Tengai Makyō Zero
Description
Tengai Makyō Zero is a side-story to the first three Tengai Makyō games (for PC Engine CD). The ancient land of Jipang is a lot like the medieval Japan, but is is ruled by godly and demonic powers, and is made up of six countries, the most powerful one being the Ryu (Dragon) Kingdom. The younger of two brothers has been recently chosen to be the king of the Dragon Country. The elder brother decides to kill him and to take the throne. His soul is possessed by the demon Ninigi, and he plots a further destruction of Jipang.
The hero of the game, a young boy named Higan, lives in Hikagi Village. After the village has been frozen by the possessed king of Ryu, Higan realizes he was chosen by a mysterious Ancient Flame to free Jipang from the claws of Ninigi.
The game is a traditional RPG with turn-based combat viewed from over-the-shoulder perspective. The characters can attack physically, cast magic spells, as well as perform special techniques, unique to each character.
Spellings
- 天外魔境 ZERO - Japanese spelling
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Screenshots
Credits (SNES version)
138 People (121 developers, 17 thanks) · View all
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Character Design | |
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Executive Producer (制作・総指揮) |
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Original Story (原作) |
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Design Director (企画・監修) |
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Supervisor (監督) |
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Director (演出) |
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Art Director (絵師) |
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Art Supervisor (美術監督) |
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Scenario (脚本) |
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Battle Planning (バトル企画) |
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Sub Event Planning (サブイベント企画) |
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Music (音楽) |
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Featured Song Composition (挿入曲 作曲) |
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Main Program (メイン) |
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Assist Program (アシスト) |
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User Interface (ユーザーインターフェース) |
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Battle Program (バトル) |
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[ full credits ] |
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Average score: 85% (based on 2 ratings)
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Trivia
Clock & Decompression Chip
The original Super Famicom cart included a battery-powered clock that kept track of time. This was used in the game to trigger specific time-related events and quests.
Together with Star Ocean and Street Fighter Alpha 2, this was the only game for the SNES to include the S-DD1 chip. This chip allowed sprite data to be decompressed in real time, and is only one of the various chips that allowed SNES games to stay ahead in the 16-bit console market for a while. It was also one of the latest obstacles that hindered SNES emulation: before the chip was completely emulated, "graphic packs" with the uncompressed graphics were necessary in order to play the game.
English Fan Translation
Like many other RPGs for the SNES, this game was never released outside of Japan. In 2017, a fan translation project finally released the first complete English translation of the game.
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Contributors to this Entry
Game added by Unicorn Lynx.
Additional contributors: Zovni, Neville.
Game added November 27, 2003. Last modified February 22, 2023.