User review spotlight: Ultima IV: Quest of the Avatar (DOS)

James Monroe

Game Credits

Production

Hexen II: Mission Pack: Portal of Praevus (1998)   (Project Director)
 

Design

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
 

Programming/Engineering

Quake 4 (2005)   (Programming)
Star Wars: Jedi Knight - Jedi Academy (2003)   (Lead Programmer)
Soldier of Fortune II: Double Helix (2002)   (Additional Programming)
Star Wars: Jedi Knight II - Jedi Outcast (2002)   (Additional Programming)
Soldier of Fortune (Platinum Edition) (2001)   (Additional Programming)
Star Trek: Voyager - Elite Force Expansion Pack (2001)   (Lead Programmer)
Soldier of Fortune (2000)   (Additional Programming)
Soldier of Fortune (Gold Edition) (2000)   (Additional Programming)
Star Trek: Voyager - Elite Force (2000)   (Programming Lead)
Heretic II (1998)   (Additional Programming)
Hexen II: Mission Pack: Portal of Praevus (1998)   (Lead Programmer)
Mageslayer (1997)   (Programming)
Take No Prisoners (1997)   (Technology Programmers)
Strife (1996)   (Programmers)
 

Audio

Mageslayer (1997)   (Vocal Talent)
 

Thanks

Call of Duty (2003)   (Activision Special Thanks)
 

Other

Call of Duty: Advanced Warfare (2014)   (Raven Software)
Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Call of Duty: MW3 (2011)   (Additional Development Support from Raven Software, Treyarch and Neversoft Entertainment)
Call of Duty: Black Ops (2010)   (Raven Software)
Wolfenstein (2009)   (Wolfenstein Core Team)
 

Companies

Call of Duty: Black Ops II (2012)   (Raven)
 


Developer Biography

After graduating from Texas Tech University with a degree in Computer Science in 1992, James Monroe remained to begin work on a graduate degree. Soon, he was ready to take a break from school and heard the calling of the game industry. His first job in the industry was at Origin Systems, beginning work on Chopper on the PC and 3DO (eventually released as AH64D Longbow on the PC only). After a brief return to graduate school, James moved on to Rogue Entertainment as the Lead Programmer on Strife, an Action/RPG using the Doom engine. Since finishing Strife, James has been happily employed at Raven Software. His first project for Raven was MageSlayer, and he served as Project Lead on the Hexen II Mission Pack: Portal of Praevus and Lead Programmer on Star Trek: Voyager - Elite Force and Jedi Knight II: Jedi Outcast.

Source: Selected articles from Raven Software Official Website - Company - Programming

http://www.ravensoft.com/programming.html

Last updated: Jun 08, 2003