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Return to Castle Wolfenstein

aka: RTCW
Moby ID: 5385

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Critic Reviews add missing review

Average score: 85% (based on 43 ratings)

Player Reviews

Average score: 3.9 out of 5 (based on 193 ratings with 13 reviews)

An old dog - New tricks

The Good
Gameplay. Graphics. Sound. Multiplayer. If these were the basic requirements of a good game, RTCW has it all and a dose of good quality that leaves the competition in the dust. You might have seen this in the stores with a hefty price tag and I'll admit it did make me wonder. So I bought it.

Never before have I seen a more complete first person shooter quite like this. Kudos to Gray Matter for truly using the old noodle on this one.

True to the original RTCW starts out within the walls of Castle Wolfenstein (hence the title) with a brief explanation of why you're there. Things go straight uphill from there as you traverse dimly lit, dusty and cobwebbed hallways of an ancient castle tightly gripping the handle on your overused pistol which looks like it has seen dozens of wars.

The environment of RTCW from the start is nothing short of breath taking and we're not talking about corridors with nice torches. Expansive rolling hills with Nazi encampment for you to infiltrate and reveal the secrets within. Underground labratories with gleaming sterile walls of steel and tile housing the hidden projects of true evil. Timeless villages ravaged by wars and more. Level design is not even a factor when considering the quality of this game. If it were a tour through Germany's history, I could believe it, save me the guns n' glamour.

Characters and AI both set RTCW aside from your average shooter as well. Not every game out there can say that the enemies will act as you'd expect them to in real life. Where most attempt, RTCW delivers with striking creations that will make you wonder if it's really a game. At this point you're probably saying, well great! What's the gear like?

Juicy.

While the animations leave some to be desired (discussed in the bad) the weapons are top-notch in their recreation of past tools of destruction our ancestors used. And the creative addition of fantastical arms allowed for a new notch to be carved in my gaming history books. We all heard about a great flamethrower but it wasn't a great thrower. It was freaking unbelievable. Not only will the stream of burning death please your pupils but the following effects as stuff burns... hoooweee!

Story in RTCW is another aspect altogether. While glitz and gore are all fantastic things to consider, if the story isn't there than you just bought Serious Sam. As opposed to the original Wolfenstein, RTCW has a very well-written plot taking you across Germany for many sensical and satisfying, yet mouthwatering reasons that will cause you to want the next page. While it is not as in depth as say, Max Payne or Metal Gear, RTCW does a good job of turning what some expected to be mindless Nazi stomper into a full blown game which will please for hours upon hours without regret or remorse.

On a side note, I will say that the multiplayer option in RTCW will please any and every fan of Team Fortress out there. If you're looking for a fresh aspect of TF to play with, here it is. I'm not big on multiplayer though.

The Bad
While all the features are all there to make RTCW a brilliant effort overall, it does have it's shortcomings as any game does. First and foremost though I will say that the briefings and cinematics are a might too slow and while this may sound like a mere nitpick I do declare that for a game of this calibre I expected more in the way of cinematic experience.

As I mentioned earlier in the good, the animations on the gear you carry is also lacking somewhat. However you will note that there is a reason for this. Upon witnessing your knife you'll notice a striking similarity (pun intended) between the original and the new. While it looks a helluva lot better, the usage animation is just as it was in the past. Simple, but effective. In my personal opinion though, this does draw away from the game. All your first person gear lacks somewhat in animation quality which is odd when you watch as your opposition flows about in perfect frames per second.

The Bottom Line
Overall this game is most definetly a must buy when weighing pros and cons. Return to Castle Wolfenstein has all the features of a great game, even the right mistakes, in a sense. If you're looking for a gaming experience with the right qualities to keep you captivated and interested for more than a few kills, RTCW will have you cutting notches all night long and loving it.

Windows · by tantoedge (19) · 2001

GREAT GAME!!! Kill Nazis, Monsters, more Nazis, Use big cool weapons and kill even more Nazis!

The Good
I greatly enjoyed this game. You start off as an American P.O.W locked up inside the depths of Castle Wolfenstein. Then a guard comes in to check on you, and you drop from the ceiling and break his neck, steal his gun and get the hell out of there. Once out of the castle after a shitload of Nazis, you come into the Catacombs where you meet up with some friendly zombies and demons. It really just goes on like that. 7/10

The games visuals are pretty damn good on high detail, and while running on Id's Quake 3 engine, It's quite advanced. The character models are well detailed, and the enviroments are pretty interactive. You can knock down armour knights, blow holes in walls to uncover SECRET AREAS where there is treasure and sometimes meals to eat if your injured. For being quite dated, the texture detail, bump-mapping features, highly detailed sky and all things are excellent. The developers have did a good job with the graphics. 8/10

The sound effects in the game are quite impressive. While in the catacombs, fighting bosses and just lurking around dark areas, the music creates quite a creepy atmosphere. If you fire a weapon in a big room, if you listen carefully, you can hear the reverb. Your aresnal also sounds very realistic. 8/10

Depending on your system specs, this game offers great performance even on low spec machines. If you want total smooth performance on highest detail then you will need at least:- 1.2 ghz Pentium 3 Processor 64mb 3D Accelarator Video Card Sounblaster LIVE PLayer 5.1 Card



The Bad
Sometimes the game's cut-scenes can be a bit cheesy, but what's a game without cheesy moments, eh. Also, some character animations can be dodgy, but other than that, the game is brilliant.

The Bottom Line
If you like killing Nazis and monsters at the same time, then this is the game for you. And if you like playing online, there is a multiplayer feature, but you're better playing Enemy Territory online, its better. I would reccomend this game to anyone who enjoys an action-packed and scary FPS experience.

OVERALL RATING: 8/10

Windows · by Ryan Cassidy (2) · 2003

It's never been as fun to kill Nazis!!

The Good
RTCW is one of the most beautifullest (most beautiful, for you grammar freaks) games I have ever played. The textures are almost as good as Max Payne's! Also, some parts are extremely scary, such as the zombie crypts. Many monsters made me want to run away from that part of the level and not turn back. I remember opening a door in a lab and seeing this HUGE robotic thing clumbering towards me...THE GROUND EVEN SHOOK!! That really freaked me out! The multiplayer is frickin' awesome, especially that new Trench Toast level. The environments are very well designed.

The Bad
The game is somewhat linear. Also, some enemies are very hard. Finally, it gets really repetative after you down the same enemy for the 1000-th time. There are no captions and you can't pause the cutscenes. And finally, as usual with most Quake 3 engine games, you can't use the mouse's side buttons. Oh, yes, and another gripe: the end boss is WAY too easy. I mean, c'mon, all he does is slash at you with his sword and summon zombies! A guy a whole army can't defeat, a guy who was put down by only a powerful spell...just died because of my minigun. Guess he, um, lost all of his strength over the ages! Finally, where are the cries of "Mein liben!"?? The Nazis speak English!! UGH!! Wolfenstein 3D was funny BECAUSE OF THE NAZI SCREAMS!! I LEARNED SOME GERMAN FROM WOLFENSTEIN 3D!! All I learned from RTCW was how to speak English with a funny accent.

The Bottom Line
A really fun and exciting FPS that might as well be the Action GOTY!

Windows · by Archagon (108) · 2002

The REAL sequel to Wolfenstein 3-D

The Good
So you thought that Spear of Destiny was the sequel to Wolfenstein 3-D? Well, you thought wrong. In Return to Castle Wolfenstein, B.J. Blazkowicz is asked by the Office of Secret Action (OSA) to uncover the reason behind the Nazi's activity centering around Castle Wolfenstein. The leader of the Nazi Paranormal Division, a General by the name of Himmler, has increased his activity in this area. Apparently, reports have come in that his group is experimenting in occult magic and horrific scientific experiments involving cybernetics and genetic manipulation.

So B.J. and another agent is sent on a mission to do just that, only to be captured and held in Castle Wolfenstein for interrogation and, eventually, execution. However, like in Wolfenstein 3-D, B.J. waits on the ceiling for a guard to come in and falls on top of him and takes his gun. As you explore the many locations within the game, you can interact with certain objects by going up to them and pressing <ENTER> on the keyboard, but only if its corresponding icons shows up at the bottom of the screen. Walk up to a button, and a icon representing a finger is shown, indicating that you can press it; go up to a painting or a notice board, and the "break" icon appears, indicating that you can break the object. (A blue bar may or may not appear below this icon, telling you how much strength is required in order to do justice.) Secret areas can often be found by breaking objects. Walk up to the ladder, and the "ladder" icon appears meaning that you can climb up or down.

RTCW is not split up into numerous levels like Wolf3D. Rather, the game is split up into seven missions, consisting of roughly four or five parts, and each part has various objectives, which must be completed before leaving the part. It is important to review your objectives, as well as the mission summary. If you do, you will also be able to see a map, showing where you're heading. During most of the game, you will usually be going around the level shooting nazis that get in your way until you get to the exit. When killed, nazis will leave their weapon behind. Your default weapons are the knife and pistol, but a variety of weapons can also be collected, and range from assault rifles, tesla cannons, sniper rifles, and guns that emit laser beams and electrical charges. You also have the opportunity to use grenades and dynamite. However, every person you encounter are not just nazis, as you will also encounter innocent citizens and scientists. If you are facing them, a red X will be on their faces, telling you not to shoot them. If you do, you will fail your mission. Also, there are a couple of scenarios where you have to go around the territory undetected. If you are detected in these scenarios, the alarm sounds and you'll also fail the mission. Another situation where you can fail your mission is losing all your health.

Also laying about in every location are some treasures, which may include gold or chalices. Once you have completed one of your objective, a notebook icon appears telling you so and it's time for your next task. Once you reach the exit, a dialog box details the time taken to complete the part; and the objectives, secrets, and treasures found, as well as the number of attempts. Too bad the dialog box doesn't include the number of nazis killed. As expected, there are cut-scenes within the game. Once you have completed a mission, you get to watch cut-scene showing the two guys over at OSA outlining your next mission. By the way, some of the tasks you have to complete are interesting. Somewhere in Mission 3, for instance, you have to abort the V2 rocket launch that will destroy London, and much, much, later, you have to stop the resurrection of Heinrich I.

The character AI is rather good. Nazis are not standing still while they shoot. They shoot and move around at the same time, making it a little difficult for you to shoot them. They even go out of the room, only to come back seconds later to have another go at you. The stereo sound gives realism to the game, as sounds travel between speaker to speaker whenever you shift your gaze, and are facing left or right of the nazi. The manual that comes with the game is interesting too, especially the "Wolfenstein Lore" trivia, feeding you information that you may or may not already knew about both id Software and Wolf3D.

The Bad
There is only one problem that I've noticed in the game. The nazis don't speak English in both Wolf3D and Spear. So why do the nazis suddenly speak English this time. Seems like ID/Gray Matter forgot this fact. Perhaps someone will point out this mistake to them.

The Bottom Line
As far as I know, this game was released in Germany as a modified version, really modified. The German version of RTCW had some parts omitted, such as the song, a definite no-no in Germany. As well as this, turns out that the plot is crap. I'm glad that I'm not one of these people who aren't living in Germany.

Rating: ****½

Windows · by Katakis | カタキス (43087) · 2004

While the single player game is good, multiplayer innovation makes it a classic!

The Good

I truly feel that this should be thought of as an online game that happens to have a single player component, and not the other way around. The multiplayer game out shines everything else in this package. There is no death match option, but only team based play. Every well designed and expansive map pits the Allies against the Axis in a timed race to complete a variety of objectives. Some maps will have teams fighting for control of a number of flags scattered about the map. Others require one team to infiltrate an enemy held area, and recover some object, or destroy a target.

The four different types of players add a great deal more depth and realism to the multiplayer experience. Rather than having weapons and health laying around for the picking, what weapons and health you start with is all you get. And no lugging around 9 different weapons. You choose a primary weapon at the outset, and besides a pistol, a few grenades, and a knife, that is all you have. If you are running low on ammo you must ask a Lieutenant for more. Low on health? You had better hope to run into a Medic to patch up your wounds. If there is a door, wall, or piece of artillery to be destroyed, only the Engineers will be carrying the necessary dynamite and tools. The fourth player type, the Soldier, is the only class capable of carrying specialized or heavier weapons, such as the sniper rifle and the flamethrower. Because of the four distinct roles players must assume, teamwork is an absolute necessity in a way that it has never been in any multiplayer shooter before.

The games graphics are very nice, and run smoothly (on a relatively modest system) even with many of the visual bells and whistles turned on. The enemy AI is pretty good for the most part, but nothing amazing. The enemies themselves are interesting and varied. You fight everything from your standard Nazi soldiers, to zombies, skeletons, and leaping electrically charged Nazi cyborgs. You also have a nice variety of WWII era weapons... and some not-so-WWII-era weapons.

**The Bad**

The single player game left one wanting something more. It's a good FPS, as far as they go, but certainly nothing ground breaking in the way of gameplay. All the storys' content about the occult and the undead may be a turn-off to players looking for a more authentic feeling WWII shooter. This is certainly not a game that will gain praise for it's historical accuracy. After all, none of the Nazis seem to have ever learned to speak German.

**The Bottom Line**

This is a 'must purchase' for any fan of team based multiplayer first person shooters such as 'Counter-Strike'. If you don't like playing shooters online, this might be the game to change your mind. If you are a big FPS fan in general and are looking for a new set of enemies to gun down and missions to complete, this should provide an adequate amount of enjoyment.

Windows · by Entorphane (337) · 2002

An uber-cool (to borrow a German prefix) sequel to grandfather of first-person shooters.

The Good
Return to Castle Wolfenstein (RTCW) is the culmination of every trick in the FPS playbook. You play B.J. Blazkowitz, a capture American POW in Germany. The game opens with you killing a Nazi guard and taking his gun. Armed with only this weapon, you must escape Castle Wolfenstein.

The graphics in this game are absolutely breathtaking. From the textures of the walls and buildings to the facial expressions of the enemies and the various 3D character models, RTCW is one of the sharpest looking games to be seen on the PC platform. The game runs at a smooth rate on my P3 1gz, and there is rarely any slowdown. And the flamethrower effects are some of the coolest I've seen in years.

Some people were worried of the inclusion of the zombies and undead in the game. Rest assured, they are actually logically worked into the game. You'll find them in the early part of the game, and near the end. The rest of the time you'll be fighting Nazis.

The level layouts aren't simple, but they are logical, and could conceivably exist int he real world. Open aribases, close-knit villages, laboratory compounds, the list goes on. I love the environments you play in. They are extremely realistic, and almost impossible to get lost or confused in.

The sound and music are top-notch. I'm not sure, but I wouldn't be surprised if the sounds for the real guns are sampled from actual gunfire. And the music should be released on CD, because it is fantastic.

The objectives in the game are varied as well. Some are your standard FPS shooter fare, killing all the enemies or retrieving an object. But my favorites are the stealth missions. There are at least 2 missions that require you to get through the level without being seen, or make any noise that could give you away. A really cool way this works is if you are spotted by a guard, and he runs for the alarm, you can either shoot the guard before he gets there or shoot the alarm so he can't sound it. As you go through these levels, you can either take the route that makes sense or one that's a bit more difficult. It's the players choice, so it makes for a interesting game experience.

The plot of RTCW is not the best , but it's not bad. Most people don't know that Hitler was absolutely nuts on the subject of the occult. The developer's took this into consideration when making the game. The story unfolding through the cut-scenes shows us the Nazis interest in the occult, and B.J.'s fight against it.

The Bad
The game's near perfect. I can't think of any faults in it.

The Bottom Line
This game doesn't break any new ground in FPS fare. What it does do is present a fantastic romp through a pseudo-WWII game.

Final Verdict: It's a must own FPS.

Windows · by Chris Martin (1155) · 2002

A legendary sequel to a legendary game.

The Good
Starting with the visual look, Return to Castle Wolfenstein looks very good. Everything is detailed very correctly - the characters look just like taken from movies, weapons and items look just like they've been taken from a real weapons depot and put into this game, architecture - just can't describe it with my words, it speaks totally for itself. Even the zombies, robots and other fictional creatures look very realistic with this detailed elaboration. The effects of explosions, fire, gore and so on are less satisfying, but still look descent.

Of all first person shooters, RTCW has the most impressive sound effect I've ever heard, especially when shooting from a weapon. All weapons sound so powerful like they wouldn't sound in any other PC/video game ever. What Nazis say during the battles fits it nicely. The voice acting is very excellent, maybe not even from the best in video games, but still, very, very descent. The soundtrack is a perfect 5 also and has some of my favourite soundtracks from video games.

And of course, lets talk about the main component, the gameplay. Well, what should I say, brilliant, nothing else. Greatly done architecture gives good variety in level design, levels themselves are just epic, a good weapons arsenal with fictional weapons also in it, cool, hot, and hostile enemies, and a very good storyline. Besides an epic single player campaign RTCW has a great multiplayer component, which was later given a stand-alone add-on Enemy Territory, and which is simply one of the best on-line games in FPS history. Nuff' said about the gameplay, it's just a masterpiece, that is it.

The Bad
I can't really think of any bad sides of this game - technically perfect, fun factor is also a 5 out of 5, is there even anything bad in it? Maybe somebody could even point out a few things, but I just can't.

The Bottom Line
A must have game for any FPS fan out there, RTCW is not only a descent FPS game by itself, but its also a perfect sequel to Wolfenstein 3D. If you feel good of killing Nazis in a PC game, this game will give you an orgasm.

Windows · by Medicine Man (328) · 2009

Not QUITE a classic... but quite good.

The Good
RTCW's enemy AI is brilliant; in the single-player game, enemies act intelligently, and in concert with each other, making for a challenging experience. Levels are set up strategically -- it'll take some thinking to work around some of the missions! The plot involves Nazi mysticism, steampunk supersoldiers, and zombies... what's not to like?

Oh, and a survival horror game with GOOD voice acting? Wow. That's almost a violation of some law...

The Bad
Some of the weaponry is remarkably unrealistic -- torch someone with a flamethrower, he'll simply sit there unruffled and shoot back at you until he dies. For that matter, you can do the same thing... making the flamethrower effectively useless, except against zombies (the enemies that can't shoot at you). The Tesla Gun, in the hands of a level boss, can kill you from so far away you can't even SEE who's shooting you... but when YOU get it, it's a remarkably short-range gadget, and not at all reliable.

For a game that plainly had so much thought in the level design, I found the "level bosses" to be remarkably vanilla... Big Bad Uglies that require you to pound on them unmercifully until they die. In the meantime, they'll kill you five or six times, so make sure to save... whoopee. In this day and age, I expected something more akin to Half-Life, as opposed to an updated "level boss" system.

The single player game is remarkably short, finishable in under ten hours without much stress. Given the cost of the game and the hype, I (again) expected more.

The Bottom Line
A fine, if short, WWII themed shooter, with lots of fiction/horror mixed in. Skip the level bosses, and it's a great, strategic, thinking man's game. More than worthwhile, once the price drops a bit...

Windows · by Dr.Bedlam (55) · 2002

A real "Popcorn" game!

The Good
Action gaming at it's best!! Or at least pretty close to it... Nevermind, RTCW is a blast to play, with cool weapons, great production values, and a series of well designed set-piece based levels. Both the single player and the multiplayer mode (which plays like a WW2 Team Fortress) deliver a solid entertainment experience, which holds it's own with the best the FPS genre has to offer.

The graphics are truly incredible, I won't comment on the flamethrower and it's amazing particle effect since everyone knows by now that it's super-cool, so I'll just stick to the enemies who feature the most impressive 3D character modeling I've ever seen. The Quake3 engine delivers an impressive amount of detail, but the developers maximized the engine and delivered the graphical equivalent of what Half-Life did with the Quake2 engine.

In addition the game has hundreds of looks for individual soldiers, and a randomizer feature keeps them fresh by changing little details on each enemy (a patch here, some googles on this one, beard on that one, etc.), not to mention that the animations are really good and make each character moves like the real thing during combat.

The music and sound is also veeeery cool, and I would like to go down on record to thank the developers for returning to that age-old fps tradition of having "undestructible" foes. No more wussies that get shaken by a well placed hit, or "puzzle" bosses which require a specific hit to be done... The new Wolf does it like it once was: gigantic monsters that simply take all your ammunition to bring down, and who shrug off rocket hits. Not to mention that they land 2 hits and you are gone... Yay!!! :) Beating those monsters sure makes you feel good!

The Bad
There are only 2 problems with this game. The first one is it's lack of innovation, sure the game is fun and all... but we've done it all before. Aaaaalll of it, and in some aspects, better too (like the sneaking parts). No matter how much fun I had playing the game, in the end it all feels like one big Deja Vu.

The other problem I found with the game is... well, the direction it took. Let's see, as "new" as the game had to be, the premise itself was that it had to be an homage to the good ol' Wolf 3D, this means that a lot of stuff had to be included in the game that was acceptable once, but not so anymore. For starters the game is super-arcadish, the story is a joke (it makes Metal Gear Solid's look like Shakespeare), the WW2 feel is sorely lacking, and details like the "secret doors" are heavily overdone. By the time the mission objectives told me that I was to destroy everything as I saw fit, and that "the fate of the free world rested on my shoulders" I pretty much assumed that the developers realized the direction the game was going and decided to go all-out to try to capture that "So bad it's good" feel. But I think they blew it.

I guess the one thing that hurts the most (besides the story and the ending . Bleurggg!!!) is the wasting of the WW2 premise. The whole thing serves simply as a backdrop for the clothes, weapons, vehicles etc... merely a cosmetic choice that has little or no impact on gameplay and which pales in comparison to games like Medal of Honor... Of course, this all serves the arcadish-feel the game goes for, and some will defend that this is what it was supposed to be... Well, all I can say is that "updating" a game should mean more than just offering the same gameplay under a new shiny 3D engine. That's it.

Oh, and Heinrich (the final boss) is a joke. I just waltzed around him with my mini-gun aimed in his general direction and ended the fight in no time...

The Bottom Line
It sure is entertaining!! And it sure looks good!!! If that is all you want then I guess this is for you. For the rest of us, this is one hell of a fun game, but it's no classic. Just like with the new Planet of The Apes movie, when it comes down to it, 20 years from now people will remember the original Wolf 3D as a classic, not this one.

(still RTCW is a million times better than the new Planet of the Apes! Don't get scared!! ;))

Windows · by Zovni (10504) · 2007

A brilliant FPS that shows true attention to detail and mood-a rarity!

The Good
From the beginning, RTCW establishes itself as more than a mere throwaway FPS. It's dripping with detail and, even better, has a coherent, engaging narrative. You take on the same persona as in Wolfenstein 3D, a square-jawed, Nazi-stomping fellow who, like Gordon Freeman from Half Life, appears to have no discernible personality. You have access to a wide and endlessly cool assortment of weaponry, and each of them has its uses. I count this as a major design victory, since in many FPS entries I find myself relying on one or two weapons, while in this game you are forced to continually evaluate your strategy. RTCW also adds an element of stealth, in that you can creep on a sentry and backstab him for an instant kill. Very nice. Levels are meticulously detailed, with the fog-enshrouded crypts being particularly impressive. Enemy AI is consistently decent, and boss fights are difficult. All in all, this is not a game to pass up.

The Bad
There really is verry little not to like in RTCW. I suppose I could knock the save game menu for being slightly more unmanageable than necessary, but that may just be me, and it's a very minor quibble nonetheless.

The Bottom Line
It's everything that was cool in Wolf 3D (killing Nazis!), but brought up to the high bar subsequently set by Half Life. Pick this game up, and revel in the beauty of it all.

Windows · by Lucas Schippers (57) · 2001

A worthy sequel to the grandfather of all 3D shooters.

The Good
What's so good about this game is the thought and dedication Gray Matter and id Software have put into its design. They've preserved all the elements that made the original Wolfenstein 3D fun, and managed to include all the technological and gameplay advances that occured since the release of the original Wolfenstein 3D a decade ago.

Just in ways of technology, the game's brilliant. With a decent video card (Nvidia Geforce level or higher) the game never looks less than beautiful. id Software's Quake III Arena engine allows the player to explore everything from dark, murky crypts and catacombs to large outdoor areas - and the detail in geometry, textures and characters is amazing at times.

But this isn't just a technology showcase like (according to some) Quake III Arena was. The gameplay pretty much sticks to the classic 3D shooter formula pioneered by the original, though it's full of surprises and great moments. You'll sprint trough the shady streets of a German village leveled by Allied bombardments, supported by artillery fire. You'll have intense dogfights with Nazi troops in dungeons, forests, tunnels and villages - all realised with very convincing realism and great atmosphere.

And that's just the single player game. Multiplayer games are great too, with an Axis and Allied team battling each other in brilliantly balanced maps - some new, some modified single player maps.

In short, the game's great. It's not an earth-shaking masterpiece like Doom or Half-Life, yet it accomplishes its mission : to be a near-perfect 3D shooter for new and old Wolfestein fans alike. Killing Nazis was never this much fun.

The Bad
RTCW actually avoids the usual pitfalls of 3D shooters - repetitive switch-flicking puzzles, predictable AI and unimaginative weapons. So in short, I can't really think of anything bad :)

The Bottom Line
Pick it up. Now. I'm not kidding, y'know.

NOW.

Windows · by Lord FlatHead (14) · 2001

Great Game, however, has some minor problems

The Good
The game has excellent graphics and sound, even when up close. The AI is extremely intelligent. The enemies run away from rockets and grenades. In some cases, the enemies even kick grenades away from themselves or throw them down steep areas. The game menus are highly customizable. The game also contains a VERY useful save-game function. This game also requires strategy AND shooting. Some areas are very interesting because of this.

The Bad
The weapons are belittled and enemy abilities are exaggerated. Some enemies require multiple head shots from the mauser rifle (which in real life, will kill you in one shot even if you are wearing heavy armor). The game also contains some bugs. For example, the "oh so powerful" Super Soldier BOSS on one of the levels contains a bug. If you take a few steps back immediately after entering the room, the BOSS will remain in one spot. This makes it extremely easy to kill him.

The Bottom Line
Great game. If you like World War II type games which require strategy and shooting, this is the game for you.

Windows · by Pavel Yeloyev (5) · 2002

Lives up to the 'Wolfenstein' name...

The Good
Nice graphics for 2001, and had a huge fan-base that provided much for players of this game who had the internet.

The single player part of this game is highly appealing, and realistic. It sticks to the war, yet adds much to it, such as chemical warfare, robotic warfare and biological warfare. You have to beat all three from the beginning of the game to the half-way point. Battling all of this is very nice, but nothing beats fighting the human opponents, and they turn up frequently throughout this game. You fight in a large variety of locations, all of which are visually appealing, and realistic to the era of this game.

For me, the huge gem of this game is the multiplayer. It is probably the most imaginative arrangement I've ever experienced, and is a welcomed change from deathmatch games. It is all enough to keep you hooked for hours!

The Bad
I feel that it would've been better if we stuck to the rules of war and did not have huge electric-prong weapons, or massive chain guns, but still, it's only a game. Admittingly, I cannot think of much which is poor in this game.

The Bottom Line
I recommend this game fully. It is worthy of the Wolfenstein title, and I also strongly recommend the original game to be played first.

Windows · by Quackbal (45) · 2005

Contributors to this Entry

Critic reviews added by Wizo, Jeanne, Cantillon, jaXen, Kabushi, vedder, Scaryfun, Yearman, lights out party, Cavalary, Kohler 86, Patrick Bregger, ryanbus84, GTramp, shphhd, durplu pobba, Alsy, Editor In-Chief, Parf, CalaisianMindthief, oct.