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Wing Commander: Armada

Moby ID: 494

[ All ] [ DOS ] [ FM Towns ] [ PC-98 ] [ Windows ]

Critic Reviews add missing review

Average score: 72% (based on 14 ratings)

Player Reviews

Average score: 2.9 out of 5 (based on 22 ratings with 5 reviews)

This game is ok but not worth seeking out

The Good
The graphics were a lot better than what we were getting with the original games. The 3d models were much better than those bitmaps. The strategy section was ok as well, but fairly easy and repetitive.

The Bad
The dogfights were made a little too hard to win (for some people) due to the shields of the enemies recharging so quickly. Then again, the shields on your ship did the same. At the time, though, I found it a little to easy. The tactics the AI used were very repetitive and I knew what patterns they were going to follow.

The Bottom Line
If it's in the bargain bin, go and get it, but it's not worth searching out. Cheap, repetitive gameplay I'd only suggest to 4000 A.D. fans.

DOS · by wossname (203) · 2000

Strategy and fast action in the Wing Commander universe

The Good
While it doesn't quite match up to the action, the resource distribution implemented is a nice change.

The Bad
The single player gets old VERY quickly. I probably played it for an hour or two total. If you have a network that can run dos games well, this would be pretty cool.

The Bottom Line
By now it can be had for less than $5 if you can find it at all, so there really isn't much penalty for getting this one. If you have several old dos machines on an IPX network, go get it.

DOS · by Aquaman (53) · 1999

The worst WC game made.

The Good
The multiplayer was fun, if you could get the modem routines to work. (which I never managed to at my own computer) The graphics were a revelation, considering we were coming off of the scaled & rotated bitmaps of all the other versions. And the music was good.

The Bad
Gameplay, gameplay, gameplay! The actual dogfighting is the worst I've seen in a flightsim since the NES Top Gun. Due to tweaked recharge rates and different gun powers, it's virtually impossible for a smaller ship to take out a bigger one. His shields will recharge faster than you can shoot him, while he wipes you out in a couple shots. Further, the comptuer only knows one move - the afterburner slide. He'll AB by you, turn, spin, and start shooting, then hit the 'burners, turn, etc. This is bad enough. What's worse is that, as WC fans well know, there's pretty much no countermove to keep him from doing this. Every fight simply becomes a slugging match between the two ships, with no way to stay on the computer's tail for long enough to kill him. The bigger guns win every time. The campaign mode was just as bad. It played like the original Star Control except that, again, it was impossible for a lighter craft to take out a bigger one. Luckily, the strategy AI was even more retarded than the dogfight, or the game would be difficult. Finally, while the graphics were nice at the time, it was painfully obvious the point of the game was more to tantalize you with what was to come - WC3 and it's high-res glory.

The Bottom Line
For the love of god, avoid it. These days, when the chances of getting a modern modem to work in DOS are virtually nil, there's no reason in the world to actually play it.

DOS · by WizardX (116) · 2000

New Look on WC

The Good
The game is a unique twist on Wing Commander, putting you in command of a carrier. The ability to fly multiple fighters for either side, the strategy, the resource management, the ability to record taunts, and the unique fiction to come with the game makes it a definite buy. Plus, this game has the right sort of feel to it. You may get bored, but for some reason, you find yourself playing it again and again.

The Bad
The AI was only so-so, and the taunt maker was inadequate at certain points. The flight sometimes got a bit boring, and the strategy screen is difficult to work about due to the fact that, if you selelct a joystick as your primary input device, it only allows a joystick to maneuver the cursor around. I think a mouse would have been much easier.

The Bottom Line
I say get it. If you're a hardcore WC fan, seek this game out, since it contains a few ships seen in later games.

DOS · by Patrick McCarron (6) · 2000

Its good. Not the Worst, but not the best either.

The Good
The actual Idea of Flying around an uncharted quadrant, in charge of a whole carrier group.

The Graphics, good for their time (Scratch that, FANTASTIC FOR THEIR TIME)

The Ships, great ideas there

The Bad
The campaign mode is linear, meaning each campaign will be in the same setting

The AI in Fleet-movement mode is predictable

Its a pain to get running, even more so than usual.

The Manual is full of mistakes (for instance, No Banchee that I ever built had a Leech missle, only Wraiths.

The Bottom Line
How would you like to fly around a wing commander universe, in the role of Admiral Tolywn?

Yep? well, this is the game for you, in theory, anyway.

Starting with 30 resources, a carrier, and 2 Light fighers, your job is to, well, eliminate the Enemy Carrier. You can take on the role of either the confed, or the Cats themselves. You scout out new planets, build mines, shipyards, protect them with fortresses, or ships, and build up a huge force.

Thats Armada Mode, and its very good, if not a little predictable, because, at around turn 5-or-so, a large swarm of enemy ships will appear just outside you sphere of control, the Difficulty rating will vary this as to whether its comprised mostly of Light (Easy) Medium (Moderate) or Heavy (Hard) fighters.

You will find it almost impossible to loose in easy, as the AI will only very rarely build a ship that can destroy your carrier. Other than destroying the Carrier, the only way to win is to eliminate all of your enemy's holdings.

Dual mode is where you, in a ship, take on another. Wanna fight Dralthi-To-Dralthi, this is where you do it.

A Gauntlet mode, like in WCA is present, and presents itself much nicer than in WCA, using 3d Polygons.

Campaign Mode Sucks. Each campaign you play will use the same set of maps, one after the other. your performance in the last doesnt affect your starting in the new map, ie- you always start with a Carrier, and 2 fighters.

WC fans only.

Multiplayer is good. Either Network, or modem it, or SPLIT-SCREEN, something you see rarely on PCs, and it works okay.

In Short, Good, but needed a bit of work.

DOS · by Chad Henshaw (27) · 2002

Contributors to this Entry

Critic reviews added by Scaryfun, mailmanppa, Patrick Bregger, Wizo, Sun King, Alaedrain, Cantillon, shphhd, Terok Nor, Tim Janssen.