MobyRank MobyScore
Amiga
70
2.2
DOS
...
3.8
Macintosh
...
...

Description

4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them.

You progress through the game by taking on a succession of increasingly difficult fighters, and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened.

Alternate Titles

  • "4D Sports Boxing" -- European DOS title

Part of the Following Group


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User Reviews

A simple, classic free-form action game with skill-building elements DOS John Lucas (13)
Talk about a great game for its time! DOS emerging_lurker (181)
A classic multiplayer boxing game DOS JubalHarshaw (287)
No other PC game has captured the feel of boxing as well as 4D Boxing. DOS Trixter Bronze Star Contributing Member (8865)
Wow! This game was and still is great DOS sean squier (1)

The Press Says

CU Amiga Amiga Dec, 1991 83 out of 100 83
Abandonia DOS Mar 11, 2004 4 out of 5 80
Amiga Computing Amiga Feb, 1992 80 out of 100 80
Info Amiga Apr, 1992 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Top Secret DOS Feb, 1993 4 out of 5 80
Amiga Joker Amiga Jan, 1992 70 out of 100 70
Power Play DOS Jun, 1991 66 out of 100 66
Power Play Amiga Feb, 1992 64 out of 100 64
Amiga Power Amiga Jan, 1992 40 out of 100 40

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Trivia

"Rotoscoping" means that the moves for the boxers were taken from real footage of boxing moves. The resulting movements are fairly lifelike.

4D Boxing used the digital channel of the Sound Blaster to play the drum track of all the music passages (the remaining 9 FM channels were used for notes). A unique concept that DSI used in a few more games before they were absorbed into EA.


This entry was contributed by Brian Hirt (9991), Kabushi (48573) and Martin Smith (64035)
 

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