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Cruis'n USA

Moby ID: 3587

[ All ] [ Arcade ] [ Nintendo 64 ] [ Wii ]

Critic Reviews add missing review

Average score: 55% (based on 33 ratings)

Player Reviews

Average score: 3.2 out of 5 (based on 53 ratings with 2 reviews)

A port that's not the best

The Good
The gameplay looks solid and music sounds cool enough. An arcade style that what racing is. The graphics are decent enough for the N64 at the time.

The Bad
The graphics and music has decreased compression it's for it's 64 Megabit/8 MB limit which makes it not look good. The controls don't handle like a car. A car wheel could have been used for the game. Midway and Nintendo spent too much time trying make it arcade perfect, but got rid of some humor and the ending if Nintendo can not censor Mortal Kombat. A Playstation port would be okay for better music and more content.

The Bottom Line
This is isn't the best port of the arcade game but they tried. If they spent more time and try to put more space on the cartridge to 16MB. You be better off playing the arcade version at a pizza place. The port may not be good for some players. Not worth owning for any player who a fan of retro arcade racers. I have to say to net pick it...

Nintendo 64 · by Mario Duenaz (19) · 2010

An Atrocious Racer

The Good
Only one good track in the game.

The Bad
Controls are horrendous, graphics are bad.

The Bottom Line
The first road-based racing game on the N64. I remember this being panned in magazines, but surely not much can go wrong with something as simple as a racing game, especially one that Nintendo themselves published?

Unfortunately, there is a lot to go wrong. Almost the entire game feels exactly the same: driving along the same four lane roads, dodging the same few cars and turning over the slight bends – hoping that your card doesn’t decide to swerve too much. The handling is dreadful and everything just feels floaty, even collisions. The only distraction are the different backgrounds (which you can see loading in), and this is not enough to stop the game from becoming stale before you’re half way through it – which is an impressive feat when the game is less than 30 minutes long.

There was one level that stood out: a redwood forest level. Most of this is two lanes, with the roadside visuals up close and some large trees to drive under. In most racing games, it wouldn’t be a good level, but in Cruis’n USA, it’s the best by a long way.

If you really want to, you can complete the game on harder difficulties in different cars to unlock faster versions, but the first playthrough is so dull that there’s really no reason to do so. I can see this being fine in the atmosphere of an arcade, spending a few quid on it, but for a home console release, this is just bare bones.

The Cruis’n series had a few games on N64 and there’s even a new game on the Switch, so hopefully this series improves as it goes on.

Nintendo 64 · by Cube1701 (2) · 2024

Contributors to this Entry

Critic reviews added by Bozzly, Tim Janssen, Luis Silva, Alsy, Big John WV, mikewwm8, Patrick Bregger, Scaryfun, jumpropeman, CalaisianMindthief, sayewonn wisseh, WONDERăȘパン, Evil Ryu, Skitchy, DreinIX, Wizo, joicrawu, yenruoj_tsegnol_eht (!!ihsoy).