Jon Zuk

Moby ID: 9799

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Jon Zuk has been with Raven since 1996 and has worked as a designer on Take No Prisoners, Soldier of Fortune, and Star Trek Voayger: Elite Force, and as a Lead Designer on Hexen II: Portal of Praevus, and Heretic II. Jon is now the Project Lead on an as yet unannounced project. Jon graduated from Marycrest International University in 1996 with a BA in Computer Graphics. His hobbies include collecting Star Wars toys, playing all types of computer and board games, reading, and watching movies.

Source: Selected articles from Raven Software Official Website - Company - Design

http://www.ravensoft.com/frameset.html

Credited on 25 games

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Call of Duty: MWII - Modern Warfare II (2022, Windows) Design
Call of Duty: Vanguard (2021, Windows) Raven
Call of Duty: Black Ops - Cold War (2020, PlayStation 4) Design
Call of Duty: Warzone (2020, Windows) Design
Call of Duty: Modern Warfare (2019, Windows) Design
Call of Duty: Black Ops IIII (2018, PlayStation 4) Raven
Call of Duty: WWII (2017, Windows) Raven Software
Call of Duty: Infinite Warfare (2016, PlayStation 4) Raven
Call of Duty: Black Ops III (2015, Windows) Studio Designers
Call of Duty: Advanced Warfare (2014, Xbox 360) Additional Development from Raven Software
Call of Duty: Ghosts (2013, Xbox 360) Designed and Developed by Infinity Ward, Neversoft and Raven Software
Call of Duty: MW3 (2011, PlayStation 3) Additional Development Support from Raven Software, Treyarch and Neversoft Entertainment
Call of Duty: Black Ops (2010, Windows) Raven Software
Singularity (2010, Xbox 360) Singularity Team
Wolfenstein (2009, PlayStation 3) Additional Development
X-Men Origins: Wolverine - Uncaged Edition (2009, Windows) Additional Development
Star Wars: Jedi Knight - Jedi Academy (2003, Windows) Project Leads
Soldier of Fortune II: Double Helix (2002, Windows) Project Lead
Soldier of Fortune: Platinum Edition (2001, Windows) Level Designers
Soldier of Fortune: Gold Edition (2000, Windows) Level Designer

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