James Monroe

Developer BIO

After graduating from Texas Tech University with a degree in Computer Science in 1992, James Monroe remained to begin work on a graduate degree. Soon, he was ready to take a break from school and heard the calling of the game industry. His first job in the industry was at Origin Systems, beginning work on Chopper on the PC and 3DO (eventually released as AH64D Longbow on the PC only). After a brief return to graduate school, James moved on to Rogue Entertainment as the Lead Programmer on Strife, an Action/RPG using the Doom engine. Since finishing Strife, James has been happily employed at Raven Software. His first project for Raven was MageSlayer, and he served as Project Lead on the Hexen II Mission Pack: Portal of Praevus and Lead Programmer on Star Trek: Voyager - Elite Force and Jedi Knight II: Jedi Outcast.

Source: Selected articles from Raven Software Official Website - Company - Programming

http://www.ravensoft.com/programming.html

Websites

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Games Credited
Quake 4 (2005), Activision Publishing, Inc.
Call of Duty (2003), Activision Publishing, Inc.
Star Wars: Jedi Knight - Jedi Academy (2003), LucasArts
Soldier of Fortune II: Double Helix (2002), Activision Publishing, Inc.
Star Wars: Jedi Knight II - Jedi Outcast (2002), LucasArts Entertainment Company LLC
Star Trek: Voyager - Elite Force Expansion Pack (2001), Activision Publishing, Inc.
Soldier of Fortune (2000), Activision, Inc.
Soldier of Fortune (Gold Edition) (2000), Activision Publishing, Inc.
Star Trek: Voyager - Elite Force (2000), Activision Publishing, Inc.
Heretic II (1998), Activision, Inc.
Hexen II: Mission Pack: Portal of Praevus (1998), Activision Publishing, Inc.
Mageslayer (1997), GT Interactive Software Europe Ltd.
Take No Prisoners (1997), Red Orb Entertainment
Strife (1996), Velocity Inc.
 

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