|Medal of Honor: Allied Assault - Breakthrough (2003)||(Additional Design)|
|Star Trek: Hidden Evil (1999)||(Level Builders)|
|Monaco: What's Yours is Mine (2013)||(Created by)|
|Medal of Honor: Allied Assault - Breakthrough (2003)||(Programming)|
|Monaco: What's Yours is Mine (2013)||(Art by)|
|Gone Home (2013)||(Special Thanks)|
|Symphony (2012)||(Special Thanks)|
|Totally Tiny Arcade (2007)||(Bonus Thanks)|
Andy Schatz is a veteran of the console/PC video game world. He is responsible for the first ever Xbox Live implementation (Whacked!), the first title to use Electronic Arts multiplatform (PS2, Xbox) online console implementation (Golden Eye: Rogue Agent), as well as game code, complex AI, and game design for a number of titles (Star Trek: Hidden Evil, Whacked!, Medal of Honor: Breakthrough).
Andy started Pocketwatch Games in January 2005. He designed, engineered, managed and contributed art to the acclaimed indie title, Wildlife Tycoon: Venture Africa. Venture Africa, a strategic ecosystem simulator, was built in 10 months for $8000 dollars in conjunction with a global team of artists. It is downloadable for the PC and Mac as well as available in retail stores. Venture Africa went on to merit nominations for the Grand Prize at both the 2006 Independent Games Festival and the 2006 Slamdance Festival.
Currently, Andy is working on Venture Arctic, the second game in the Venture series of ecosystem sim games.
Last updated: Jan 24, 2007
- An audio interview with Andy Schatz -- about his history in games, on Indie Game Developer's Podcast (5th June 2006)
- Pocketwatch Games' Andy Schatz Talks Monaco -- interview with the developer about his work and the game Monaco, on indiegames.com (15th December 2009)
- Unknown Pleasures 2009: Venture Dinosauria -- interview with the developer on Rock, Paper, Shotgun (8th January 2009)