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John Romero

Game Credits

Business

Pettington Park (2012)   (CEO)
 

Production

Heretic: Shadow of the Serpent Riders (1996)   (Executive Producer)
Hexen: Beyond Heretic (1995)   (Executive Producer)
Heretic (1994)   (Executive Producer)
Big Blue Disk #40 (1990)   (Associate Editor)
Big Blue Disk #41 (1990)   (Associate Editor)
Big Blue Disk #44 (1990)   (Associate Editor)
Big Blue Disk #32 (1989)   (Assistant Editor)
 

Design

Dodger Down (2013)   (Additional Design)
Pettington Park (2012)   (Additional Design)
Tom Clancy's Ghost Recon: Commander (2012)   (Level Designers)
Ravenwood Fair (2010)   (Lead Game Designer)
Area-51 (2005)   (Additional Design)
Dig It! (2003)   (Level designer )
Jewels and Jim (2003)   (Level Designer)
Anachronox (2001)   (Level Design)
John Romero's Daikatana (2000)   (Lead Design)
DOOM 64 (1997)   (Design)
Final DOOM (1996)   (Level Designers)
Final DOOM (1996)   (Original Concept)
Quake (1996)   (Design)
Dangerous Dave Goes Nutz! (1995)   (Lead Game Designer)
DOOM (1995)   (Level Designers)
Hexen: Beyond Heretic (1995)   (Design)
The Ultimate DOOM (1995)   (Level Design)
Wolfenstein 3D (1994)   (Levels)
DOOM (1993)   (Design)
Dangerous Dave Returns (1992)   (Lead Game Designer)
Spear of Destiny (1992)   (Level Design)
Commander Keen 4: Secret of the Oracle (1991)   (Level Design)
Commander Keen 5: The Armageddon Machine (1991)   (Level Design)
Commander Keen: Aliens Ate My Babysitter! (1991)   (Level Design)
Commander Keen: Invasion of the Vorticons (1991)   (Level Design)
Commander Keen 1: Marooned on Mars (1990)   (Level Design)
Commander Keen 2: The Earth Explodes (1990)   (Level Design)
Commander Keen 3: Keen Must Die! (1990)   (Level Design)
Dark Designs II: Closing the Gate (1990)   (Level Design)
Shadow Knights (1990)   (Level Design)
Sub Stalker (1990)   (Game Design)
Twilight Treasures (1989)   (Game Design)
Zappa Roidz (1989)   (Program Design)
City Centurian (1988)   (Game Design)
Dangerous Dave in the Deserted Pirate's Hideout! (1988)   (Design)
Evil Eye (1987)   (Game Design)
Jumpster (1987)   (Game Design)
Krazy Kobra (1987)   (Game Design)
Lethal Labyrinth (1987)   (Designed by)
Major Mayhem (1987)   (Designed by)
Neptune's Nasties (1987)   (Designed by)
Pyramids of Egypt (1987)   (Creator)
Subnodule (1987)   (Game Design)
Zippy Zombi (1987)   (Designed by)
Bongo's Bash (1985)   (Designer)
Cavern Crusader (1984)   (Designed by)
Scout Search (1984)   (Game Design)
Dodge 'Em (1982)   (Game Design)
 

Programming/Engineering

Tom Clancy's Ghost Recon: Commander (2012)   (Client Engineers)
DOOM II (2010)   (Programmers)
Ravenwood Fair (2010)   (Programmer)
Cartoon Network Block Party (2004)   (Programmer)
Congo Cube (2003)   (Programmer)
DOOM Collector's Edition (2001)   (Software Engineers )
Hyperspace Delivery Boy! (2001)   (Lead Programmer)
Red Faction (2001)   (Code Monkeys)
Half-Life (1998)   (Engine Tools Programmer)
DOOM 64 (1997)   (Programming)
Chex Quest (1996)   (Engine Tools Programmer)
Final DOOM (1996)   (Programming)
Final DOOM (1996)   (Programmers)
Quake (1996)   (Tools Programmer)
Strife (1996)   (Engine Tools Programmer)
Dangerous Dave Goes Nutz! (1995)   (Lead Programmer)
DOOM (1995)   (Programming)
Hexen: Beyond Heretic (1995)   (Engine Tools Programmer)
The Ultimate DOOM (1995)   (Programming)
Blake Stone: Planet Strike! (1994)   (Engine Tools Programmer)
Corridor 7: Alien Invasion (1994)   (Engine Tools Programmer)
DOOM II (1994)   (Programming)
Heretic (1994)   (Engine Tools Programmer)
Rise of the Triad: Dark War (1994)   (Engine Tools Programmer)
Super Noah's Ark 3-D (1994)   (Engine Tools Programmer)
Wolfenstein 3D (1994)   (Programmers)
Bio Menace (1993)   (Engine Tools)
Blake Stone: Aliens of Gold (1993)   (Engine Tools Programmer)
Curse of the Catacombs (1993)   (Engine Tools Programmer)
DOOM (1993)   (Software Engineers)
ScubaVenture The Search For Pirate's Treasure (1993)   (Engine Tools Programmer)
ShadowCaster (1993)   (Engine Tools Programmer)
Terror of the Catacombs (1993)   (Engine Tools Programmer)
Catacomb 3-D (1992)   (Programming)
The Catacomb Abyss (1992)   (Engine Tools Programmer)
Cyberchess (1992)   (Engine Tools Programmer)
Dangerous Dave Returns (1992)   (Lead Programmer)
Spear of Destiny (1992)   (Software Engineers)
Wolfenstein 3D (1992)   (Programming)
Catacomb II (1991)   (Programming)
Commander Keen 4: Secret of the Oracle (1991)   (Programming)
Commander Keen 5: The Armageddon Machine (1991)   (Programming)
Commander Keen: Aliens Ate My Babysitter! (1991)   (Programming)
Commander Keen: "Goodbye, Galaxy!" (1991)   (Software Engineers)
Commander Keen: Invasion of the Vorticons (1991)   (Programming)
Commander Keen: Keen Dreams (1991)   (Utilities)
Dangerous Dave in the Haunted Mansion (1991)   (Programmers)
Hovertank One (1991)   (Programming)
Rescue Rover (1991)   (Programmer)
Rescue Rover 2 (1991)   (Programming)
Slordax: The Unknown Enemy (1991)   (Tools Programmer)
Xenopods (1991)   (Engine Tools Programmer)
Alfredo's Stupendous Surprise (1990)   (By)
Big Blue Disk #40 (1990)   (Contributors)
Big Blue Disk #41 (1990)   (Contributors)
Big Blue Disk #44 (1990)   (Contributors)
Commander Keen 1: Marooned on Mars (1990)   (Programming)
Commander Keen 2: The Earth Explodes (1990)   (Programming)
Commander Keen 3: Keen Must Die! (1990)   (Programmer)
Dino-Sorcerer (1990)   (Programming)
Pixel Puzzler (1990)   (Pixel Puzzle Maker)
Shadow Knights (1990)   (Programming)
Sub Stalker (1990)   (Programmer)
Arthur: The Quest for Excalibur (1989)   (Programming)
Big Blue Disk #35 (1989)   (Contributors)
Catacomb (1989)   (Programmer)
How to Weigh an Elephant (1989)   (Programmer)
Journey: The Quest Begins (1989)   (Programming)
Magic Boxes (1989)   (Lead Programmer)
Same or Different (1989)   (Programmer)
Space Rogue (1989)   (Tools Programming)
Twilight Treasures (1989)   (Programming)
Zappa Roidz (1989)   (Programmer)
City Centurian (1988)   (Programming)
Dangerous Dave in the Deserted Pirate's Hideout! (1988)   (Programming)
James Clavell's Shogun (1988)   (Programming)
Might and Magic II: Gates to Another World (1988)   (Lead Programmer (C64))
PARAGON (1988)   (Engine Tools Programmer)
Zork Zero: The Revenge of Megaboz (1988)   (Programmer)
Evil Eye (1987)   (Programming)
Jumpster (1987)   (Programming)
Krazy Kobra (1987)   (Programming)
Lethal Labyrinth (1987)   (Programmed by)
Major Mayhem (1987)   (Programmed by)
Neptune's Nasties (1987)   (Programmed by)
Pyramids of Egypt (1987)   (Programming)
Subnodule (1987)   (Programming)
Wacky Wizard (1987)   (Programmed by)
Zippy Zombi (1987)   (Programmed by)
Bongo's Bash (1985)   (Programmer)
Cavern Crusader (1984)   (Programmed by)
Scout Search (1984)   (Programmer)
Dodge 'Em (1982)   (Programmer)
 

Writers

Twilight Treasures (1989)   (Writer)
City Centurian (1988)   (Writer)
 

Art/Graphics

Sub Stalker (1990)   (Graphics)
Twilight Treasures (1989)   (Graphics)
Zappa Roidz (1989)   (Visual Effects)
City Centurian (1988)   (Graphics)
Dangerous Dave in the Deserted Pirate's Hideout! (1988)   (Graphics)
Jumpster (1987)   (Graphics)
Krazy Kobra (1987)   (Graphics)
Lethal Labyrinth (1987)   (Graphics)
Major Mayhem (1987)   (Graphics)
Neptune's Nasties (1987)   (Graphics)
Pyramids of Egypt (1987)   (Graphics)
Subnodule (1987)   (Graphics)
Wacky Wizard (1987)   (Graphics)
Zippy Zombi (1987)   (Graphics)
Bongo's Bash (1985)   (Graphics)
Cavern Crusader (1984)   (Graphics)
Dodge 'Em (1982)   (Art)
 

Audio

Ravenwood Fair (2010)   (Sound Designer)
Dominion: Storm Over Gift 3 (1998)   (Music Director)
Wolfenstein 3D (1994)   (Sounds)
Sub Stalker (1990)   (Sound)
Twilight Treasures (1989)   (Sound)
Zappa Roidz (1989)   (Audio)
City Centurian (1988)   (Sound)
Dangerous Dave in the Deserted Pirate's Hideout! (1988)   (Sound)
Jumpster (1987)   (Sound)
Krazy Kobra (1987)   (Sound)
Lethal Labyrinth (1987)   (Sound)
Major Mayhem (1987)   (Sound)
Neptune's Nasties (1987)   (Sound)
Pyramids of Egypt (1987)   (Sound)
Subnodule (1987)   (Sound)
Wacky Wizard (1987)   (Sound)
Zippy Zombi (1987)   (Sound)
Bongo's Bash (1985)   (Sound)
Cavern Crusader (1984)   (Sound)
Scout Search (1984)   (Sound)
Dodge 'Em (1982)   (Sound)
 

Quality Assurance

Dodger Down (2013)   (Testing and Feedback)
 

Thanks

Marvel Super Hero Squad Online (2011)   (Gazillion Entertainment)
Gauntlet: Seven Sorrows (2005)   (Special Thanks)
Deus Ex: Game of the Year Edition (2001)   (For giving us a home)
DOOM Collector's Edition (2001)   (Special Thanks to the Level Designers for Episode IV - THY FLESH CONSUMED)
Deus Ex (2000)   (Special Thanks (For giving us home when we needed one))
Dangerous Dave's Risky Rescue (1993)   (Inspirational Icon)
Paganitzu (1991)   (Special Thanks To)
 

Other

Retro City Rampage (2012)   (Cameos)
The Ultimate DOOM (1995)   (Episode Four)
Wolfenstein 3D (1992)   (id Software is)
 


Developer Biography

John Romero is a game designer, programmer, artist and sequential artist whose work spans over 130 games, 97 of which have been published commercially, including the iconic works Wolfenstein 3D, Doom and Quake. His contributions and philanthropy within the commercial game industry have led to many inspired games and the founding of ten companies.

He is best know for his work on 3D level design, game balance, and overall progression for both single-player and multi-player. He was also instrumental in the promoting of cybersports, from LAN parties to DWANGO to the Cyberathlete Professional League. He is considered by many to be the father of deathmatch competitions.

One of the earliest “indie” developers, Romero began working in the game space in 1979 on mainframes before moving to the Apple II in 1981. He is a completely self-taught programmer, designer and artist, having drawn his inspirations from early Apple II programmers, including the likes of Nasir Gebelli, Richard Garriott, Bill Budge and Tony Suzuki.

Romero’s current areas of interest are social online games and massively multi-player online (MMO) games. He is presently a co-founder and Chief Creative Officer of Loot Drop, founded in November 2010. Romero also remains active in the artgame, game history and indie space.

Romero also founded Capitol Ideas Software and co-founded Inside Out Software, Ideas From The Deep, id Software, Ion Storm, Monkeystone Games, and Gazillion Entertainment.

Last updated: Aug 10, 2011