Advanced Strategic Command

aka: ASC
Moby ID: 40047
DOS Specs

Description official description

Advanced Strategic Command is a free, turn based strategy game very similar to Blue Byte's Battle Isle series. There are different playing modes, most of them intended for games against other human players. But there is also an AI and a campaign mode.

The campaign mode against the AI helps new players get accustomed to the gameplay. It also introduces new units step by step - there are dozens of them - and ways of acquiring the three different resources crucial to success. These resources are sometimes injected automatically into the player's (or enemy's) industry, but sometimes they have to be transported to buildings, factories or hot spots by specialized supply and repair/refill units. It goes without saying that intelligence gathering (or denying) and recon units also play a very important role.

Like in the original Battle Isle series most units have more than one weapon system, but Advanced Strategic Command adds a slight touch of realism by applying the paper-stone-scissors principle to the combat mechanics. Besides their default damage, which is called punch here, weapons have certain modifiers which make them better against certain type of targets, e.g. a machine gun is good vs infantry but inadequate against armoured vehicles. Also some weapons are less effective against distant targets, but can be devastating at closer range.

The map editor can be used to create own maps. If offers a great variety of terrain textures and buildings

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Screenshots

Credits (DOS version)

17 People (14 developers, 3 thanks)

(C) 1994 - 2000
Most of the ASC's graphics indlucing the ASC unit set, the game interface and several terrain
Original 'small editors' implementation
First version of the ASC vehicle set
Many thanks to
  • Jörg Richter (for giving us the source of his excellent BI2/3 map editor and enabling us to make the Battle-Isle-Version of ASC)
Battle Isle vehicle set and several buildings
Standard MKII unit set
Many objects, terrain and builings were contributed by
The configurion file IO was written by
Advanced Strategic Command and its utility programs use code of
  • The Independent JPED Group
The data compression is based on routines by
Some tutorial levels are based on Battle Isle maps by
Experience symbols
The logo shown on startup of the mapeditor was created by
Some icons created by
Many thanks also to the numerous bug reporters, first to mention

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Identifiers +

  • MobyGames ID: 40047
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Contributors to this Entry

Game added by Dark Hamlet.

DOS, Macintosh added by Patrick Bregger. BeOS added by 666gonzo666.

Additional contributors: formercontrib, Talos.

Game added April 8, 2009. Last modified February 22, 2023.