale: Heart of Winter (2001)   (Supervising Sound Designer)
Giants: Citizen Kabuto (2000)   (SFX Design)
Baldur's Gate: Tales of the Sword Coast (1999)   (Sound Design)
M.A.X.: Mechanized Assault & Exploration (1996)   (VO Director)
 

Art/Graphics

Redneck Rampage (1997)   (Interplay Logo)
 

Video/Cinematics

Medal of Honor: Warfighter (2012)   (Video Production)
Hunter: The Reckoning (2002)   (Cinematics Mixing)
Star Trek: Starfleet Academy (1997)   (Foley)
M.A.X.: Mechanized Assault & Exploration (1996)   (Cinematics Sound Supervision)
Dungeon Master II: Skullkeep (1995)   (Movie Effects)
 

Audio

XCOM 2 (2016)   (Mixers)
Evolve (2015)   (Supervising Sound Designer & Mixer)
Star Wars: Battlefront (2015)   (Supervising Sound Designers and Mixers)
Battlefield 4: Second Assault (2014)   (Additional Sound Designer)
Call of Duty: Advanced Warfare (2014)   (Source Sound)
The Crew (2014)   (Sound Supervision, Mix & Design)
Halo: The Master Chief Collection (2014)   (Supervising Sound Designer / Re-recording Mixer)
Icewind Dale: Enhanced Edition (2014)   (Supervising Sound Designer)
Baldur's Gate II: Enhanced Edition (2013)   (Supervising Sound Designer)
Battlefield 4 (2013)   (Additional Sound Designer)
Battlefield 4: China Rising (2013)   (Additional Sound Designer)
Call of Duty: Ghosts (2013)   (Supervising Sound Designer & Mixer)
Saints Row IV (2013)   (ReRecording Mixer)
Baldur's Gate: Enhanced Edition (2012)   (Sound Editing)
Need for Speed: The Run (2011)   (Franchise Audio Director)
Need for Speed: World (2010)   (Senior Audio Director)
Need for Speed: Shift (2009)   (Senior Audio Director)
Need for Speed: Undercover (2008)   (Senior Audio Director)
NBA Street Homecourt (2007)   (Audio Team)
Need for Speed: ProStreet (2007)   (Sr. Audio Director)
Black (2006)   (Additional Sound Design)
Need for Speed: Carbon (2006)   (Sr. Audio Director)
Need for Speed: Carbon (Collector's Edition) (2006)   (Sr. Audio Director)
Need for Speed: Most Wanted (2005)   (Audio)
Need for Speed: Most Wanted (Black Edition) (2005)   (Audio)
Need for Speed: Underground 2 (2004)   (Supervising Sound Designer)
Enter the Matrix (2003)   (Music Supervision by)
Need for Speed: Underground (2003)   (Audio Director)
True Crime: Streets of LA (2003)   (Audio Consultant)
Baldur's Gate: Dark Alliance (2002)   (Audio Director)
Hunter: The Reckoning (2002)   (Trailer Sound Design and Mixing)
Baldur's Gate II: Throne of Bhaal (2001)   (Sound Supervisor & Re-Recording Mixer)
Descent³ / Descent³: Mercenary (2001)   (Sound Design)
Fallout Tactics: Brotherhood of Steel (2001)   (Additional Mixing)
Star Trek: Starfleet Command - Orion Pirates (2001)   (Sound Design by)
Baldur's Gate II: Shadows of Amn (2000)   (Supervising Sound Designer)
Baldur's Gate II: Shadows of Amn (Collector... (2000)   (Supervising Sound Designer)
Caesars Palace 2000 (2000)   (Audio Director)
Icewind Dale (2000)   (Sound Supervision)
Invictus: In the Shadow of Olympus (2000)   (Sound Design)
MDK 2 (2000)   (Music Supervision)
Star Trek: Klingon Academy (2000)   (Audio Director and Re-recording Mixer)
Star Trek: New Worlds (2000)   (Re-recording mixer)
Star Trek: Starfleet Command Volume II - Empires a... (2000)   (Re-recording Mixer)
Baldur's Gate: Tales of the Sword Coast (1999)   (Lead Audio)
Descent³ (1999)   (Lead Sound Design and Recording)
Descent³ and Descent³ Mercenary (Dual Je... (1999)   (Re-Recording mixer)
Descent³: Mercenary (1999)   (Sound Design)
Planescape: Torment (1999)   (Sound Supervisors)
Star Trek: Starfleet Command (1999)   (Audio: Sound Design)
Tanktics (1999)   (Audio Director)
Y2K: The Game (1999)   (Audio Director)
Baldur's Gate (1998)   (Sound Design/Editing)
Caesars Palace II (1998)   (Sound Design)
Clay Fighter: Sculptor's Cut (1998)   (Technical Audio Advisor)
Descent to Undermountain (1998)   (Cinematics Sound Design )
Die by the Sword: Limb from Limb (1998)   (Audio Director)
Fallout 2 (1998)   (Sound Re-Recording Mixer)
M.A.X. 2: Mechanized Assault & Exploration (1998)   (Audio Director)
Of Light and Darkness: The Prophecy (1998)   (Additional Mixing and Mastering)
Atomic Bomberman (1997)   (Re-Recording Mixer)
Caesars Palace (1997)   (Audio Backgrounds)
Clay Fighter 63 1/3 (1997)   (Technical Audio Advisor)
Fallout (1997)   ( Foley Supervision)
Mario Teaches Typing 2 (1997)   (Re-Recording Mixer)
Norse by Norse West: The Return of the Lost Vikings (1997)   (Cinematics Sound Effects and Mixing)
Star Trek: Starfleet Academy (1997)   (Sound - Cinematics)
Waterworld (1997)   (Dialog Editing)
Casper (1996)   (Audio Director)
Conquest of the New World (1996)   (Audio Director)
Conquest of the New World: Deluxe Edition (1996)   (Sound Effects)
Descent II (1996)   (Voice Post-Production)
Descent II: Destination Quartzon (1996)   (Cinematic Sound Effects)
M.A.X.: Mechanized Assault & Exploration (1996)   (VO Director)
Mummy: Tomb of the Pharaoh (1996)   (Audio Assembly)
Shattered Steel (1996)   (Game SFX)
Dungeon Master II: Skullkeep (1995)   (Sound Effects)
Star Trek: Judgment Rites (Limited CD-ROM Collecto... (1995)   (Sound)
Stonekeep (1995)   (Fairie Songs Production & Mixing Audio Post Production & Recording)
Wolfenstein 3D (1995)   (Sound Effects)
Wolfenstein 3D (1995)   (Sound Effects)
Astro Chase 3D (1994)   (Voice Recording)
Boogerman: A Pick and Flick Adventure (1994)   (Voice Direction)
Clay Fighter: Tournament Edition (1994)   (Audio Production)
Descent (1994)   (Audio Direction)
J.R.R. Tolkien's Lord of the Rings: Volume One (1994)   (Sound)
Star Reach (1994)   (Sound Effects)
Star Trek: Judgment Rites - Movie & Sound Pack (1994)   (Sound and Music)
Buzz Aldrin's Race into Space (1993)   (Sound Digitizing)
Clay Fighter (1993)   (SoundFX and Samples)
Claymates (1993)   (Audio Production)
Interplay's 10 Year Anthology: Classic Collec... (1993)   (Title Theme/Selection Music for "Castles")
Rags to Riches: The Financial Market Simulation (1993)   (Audio Director)
SimCity: Enhanced CD-ROM (1993)   (Intro Audio Mix)
Star Trek: Judgment Rites (1993)   (Digital Sound Effects)
Battle Chess 4000 (1992)   (Sound Effects)
Castles II: Siege & Conquest (1992)   (Music by)
J.R.R. Tolkien's The Lord of the Rings, Vol. ... (1992)   (Musicians of Middle-earth)
The Lost Vikings (1992)   (Original Music for Super Nintendo)
Mario Teaches Typing (1992)   (Audio Director)
M.C. Kids (1992)   (Music)
Omar Sharif on Bridge (1992)   (Music)
Out of This World (1992)   (Music)
Rubicon (1992)   (Music)
Star Trek: 25th Anniversary (1992)   (Voice Directing)
Back to the Future Part III (1991)   (Music by)
The Bard's Tale Construction Set (1991)   (Music)
Battle Chess II: Chinese Chess (1990)   (Music)
Death Trap (1990)   (Music)
Golden Axe (1990)   (Sound Effects by)
J.R.R. Tolkien's The Lord of the Rings, Vol. I (1990)   (Music Composition)
Stormlord (1989)   (Sound)
Battle Valley (1988)   (Sound and music)
Scorpion (1988)   (Sound FX by)
 

Marketing

Crysis 3 (2013)   (EA Global)
 

Creative Services

Fallout 2 (1998)   (Intro Re-Recording Mixer)
Blood & Magic (1996)   (Audio Translation)
Stonekeep (1995)   (Voice Recording Technical Supervisor and Editor)
 

Thanks

Killer Instinct (2013)   (Special Thanks)
Syndicate (2012)   (Special Thanks)
Battlefield 3 (2011)   (Additional thanks to)
Run Like Hell (2002)   (Special Thanks)
 

Other

Need for Speed: Hot Pursuit (2010)   (Additional Content Created By)
Baldur's Gate (1998)   (Lead Audio)
 


Developer Biography

Born in Holland in 1970. Charles started programming the CBM-PET in 1983. Around 1985 he wrote a C64 sound-driver, and started a sound company with Jeroen Tel as Maniacs of Noise. In 1991, he moved to the USA and started working for Interplay Entertainment as their audio director. Worked briefly for Shiny / Atari in 2002. Moved to Canada in 2003 to work for EA as Sr. Audio Director.

Last updated: Jan 26, 2008