King's Bounty

aka: King's Bounty: A Conqueror's Quest, King's Bounty: Nusumareta Chitsujo, King's Bounty: The Conqueror's Quest
Moby ID: 1473

[ All ] [ Amiga ] [ Apple II ] [ Commodore 64 ] [ DOS ] [ FM Towns ] [ Genesis ] [ Macintosh ] [ PC-98 ]

Critic Reviews add missing review

Average score: 71% (based on 16 ratings)

Player Reviews

Average score: 3.6 out of 5 (based on 9 ratings with 1 reviews)

The predecessor of the winning game series Heroes of Might and Magic

The Good
The game features an open map for each chapter where you wander around from town to town recruiting your army. Different towns allow different kinds of units to be purchased. This game laid the ground work from Heroes of Might and Magic series of games, and share some basic features such as recruitment of units, castle sieges and treasure hunting.

The graphics are basic but adequate, the sound was not very memorable.

The Bad
The game relied too much on numbers and not so much on strategy. If you lack powerful troops, you can always recruit more weaker units and just hope for best. There is no much variation in the way to play this game, but there was always feeling this game should be so much better in terms of graphics and sound. Of course, the real spirit of this game was finally born when the first Heroes of Might and Magic was released.

The Bottom Line
It's a turn-based strategy role-playing game with elements of chess and modern turn-based games.

Genesis · by BeaconBlue (15) · 2006

Contributors to this Entry

Critic reviews added by chirinea, SlyDante, Jo ST, Alsy, RhYnoECfnW, Patrick Bregger, Terok Nor, Tim Janssen, Pseudo_Intellectual, Thomas Helsing.