Eador: Genesis

aka: Eador. Sotvoreniye
Moby ID: 58638

Description official description

Eador: Genesis is a medieval fantasy turn-based strategy/role-playing game inspired by Master of Magic, Civilization, Warlords, Heroes of Might and Magic and Disciples. The game deliberately retains an "old school" look with 2D graphics.

Eador's story takes place in a fantasy world that had been broken into "shards" by powerful magic. Each shard is a large island that drifts in the Great Nothing, and is populated by diverse creatures. Taking the role of a Master, the player must use diplomacy, military strength, cunning and magic to unite the lands under sovereign rule. The primary driving force in this quest are Heroes, which may belong to one of the four classes: Warrior, Scout, Wizard and Commander. Each hero class has unique parameters and style of play, and the ways of developing a hero are even more diversified by the ability to specialize in professions (for example, allow a Warrior to train in magic use) and acquire unique high-level abilities.

World maps are randomly generated and are comprised of provinces. While the player does not directly control a Hero's movement within a province, Heroes can be ordered to explore territory, and if a special location is encountered, enter it to get a quest, buy items or battle with hostile monsters. The more explored territory a province has, the more income the player will get from it, and the population will also be more content. Special locations and combat encounters can usually be left for the player to enter at any time, so that battles with more powerful monsters may be postponed until a hero and his troops have levelled up accordingly.

Each Master's home province houses a castle which can be developed much like in many other turn-based strategy games. There are no class-specific castle types, but instead a branching non-linear path of development, which is additionally affected by the player's global choices (for example, the alliances the player may have made with indigenous races). Similarly, players have free hand in developing their alignment, depending upon global decisions and affiliations with differently aligned characters. For example, the player can oppress their population and hire evil-aligned creatures such as orcs into their army, or develop a Wizard class hero into a necromancer.

Combat visuals are very similar to the Heroes of Might and Magic series but there are profound differences. There are no stacks, and individual units gain experience just as well as heroes. Sometimes a unit may be awarded with a medal for excellent performance, which grants additional bonuses to its stats but also raises the salary paid to this unit. Combat behaviour is affected by many parameters, including endurance, morale, terrain affinity and unit-specific abilities. Additionally, all hero classes are able to cast spells, however, Wizards are of course more powerful in this area that other classes.

Spellings

  • Эадор. Сотворение - Russian spelling

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Credits (Windows version)

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Composer (Композитор)
Sound Effects (Звуковое сопровождение)
Artists (Художники)
Inteface Design (Дизайн интерфейса)
Additional Graphics (Дополнительная графика)
Web Programming (Веб-программирование)
Web Design (Веб-дизайн)
[ full credits ]

Reviews

Critics

Average score: 80% (based on 3 ratings)

Players

Average score: 3.8 out of 5 (based on 8 ratings with 1 reviews)

Beating even such legends like Heroes of Might & Magic or Disciples!

The Good
Plenty of.. Almost everything. Plenty of choices you're making during the game. Not only it's more than you can see in many "pure" cRPG games, but it's also affecting on many things - possible alliances, next random evidences etc. Not to mention, that even the tone of your response has some affection on the game's world! There is also plenty of units (you can't have them all, so you must develop your own tactic). And what is one of the strongest points of Eador - every province is a box full of surprises and there is always lot to do. The same wandering and exploring the provinces could be the separate game, and yet you've got here relations & war with other "Masters" and local rulers, just like in classic turn-based strategies. It's also really surprising, that rather modest graphic of Eador: Genesis is both functional and (quite) aesthetic.

The Bad
While graphic didn't bother me, I miss some animations (even the small amount would be better than (almost) complete lack of it). It's rather not the title for the beginners, since even on the lowest difficulty level it can be really challenging (the more experienced players can play in it without hesitation, however in my opinion game should be accessible both for rookies and for veterans). The lack of save game in every moment is really disturbing, this game should be the pole to experiment, and without "classic" saving, your possibilities to experiment are limited. Not completely, but still.

The Bottom Line
Really deep, intriguing and interesting mix of cRPG and turn-based strategy, set in fantasy world. It takes some elements from totally different strategies, such like Master of Magic or Heroes of Might & Magic and adding a lot of its own contribution. In effect, it's really unique title (even with all these Age of Wonders, Heroes of Might & Magic or Disciples series!), which developed its own, original style. It's the absolute "must have" for everyone, who like turn-based strategies (or at least no dislikes them). And if you're one of these people, modest graphic and lack of animations (or rather symbolic amount of animations) are not bothering you, it's definitely game for you. However, if modest graphic or lack of "normal" save game are discouraging you, try the renewed version of Eador, "Masters of the Broken World". Either way, try this or MotbW, because experience with Eador is unique and wonderful!

Windows · by M R (11) · 2015

Discussion

Subject By Date
English version available at GOG.com MrFlibble (18234) Dec 22, 2012

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  • MobyGames ID: 58638
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Contributors to this Entry

Game added by MrFlibble.

Additional contributors: Klaster_1, Cavalary.

Game added December 6, 2012. Last modified January 27, 2024.