Nexuiz
Moby ID: 57699
[ Windows ] [ Xbox 360 add ]
Windows credits (2012)
427 people (188 professional roles, 239 thanks) with 598 credits.
IllFonic Core Team |
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President | Charles Brungardt (Chuck Diesel) |
Co-Founders | Charles Brungardt (Chuck Diesel), Kedhrin Gonzalez (Peeves), Raphael Saadiq (RayRay) |
Business | Charles Brungardt (Chuck Diesel), Kedhrin Gonzalez (Peeves), Raphael Saadiq (RayRay) |
Music Producers | Charles Brungardt (Chuck Diesel), Raphael Saadiq (RayRay) |
Soundtrack Supervisor | Charles Brungardt (Chuck Diesel) |
Composers | Charles Brungardt (Chuck Diesel), Raphael Saadiq (RayRay) |
Sound Design | Charles Brungardt (Chuck Diesel) |
Audio Direction | Charles Brungardt (Chuck Diesel) |
Programming Direction | Charles Brungardt (Chuck Diesel) |
Build Manager | Charles Brungardt (Chuck Diesel) |
Gameplay Programming | Charles Brungardt (Chuck Diesel), Paul Jackson Jr. (Action Jackson), Daniel R. Garcia (Danimal), Toby Vockrodt (Shtoby), James Redden (Quevic) |
UI Programming | Charles Brungardt (Chuck Diesel), James Haynes (Jimihay), Paul Jackson Jr. (Action Jackson), Toby Vockrodt (Shtoby), James Redden (Quevic), Oluwole Olubadewo (gorgeous_eaux) |
Network Programming | Charles Brungardt (Chuck Diesel), Daniel R. Garcia (Danimal), Toby Vockrodt (Shtoby) |
Dynamic Mutator Designs | Charles Brungardt (Chuck Diesel), Kedhrin Gonzalez (Peeves), Chris Holden Jr (chrisholdendotnet), Dominic Zenquis (Dom King), Paul Jackson Jr. (Action Jackson), Daniel R. Garcia (Danimal), Toby Vockrodt (Shtoby), James Redden (Quevic), Cole Eggen (Konstruct3ddotcom), Harry Luck (Roldoonikan), Bryan McConnell (Crash) |
Paying Bills | Charles Brungardt (Chuck Diesel) |
Creative Director | Kedhrin Gonzalez (Peeves) |
Level Design (Tension, Annex, Isolation) | Kedhrin Gonzalez (Peeves) |
Kavussari Levels (models, textures, lighting, materials) | Kedhrin Gonzalez (Peeves) |
Game Direction | Kedhrin Gonzalez (Peeves) |
Art Direction | Kedhrin Gonzalez (Peeves) |
Content Manager | Kedhrin Gonzalez (Peeves) |
Motion Capture Actors | Kedhrin Gonzalez (Peeves), James Haynes (Jimihay) |
Game Design | Kedhrin Gonzalez (Peeves), Harry Luck (Roldoonikan) |
UI Design | Kedhrin Gonzalez (Peeves), Harry Luck (Roldoonikan) |
HUD Design | Kedhrin Gonzalez (Peeves), Harry Luck (Roldoonikan) |
Social Design | Kedhrin Gonzalez (Peeves) |
Particle FX | Kedhrin Gonzalez (Peeves), Chris Holden Jr (chrisholdendotnet), Cole Eggen (Konstruct3ddotcom), Harry Luck (Roldoonikan), Bryan McConnell (Crash) |
Writing | Kedhrin Gonzalez (Peeves), Harry Luck (Roldoonikan) |
Voice Acting (Forsellian) | Kedhrin Gonzalez (Peeves) |
Lead Artist | Chris Holden Jr (chrisholdendotnet) |
AtaVirta Levels (models, textures, lighting, materials) | Chris Holden Jr (chrisholdendotnet) |
Art Polish | Chris Holden Jr (chrisholdendotnet), Cole Eggen (Konstruct3ddotcom) |
Art Lead | Chris Holden Jr (chrisholdendotnet) |
Graphic Design | Chris Holden Jr (chrisholdendotnet), Bryan McConnell (Crash) |
Pickup Models | Chris Holden Jr (chrisholdendotnet) |
Kavussari Models | Chris Holden Jr (chrisholdendotnet) |
Dynamic Mutator Models | Chris Holden Jr (chrisholdendotnet), Cole Eggen (Konstruct3ddotcom) |
Executive Producer | Raphael Saadiq (RayRay) |
Lead Animator | James Haynes (Jimihay) |
Character Rigs | James Haynes (Jimihay) |
Character Animation | James Haynes (Jimihay), Bryan McConnell (Crash) |
Motion Capture Cleanup | James Haynes (Jimihay) |
UI Art | James Haynes (Jimihay), Oluwole Olubadewo (gorgeous_eaux) |
HUD Programming | James Haynes (Jimihay), Paul Jackson Jr. (Action Jackson), James Redden (Quevic), Oluwole Olubadewo (gorgeous_eaux) |
HUD Art | James Haynes (Jimihay), Oluwole Olubadewo (gorgeous_eaux) |
3DSMAX Scripting | James Haynes (Jimihay) |
Lead QA | Dominic Zenquis (Dom King) |
Quality Assurance | Dominic Zenquis (Dom King) |
Usability Testing | Dominic Zenquis (Dom King) |
Breaking Things! | Dominic Zenquis (Dom King) |
Senior Programmer | Paul Jackson Jr. (Action Jackson) |
Database Programming | Paul Jackson Jr. (Action Jackson) |
Physics Programming | Paul Jackson Jr. (Action Jackson), Daniel R. Garcia (Danimal) |
Programmers | Daniel R. Garcia (Danimal), Toby Vockrodt (Shtoby), James Redden (Quevic) |
Graphics Programming | Daniel R. Garcia (Danimal) |
Animation Programming | Daniel R. Garcia (Danimal) |
Dynamic Mutator Programming | Daniel R. Garcia (Danimal) |
Host Migration | Daniel R. Garcia (Danimal) |
Matchmaking | Toby Vockrodt (Shtoby) |
Rank Programming | Toby Vockrodt (Shtoby) |
Lobby | Toby Vockrodt (Shtoby) |
Console Networking Programming | Toby Vockrodt (Shtoby) |
Mutator Store | James Redden (Quevic) |
Steam Integration | James Redden (Quevic) |
Leaderboards | James Redden (Quevic) |
Achievements | James Redden (Quevic) |
Aim Assist | James Redden (Quevic) |
Melee | James Redden (Quevic) |
Player Cards | James Redden (Quevic) |
Senior Artist | Cole Eggen (Konstruct3ddotcom) |
Forsellian Levels (models, textures, lighting, materials) | Cole Eggen (Konstruct3ddotcom) |
First Person Models | Cole Eggen (Konstruct3ddotcom) |
Menu Graphics | Cole Eggen (Konstruct3ddotcom) |
Senior Designer | Harry Luck (Roldoonikan) |
Level Design (Overlook, Vigor, Refinery, Station, Vertigo, Crash, Sanctuary) | Harry Luck (Roldoonikan) |
UI Artist | Oluwole Olubadewo (gorgeous_eaux) |
Animator | Bryan McConnell (Crash) |
Character Rigging | Bryan McConnell (Crash) |
Motion Capture Acting | Bryan McConnell (Crash) |
Character Optimization | Bryan McConnell (Crash) |
Dynamic Mutator Icons | Bryan McConnell (Crash) |
Charles Brungardt Special Thanks | James Brungardt (my dad), Shawn Thomas (Step-Mom), Carolyn Brungardt (Mom [RIP!]) |
Kedhrin Gonzalez Special Thanks | My brothers Brandon & Matt, Jeremy & Lamar [rip], Mom |
Chris Holden Special Thanks | Mom, Dad and Deathsquad |
James Haynes Special Thanks | Jim Haynes, Cindy Haynes, Steve Warren |
Dominic Zenquis Special Thanks | Mom & Dad, IllFonic fam., David, Ronnie, and Turd for helping with my decision to move to Colorado |
Paul Jackson Thanks | James Haynes (thank you so very very much) |
Daniel Garcia Special Thanks | Bob Bensch |
Toby Vockrodt Special Thanks | Mom for being that constant positive in my life!, Those who are close to me that have kept driving me to always get better, IllFonic and CryTek for this incredible experience! |
James Redden Special Thanks | My family for helping me achieve my goals, The munchkin for forcing me to get up for class, Caffeine for keeping me up during long crunch sessions |
Cole Eggen Special Thanks | Mom [r.i.p.], Dad, Little Dee |
Harry Luck Special Thanks | Holly and my dear mother! |
Oluwole Olubadewo Special Thanks | My parents, my god, and especially thankful to IllFonic for giving me the opportunity to work in one of the most unified dev teams evaaarrr! |
Bryan McConnell Special Thanks | I would like to thank my family, friends, and foes |
IllFonic Awesome Squad |
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Testers | Anthony Ramos, Brian Moore, James Garcia, MaryBeth Lauro, Abraham Ramos, Austin Sanchez, Robert Capps, Jay Silvey, Scott Herring |
Design Interns | James Garcia, MaryBeth Lauro |
Programming Intern | Adam Davidson |
Web Developer | Adam Davidson |
Art Interns | Jay Silvey, Devin Sailors, Scott Herring, Luke Pammant |
Modeling | Jay Silvey |
Texturing | Jay Silvey |
Asset Cleanup | Jay Silvey |
Vector Artwork | Devin Sailors |
Graphics Cleanup | Scott Herring |
3rd Person Weapon LODs | Luke Pammant |
Editor | Alaine Rodriguez |
IT | Matthew J. Kuenning, Jacob Haynes |
Official Kitten Puncher | Matthew J. Kuenning |
IllFonic Additional |
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Programmer | Forest Hale |
AI Programming | Forest Hale |
Gameplay Programmer | Forest Hale |
Senior Programmer | Curtis Coalson |
Lead Sound FX Designer | Mason B. Fisher |
Kuvassari | James Strehle (credited as James Wolf Strehle) |
Kavussari Architecture | James Strehle (credited as James Wolf Strehle) |
Kavussari Weaponry Concept Art | James Strehle (credited as James Wolf Strehle) |
Forsellians | MuYoung Kim |
Forsellian Architecture | MuYoung Kim |
Foresellian Weaponry Concept Art | MuYoung Kim |
AtaVirta Architecture Concept Art | Brian Youn |
Public Relations | Brandon Gonzalez, Tricia Gray, Chris Clarke |
Usability Testing | Brandon Gonzalez |
Business & Legal | Steve Goldstein (Esq.) |
'Strength' Level Design | Paul Evers (Strahlemann) |
Voice Acting (Kavussari) | Marty Caschette |
VFX Artist | Timothy A. Nice |
Digital Illustration | Kirk Lunsford |
Community Manager | Diane Migliaccio (Tiggs) |
CAA Games |
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CAA Games | Greg Essig |
Art Bully Productions, LLC: Character Models, Third Person Weapon Models |
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Co-Founders | Marcus Dublin, Alan Van Ryzin |
Art Lead | Marcus Dublin, Alan Van Ryzin |
Project Directors | Marcus Dublin, Alan Van Ryzin |
Artists | Adam Fransson, Ivan Janković, Jesse Moody, Jeremy Wynn, Mashru Mishu, Mark Vick |
Skyward* Corp.: Additional Game Design Services, Writing, Economy Balance, Rank Design |
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Skyward* Corp. | Christopher Holtorf, Adam Maxwell |
Music |
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'The Nexuiz' | Raphael Saadiq (Writer / Producer), Charles Brungardt (Co-Producer / Recording), Paul Riser (String Arrangements), Gerry Brown (The Gov [Recording]), Marlon Marcel (Assistant Engineer), Recorded at Blakeslee Recording Company and Ocean Way Studios |
'Overlook' | Trisector (Trisector (Performer / Writer / Producer)) |
'Tension' | Trisector (Trisector (Performer / Writer / Producer)) |
'Vertigo' | Nosaj Thing (Performer / Writer / Producer) |
'Menu 1' | Raphael Saadiq (Performer / Writer / Producer), Charles Brungardt (Performer / Writer / Producer) |
'Menu 2' | Raphael Saadiq (Performer / Writer / Producer), Charles Brungardt (Performer / Writer / Producer) |
'A Top The Mesa (Menu 3)' | Doctype (Performer / Writer / Producer) |
'Strength' | Trisector (Performer / Writer / Producer) |
'Lifeforms (Station)' | Trisector (Performer / Writer / Producer) |
'Menu 4' | Raphael Saadiq (Performer / Writer / Producer), Charles Brungardt (Performer / Writer / Producer) |
'Crach' | Jarryd James (LEJIN [Performer / Writer / Producer]) |
'Menu 5' | Raphael Saadiq (Performer / Writer / Producer), Charles Brungardt (Performer / Writer / Producer) |
'Menu 6' | Jarryd James (LEJIN [Performer / Writer / Producer]) |
'Vigor' | Trisector (Performer / Writer / Producer) |
'Menu 7' | Raphael Saadiq (Performer / Writer / Producer), Charles Brungardt (Performer / Writer / Producer) |
'Science (Sanctuary)' | Doctype (Performer / Writer / Producer) |
'Refinery' | Trisector (Performer / Writer / Producer) |
'Zombie B-Boy (Menu 8)' | Performed, Written & Produced by Count Your Curses |
All songs written by Raphael Saadiq are published by | Ugmoe Music |
All songs written by Charles Brungardt are published by | Chitchat Music Publishing |
All songs written by Otto Hassinen are published by | Songs in the Key of Knife |
IllFonic Special Thanks |
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IllFonic Special Thanks | Anthony Torsiello (Tone), Upendo Taylor, Stevie Schafer, Ashley Christoff, Nick Kelly, Turtle Rock Studios, Jonathan Nagel, Ophir Lupu, David Stelzer, Jannie Tang, Carl Jones, Jens Schäfer, Andy Cheren, Evan Shamoon, Jimmy Archer, Lauren Barford, Renee Lucero, Anthony Fassero, Matt Elias, Jermaine Allen, Matthew Korba (& The Odd Gentlemen), Red Pandas, Avni Yerli, Cevat Yerli, Mike Gamble, Marlin Marcel, Damian Smith, Regas Christou, Chris Christou, New World Interactive, Mike Graves, Gerry Brown (The Gov), Robert Ozuna, Louis Wharton, Scott Alderton, Kostandinos Malliarodakis (Gus), Zeb De Soto, Seamus Blackley, Matt Miranda, The Grieco's, Charles Harrow, Lara Harrow, Earl Anderson, Arthur Graves, Joseph Brungardt, Marilyn Fox, Peter Borg, Maurice Phillip Brungardt, Maria Angela Brungardt, The Long Family, James Kohoutek, LeAnne Rumbel, Joyce Thomas, Larry Erickson, Pamela Jotalik, Edith Thomas, The Reynolds Family, The Whites, Elliot Oveson (DJ Wushu), Alberto Calvo, Ann Wicks, Siri Morse, Katherine Alves, Monica Morgan, Tal Grinblat, Robert McCracken, The Funky Buddha, The Living Room, The 1Up, The Game Connection Staff, All the people who came out for our usability tests |
Cinematics Team: Intro Cinematic |
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Directed by | Jason Choi |
Producer | Ralph Sanchez |
Written by | Jason Choi |
Voice Direction | Kelly Ward |
Casting | Kelly Ward |
Cast: Narrator | Laura Post |
Scene Artists | Philip Donahue, Jonny Rice, Angel Grajeda |
Editor | Jason Choi |
Storyboard Artist | Abraham Lopez |
Production Coordinator | Kristen Jones |
Changethethought: Animated Nexuiz Logo |
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Creative Direction | Mike Slane |
Animators | Jimmy Weber, Burke Miles, Matt Salter |
THQ |
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Producer | Ian Sedensky |
THQ: Product Development |
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EVP, Core Game Brands | Danny Bilson |
SVP, Core Studios | David E. Davis |
SVP, Marketing | Richard Williams |
VP, Production | Jeffrey Charvat |
VP, Creative & Business Development | Lenny Brown |
Associate Project Managers, Central Operations | Martin Theyer, Matthew J. Cooper |
Sr. Buyer, Core Group | Jason Banks |
Manager, Usability | Matt Streit |
Coordinator, Usability | Brenda Ramos |
Researcher, Player Experience | André Gagné |
THQ: Online Ops |
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Vice President, IT | Mark Muller |
Director, Online Infrastructure | Heath Cox |
System Administrator, Online Infastructure | Dominick Cangiano |
Database Engineer | Greg Jackson |
THQ: Localization Group |
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Director, Localization Worldwide | Philippe Juton |
Senior Project Manager, Localization Group | Miles Davies |
Project Manager, Localization Development Group | Arnaud Lebesnerais |
THQ: Finance, Core Group |
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Director, PD Finance | Ron Villareal |
Senior Manager, PD Finance | Elena Gramont |
Senior Manager, Strategic Planning | Barbara Spring |
Financial Analyst | Christopher Williams |
THQ: Quality Assurance |
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Director of Quality Assurance | Michael Motoda |
QA Compliance Manager | Anne Farmer |
QA Operations Manager | Jeff Braun |
THQ: PC QA |
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QA Supervisor | Björn Radtke |
QA Lead | Menahem Gabay |
PC Testers | Alessandro Pilla, Carla Cianflone, Felix Gauthier-Grandbois, Mathieu Berthelot, Matthew Macaskill, Samuel Normand, Simon Sicuro |
THQ: QA Operations |
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Senior QA Operations Technicians | Ryan Cashman, Justin Drolet |
Senior Database Administrator | T. Ryan Arnold |
Database Administrator | Luis Arevalo |
HR Administrator | Omar Flores |
Facilities Manager | Christine Bryan |
THQ: Global Publishing |
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EVP, Publishing | Ian Curran |
VP, THQ Partners | Tim Walsh |
Director, Global Brand Management | Mitch Powers |
Head of Global Communications | Huw Beynon |
THQ: Business & Legal Affairs |
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EVP, Business & Legal Affairs & Crp Sec. | Ed Kaufman |
VP, Business & Legal Affairs | David Anderson |
Director, Business & Legal Affairs | Deborah Fingerman |
Senior Counsel, Business & Legal Affairs | Adam Landenberger |
Sr. Manager, Contracts and Corporate Paralegal | Renee Vigo |
Legal Specialists | Claudia Diaz, Jennifer Krakauer |
THQ: Special Thanks |
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Special Thanks | Cori Ford, Drew J. Como, Galen Paolini |
Alientrap: Classic Nexuiz |
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Project Founder | Lee Vermeulen |
Co-Designers | Lee Vermeulen, Forest Hale (LordHavoc) |
Lead Programmer | Forest Hale (LordHavoc) |
Programmers | Rudolf Polzer (div0), Kristian Johansson (morfar), Maik Merten (SavageX), Andreas Kirsch (Black), Samual Lenks, Ramus Eskola (FruitieX), Saulo Gil (mand1nga), Stephan Stahl (esteel), Wolfgang Bumiller (blub\0), Merlijn Hofstra, KadaverJack |
Maintainers | Rudolf Polzer (div0), Kristian Johansson (morfar), Maik Merten (SavageX) |
Artists | Kurt Dereli, Yves Allaire (EviLair), Peter Pielak (Morphed), Ramus Eskola (FruitieX), Jakob Markstrom (tZork), Innovati |
Level Designers | Paul Evers (Strahlemann), Fabien Tschirhart (H. Reaper), William Libert, Garth Hendy (Zombie) |
Lead Animator | Rick Kelley (Rat) |
Grohn Programmer | Jakob Markstrom (tZork) |
Web Developer | Tyler Mulligan (-z-) |
Interaction Designer | Tyler Mulligan (-z-) |
Bot Programmers | MauveBib, Marko Permanto (Urre) |
Sound FX | Dan Hale (Wazat), Michael Quinn (Tenshihan), Gottfried Hofmann (Toddd) |
Player Voices | Michael Quinn (Tenshihan) |
Crytek Frankfurt Engine Licensing |
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CryENGINE Development Manager | Mathieu Pinard |
Senior Support Engineers | Sean Tracy, Benjamin Peters |
Web Operations Manager | Murat Erdibil |
Team Coordinator | Kathrin Siegmund |
Senior R&D Graphics Engineer | J. Scott Peter |
Programmers | Francesco Roccucci, Paul Reindell, Sascha Hoba |
Network Programmer | Jewoo Hwang |
AI Programmer | Evgeny Adamenkov |
Technical Designers | Scott Fitzgerald, Ade Esan, Sebastian Spatzek |
3D Artists | Andrew Stifter, Jun Shimoda |
Animator | Kirthy Iyer |
Junior 3D Artist | Berker Siino |
Intern Level Designer | Clemens Hofmann |
Other people at Crytek who also helped |
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Animation Programmer | Michelle Kristin Martin |
Programmer | Pau Novau Lebrato |
R&D Graphics Engineer | Nicolas Schulz |
R&D Senior Physics Engineer | Anton Knyazyev |
Audio Lead | Florian Fuesslin |
Senior Level Designer | Aleksander Budzyński |
Lighting Artist | Pierre-Yves Donzallaz |
Special Thanks to Machinima for their support |
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Special Thanks to Machinima for their support | Juan Aguirre, Keana Alam, Mahmood Ali, Khail Anonymous, Elissa Ayadi, Jeremy Azevedo, Jim Barcelona, Nick Barrionuevo, Peter Bartle, Ian Beckman, Kris Boruff, Micah Brooke, Ron Campbell, Mike Carr, Elizabeth Carr-Ernst, Rishi Chadha, Chris Chen, Jennifer Cheng, Jason Choi, Michael Coburn, Andrew Conway, Misha Conway, Nathalie Curtis, Murray Daniel, Matt Dannevik, Allen DeBevoise, Philip DeBevoise, Aaron DeBevoise, Darren Devitt, Jennifer Dickey, Do Duong, James Egger, Jennifer Espino, Justin Fassino, Karina Fedasz, Francesca Forgach, Anthony Garcia, John-Austin Gilchrist, Arturo Gonzalez, Tyler Graim, Bruce Green, Adrian Guererro, Robert Harol, Ricky Hayberg, Abhaya Hess, Simon Hom, Sky Hsiao, Brett Hundley, Shaun Hutchinson, Beau Hynes, Albert Iskander, Philip Jasicki, Art Johnson, Darlene Jones, Kristen Jones, Robert Jones, Kat Jones, Bryan Jones, Nathan Jordan, Lindsey Jurist-Rosner, Matt Kersting, Alexis King, Kimberly Knoller, Adam Kovic, Steven Lai, Charles Lam, Adam Landau, Edward Laratta, Brian Larsen, James Le, Mark Levy, Christopher Lockey, Ed Lopez, Lester Lyles, Scott MacDonald, Jose Martinez, Aaron Mattison, Jonathan McDavitt, Charlie McElfresh, Sonny Mendoza, Ricardo Mendoza, Adam Montoya, Jeff Moon, Christine Moore, Tim Mulligan, Ryan Musselman, Jack Nelson, Manlo Ngai, Rogers Nichole, Shaun Novak, Cassandra Nuttall, Michael Paglione, Vic Parekh, Matt Peake, Ivan Povalyukin, Michael Proctor-Smith, Richelle Ragsdell, Fred Reckling, Davin Rile, Ken Rivera, Scott Robison, Juan Rodriguez, Anthony Rogers, Matt Roop-Kharasch, Joel Rubin, Vishal Sagar, Cameron Saless, Jay Sampson, Raphael Sanchez, Frankie Sanchez, Scott Santos, Michael Saperstein, David Schilling, Brendon Schulze, Kayvon Shahid-Saless, Andy Shapiro, Sanjay Sharma, William Shibley, Anne Skorski, Rob Smith, Lawrence Sonntag, Jeffrey Spierer, Luke Stepleton, George Stevens, Lon Strickland, Calista Sullivan, Sarah Suvan, Rob Talbert, Brandon Thompson, Hung Tran, Amy Venier, Chandrelle Walker, Lindsey Washburn, Nick Werner, David Wheeler, Matt Whiteside, Ryan Wyatt, John Yniguez |
Crytek UK |
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Senior Tools Programmer | Johnmichael Quinlan |
Lead Programmer | Richard Semmens |
Network Lead | Lee Hammerton-Walsh |
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Collaborations
MobyPro Early Access
People credited on this game were also credited on:
- Darksiders II, a group of 40 people
- Darksiders II, a group of 40 people
- Darksiders II: Deathinitive Edition, a group of 40 people
- Saints Row: The Third, a group of 37 people
- Homefront, a group of 37 people
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Other Games
MobyPro Early Access
In addition to this game, these people were also credited on other games:
- Michael Motoda on 303 other games
- T. Ryan Arnold on 223 other games
- Philippe Juton on 156 other games
- Justin Drolet on 144 other games
- Omar Flores on 126 other games
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Credits contributed by Sciere.