Snatcher
aka:
Snatcher: CD ROMantic
Moby ID: 7524
[ MSX add ] [ PC-88 ] [ PlayStation ] [ SEGA CD ] [ SEGA Saturn ] [ TurboGrafx CD ]
PC-88 credits (1988)
65 people (46 professional roles, 19 thanks) with 482 credits.
Credits |
|
---|---|
Scenario | Hideo Kojima (H. Kojima) |
Mechanical Design | Yoshihiko Ota (Y. Ohta) |
Character Design | Tomiharu Kinoshita (T. Kinoshita) |
Character Assistant | Y. Minami |
Main Program | Toshiya Adachi (T. Adachi) |
Sub Program | Hiroyuki Fukui (H. Fukui), M. Ozawa, Kōji Toyohara (K. Toyohara), Y. Nakanishi |
Sound Effect | Iku Mizutani (I. Mizutani) |
Music Composition | Masahiro Ikariko (M. Ikariko) |
Supervisor | Naoki Matsui (N. Matsui) |
"Character Unit" |
|
Chief Editor | Naoki Matsui (N. Matsui), Hideo Kojima (H. Kojima) |
- Design - |
|
Character Design | Tomiharu Kinoshita (T. Kinoshita) |
Character Establishment | Hideo Kojima (H. Kojima), Tomiharu Kinoshita (T. Kinoshita) |
Back Ground Establishment | Hideo Kojima (H. Kojima), Tomiharu Kinoshita (T. Kinoshita) |
Background Design | Tomiharu Kinoshita (T. Kinoshita) |
Mechanical Establishment | Yoshihiko Ota (Y. Ohta), Hideo Kojima (H. Kojima) |
Mechanical Design | Yoshihiko Ota (Y. Ohta) |
- Continuity - |
|
Planning Continuity | Hideo Kojima (H. Kojima) |
Picture Continuity | Tomiharu Kinoshita (T. Kinoshita) |
Original Picture | Tomiharu Kinoshita (T. Kinoshita) |
Layout | Hideo Kojima (H. Kojima), Tomiharu Kinoshita (T. Kinoshita) |
Animation | Yoshihiko Ota (Y. Ohta), Naoki Matsui (N. Matsui), Tomiharu Kinoshita (T. Kinoshita) |
- Digitized Support - |
|
Original Picture Input | Y. Minami, Naoki Matsui (N. Matsui), Yoshihiko Ota (Y. Ohta), Tomiharu Kinoshita (T. Kinoshita), M. Ozawa |
Scene Keeper | Shuko Iwamoto (S. Iwamoto) |
Basic Drawing | Y. Minami, Naoki Matsui (N. Matsui), Yoshihiko Ota (Y. Ohta), Tomiharu Kinoshita (T. Kinoshita), Hiroyuki Fukui (H. Fukui [for MSX]), Kōji Toyohara (K. Toyohara) |
Label Management | Shuko Iwamoto (S. Iwamoto) |
- Character Tool Programing - |
|
X4 | Satoshi Yoshikawa (S. Yoshikawa [Project 5]) |
X5 / X6 | Hiroyuki Fukui (H. Fukui) |
CX_1 | PROJECT 1 team |
- Digitized Effect - |
|
Background Design | Yoshihiko Ota (Y. Ohta), Naoki Matsui (N. Matsui), Tomiharu Kinoshita (T. Kinoshita) |
Character Design | Tomiharu Kinoshita (T. Kinoshita), Naoki Matsui (N. Matsui), Yoshihiko Ota (Y. Ohta) |
Animation Design | Yoshihiko Ota (Y. Ohta), Naoki Matsui (N. Matsui), Tomiharu Kinoshita (T. Kinoshita) |
SFX (special effect) Design | Naoki Matsui (N. Matsui), Yoshihiko Ota (Y. Ohta), Tomiharu Kinoshita (T. Kinoshita) |
Assistant for Character Design | Y. Minami, Masashi Sakurai (M. Sakurai), Masanori Shiku (M. Shiku), Tomohiro Nishio (T. Nishio), Chisa Matsuda (C. Matsuda), Kazutomo Terada (K. Terada) |
Colour Co-ordination Designer | Naoki Matsui (N. Matsui), Yoshihiko Ota (Y. Ohta), Tomiharu Kinoshita (T. Kinoshita) |
Colour Chart Designer | Shuko Iwamoto (S. Iwamoto) |
Special Thanks | Kuniaki Kinoshita (Coonie) |
- Logo - |
|
Title Design | Naoki Satō (N. Satou) |
Title Concept | Naoki Matsui (N. Matsui), Hideo Kojima (H. Kojima) |
Title Digitaizing | Yoshihiko Ota (Y. Ohta) |
Team-Logo Design / Concept | Naoki Matsui (N. Matsui), Masashi Sakurai (M. Sakurai) |
Junker mark Design | Yoshihiko Ota (Y. Ohta) |
Junker mark Concept | Hideo Kojima (H. Kojima) |
Konami Logo | Naoki Matsui (N. Matsui), Masashi Sakurai (M. Sakurai) |
Telop Logo | Naoki Matsui (N. Matsui), Masashi Sakurai (M. Sakurai) |
- Snatcher News Paper - |
|
Concept | Hideo Kojima (H. Kojima) |
Snatcher Model-Making | Yoshihiko Ota (Y. Ohta) |
Pix | Naoki Matsui (N. Matsui), Hideo Kojima (H. Kojima) |
Digitizing | Naoki Matsui (N. Matsui), Hideo Kojima (H. Kojima), Yoshihiko Ota (Y. Ohta) |
- MSX Conversion - |
|
Cheief Editor For MSX Character | Naoki Matsui (N. Matsui) |
Conversion Sheet | Naoki Matsui (N. Matsui) |
Colour Separation | Naoki Matsui (N. Matsui) |
Transfer & Post-Handling | Naoki Matsui (N. Matsui), Y. Minami |
Special Use of | image scanner |
"Command Unit" |
|
Chief Editor for Game Scenario | Hideo Kojima (H. Kojima) |
Game Design | Hideo Kojima (H. Kojima) |
Scenario | Hideo Kojima (H. Kojima) |
Adventure-Flow Design | Hideo Kojima (H. Kojima) |
Conversation-Data input | Hideo Kojima (H. Kojima), Shuko Iwamoto (S. Iwamoto), Naoki Matsui (N. Matsui), Yoshihiko Ota (Y. Ohta), Tomiharu Kinoshita (T. Kinoshita), Kōji Toyohara (K. Toyohara), Y. Nakanishi |
Adventure Languate (AVG1) Design | Toshiya Adachi (T. Adachi) |
Story Command | Hideo Kojima (H. Kojima) |
Command Input | Hideo Kojima (H. Kojima) |
Character/Animation/Sound Call | Hideo Kojima (H. Kojima), Kōji Toyohara (K. Toyohara) |
- Trsnsfer - |
|
Transfer-Program | Toshiya Adachi (T. Adachi) |
Renumber-Program | Y. Nakanishi, Toshiya Adachi (T. Adachi) |
Renumbering | Y. Nakanishi, Kōji Toyohara (K. Toyohara) |
Command-Transfer | Y. Nakanishi, Hideo Kojima (H. Kojima), Naoki Matsui (N. Matsui), Yoshihiko Ota (Y. Ohta), Kōji Toyohara (K. Toyohara), Y. Minami |
Computer Code Transfer | Toshiya Adachi (T. Adachi) |
Post-Handling | Y. Nakanishi, Hideo Kojima (H. Kojima), Naoki Matsui (N. Matsui), Yoshihiko Ota (Y. Ohta), Tomiharu Kinoshita (T. Kinoshita), Kōji Toyohara (K. Toyohara), Y. Minami |
Disc-Writer Production | Toshiya Adachi (T. Adachi) |
- Debug - |
|
Story Check | Hideo Kojima (H. Kojima) |
Debug Program (DEBUGER) Design | Toshiya Adachi (T. Adachi) |
Debug | Hideo Kojima (H. Kojima), Naoki Matsui (N. Matsui), Yoshihiko Ota (Y. Ohta), Kōji Toyohara (K. Toyohara), Tomiharu Kinoshita (T. Kinoshita), Y. Minami |
- Flag - |
|
Flag Management | Hideo Kojima (H. Kojima), Kōji Toyohara (K. Toyohara), Yoshihiko Ota (Y. Ohta), Naoki Matsui (N. Matsui), Y. Nakanishi |
Flag Manege-Table | Hideo Kojima (H. Kojima) |
- MSX Version - |
|
Command Conversion | Y. Nakanishi, Hiroyuki Fukui (H. Fukui) |
Post-Handling | Y. Nakanishi |
Disc-Writer Production | Hiroyuki Fukui (H. Fukui) |
Disc-Writing | Hiroyuki Fukui (H. Fukui) |
- Special Thanks - | WAVY-77, PC_98, Ichitarou, RS_232C, Ikuko Minowa (I. Minowa) |
"Programing Unit" |
|
Chief Editor for Programing | Toshiya Adachi (T. Adachi) |
- Display System - |
|
Display System Design | Toshiya Adachi (T. Adachi) |
Display Module Design | Kōji Toyohara (K. Toyohara), Toshiya Adachi (T. Adachi) |
Display Module Programing | Kōji Toyohara (K. Toyohara) |
Display Control System Design | Toshiya Adachi (T. Adachi) |
Display Control System Programing | M. Ozawa, Toshiya Adachi (T. Adachi) |
Display Buffer Control System Design | Toshiya Adachi (T. Adachi) |
Display Buffer Control System Programing | Kōji Toyohara (Y. Toyohara), M. Ozawa, Toshiya Adachi (T. Adachi) |
Character Loading Module Design | Toshiya Adachi (T. Adachi), M. Ozawa |
Character Loading Module Programing | M. Ozawa, Toshiya Adachi (T. Adachi) |
Compressing Module | Toshiya Adachi (T. Adachi) |
- Animation - |
|
Animation Control | M. Ozawa, Toshiya Adachi (T. Adachi) |
- SFX - |
|
Framing Module | M. Ozawa |
Pallet Change Module | M. Ozawa |
Scroll Module | M. Ozawa |
Searchlight Module | M. Ozawa |
Animation Operator | M. Ozawa |
- Command - |
|
Command Interpreter | Toshiya Adachi (T. Adachi) |
Command Control System | Toshiya Adachi (T. Adachi) |
Timing Control Module | Toshiya Adachi (T. Adachi) |
- System - |
|
System Design | Toshiya Adachi (T. Adachi) |
Interrupt Control | Toshiya Adachi (T. Adachi) |
Multi-Task Control | Toshiya Adachi (T. Adachi) |
Disc Operating System | Toshiya Adachi (T. Adachi) |
- Real Time System - |
|
Shot Control Module | M. Ozawa |
Hit Direction Module | Hiroyuki Fukui (H. Fukui) |
Real Time Control | Toshiya Adachi (T. Adachi) |
JUNKER'S EYE Programing | Hiroyuki Fukui (H. Fukui) |
JUNKER'S EYE Command-side | Naoki Matsui (N. Matsui) |
- MSX Version - |
|
Chief Editor for Programing | Hiroyuki Fukui (H. Fukui) |
Display Module Convert | Hiroyuki Fukui (H. Fukui), Kōji Toyohara (K. Toyohara) |
Display Module Programing | Hiroyuki Fukui (H. Fukui), Kōji Toyohara (K. Toyohara) |
Display Control System Convert | Toshiya Adachi (T. Adachi), Hiroyuki Fukui (H. Fukui) |
Display Control System Programing | M. Ozawa, Hiroyuki Fukui (H. Fukui) |
Display Buffer Control System Convert | Hiroyuki Fukui (H. Fukui) |
Display Buffer Control System Programing | Hiroyuki Fukui (H. Fukui), Kōji Toyohara (Y. Toyohara), M. Ozawa, Toshiya Adachi (T. Adachi) |
Character Loading Module Convert | M. Ozawa, Hiroyuki Fukui (H. Fukui) |
Character Loading Module Programing | M. Ozawa, Toshiya Adachi (T. Adachi), Hiroyuki Fukui (H. Fukui) |
Compressing Module | Hiroyuki Fukui (H. Fukui) |
- Animation - |
|
Animation Control Design | Hiroyuki Fukui (H. Fukui), M. Ozawa, Toshiya Adachi (T. Adachi) |
Animation Control Programnig | Hiroyuki Fukui (H. Fukui), M. Ozawa, Toshiya Adachi (T. Adachi) |
- SFX - |
|
Framing Module | M. Ozawa |
Sound Module | M. Ozawa |
Noise Module | Hiroyuki Fukui (H. Fukui), M. Ozawa |
Pallet Change Module | M. Ozawa, Hiroyuki Fukui (H. Fukui) |
Scroll Module | Hiroyuki Fukui (H. Fukui), M. Ozawa |
Searchlight Module | Hiroyuki Fukui (H. Fukui), M. Ozawa |
Animation Operator | Hiroyuki Fukui (H. Fukui), M. Ozawa |
- Command - |
|
Command Interpreter | Hiroyuki Fukui (H. Fukui), Toshiya Adachi (T. Adachi) |
Command Control System | Toshiya Adachi (T. Adachi), Hiroyuki Fukui (H. Fukui) |
Character Display Module | Hiroyuki Fukui (H. Fukui), Toshiya Adachi (T. Adachi) |
Timing Control Module | Hiroyuki Fukui (H. Fukui), Toshiya Adachi (T. Adachi) |
- System - |
|
System Design | Hiroyuki Fukui (H. Fukui), Toshiya Adachi (T. Adachi) |
Interrupt Control | Hiroyuki Fukui (H. Fukui) |
Disc Operating System | Hiroyuki Fukui (H. Fukui) |
- Real Time System - |
|
Shot Control Module | M. Ozawa, Hiroyuki Fukui (H. Fukui) |
Hit Derection Module | Hiroyuki Fukui (H. Fukui) |
Real Time Control | Hiroyuki Fukui (H. Fukui) |
Special Thanks | YHP |
"Sound Unit" |
|
Chief Editor | Iku Mizutani (I. Mizutani) |
Sound Planning | Iku Mizutani (I. Mizutani), Masahiro Ikariko (M. Ikariko), Noriko Gushiken (N. Gushiken) |
Musical Composition | Masahiro Ikariko (M. Ikariko), Seiichi Fukami (S. Fukami), S. Masuda, M. Shirakawa (M. Sirakawa) |
Musical Arrangement | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
Sound Effect | Iku Mizutani (I. Mizutani) |
Sound System Planning | Iku Mizutani (I. Mizutani), Noriko Gushiken (N. Gushiken), Masahiro Ikariko (M. Ikariko) |
- Digitize & Digitize Support - (For PC Version) |
|
OPN Editor | Iku Mizutani (I. Mizutani) |
OPN voice | Iku Mizutani (I. Mizutani), Masahiro Ikariko (M. Ikariko), Seiichi Fukami (S. Fukami) |
Program Effect | Iku Mizutani (I. Mizutani), Toshiya Adachi (T. Adachi) |
System Effect | Iku Mizutani (I. Mizutani) |
Transfer Programing | Iku Mizutani (I. Mizutani) |
Renumbering | Iku Mizutani (I. Mizutani) |
Sound-Label Production | Iku Mizutani (I. Mizutani), Masahiro Ikariko (M. Ikariko) |
Sound-Label Management | Iku Mizutani (I. Mizutani) |
Sound Specifications | Masahiro Ikariko (M. Ikariko), Iku Mizutani (I. Mizutani) |
Voice Editor | Shinji Tasaka (S. Tasaka), Hideaki Shikama (H. Shikama), Iku Mizutani (I. Mizutani) |
- Digitize & Digitize Support - (For MSX Version) |
|
SCC Ver1.1 Editor | Noriko Gushiken (T. Gushiken) |
SCC Wave | Yoshinori Sasaki (Y. Sasaki), Masahiro Ikariko (M. Ikariko), Noriko Gushiken (N. Gushiken), Iku Mizutani (I. Mizutani), Kazuhiko Uehara (K. Uehara) |
Program Effect | Noriko Gushiken (N. Gushiken), Kazuhiko Uehara (K. Uehara), Masahiro Ikariko (M. Ikariko), Kouji Murata (K. Murata) |
System Effect | Noriko Gushiken (N. Gushiken), Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
Renumbering | Noriko Gushiken (N. Gushiken) |
Sound-Label Production | Noriko Gushiken (N. Gushiken) |
Sound-Label Management | Masahiro Ikariko (M. Ikariko), Iku Mizutani (I. Mizutani) |
Sound Specifications | Masahiro Ikariko (M. Ikariko), Noriko Gushiken (N. Gushiken) |
- MSX Version - |
|
Chief Editor | Noriko Gushiken (N. Gushiken) |
BGM Conversion Data Production | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
BGM Conversion Data Arrangenent | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
Sound Effect Conversion Data Production | Iku Mizutani (I. Mizutani), Kazuhiko Uehara (K. Uehara), Kinuyo Yamashita (K. Yamashita), Shinji Tasaka (S. Tasaka) |
Sound Effect Conversion Data Arrangement | Iku Mizutani (I. Mizutani), Kazuhiko Uehara (K. Uehara) |
Transfer | Noriko Gushiken (N. Gushiken) |
Post-Handling | Noriko Gushiken (N. Gushiken) |
System debug | Noriko Gushiken (N. Gushiken) |
Sound Valuation Team | Yoshinori Sasaki (Y. Sasaki), Iku Mizutani (I. Mizutani), Noriko Gushiken (N. Gushiken), Kazuhiko Uehara (K. Uehara), Kinuyo Yamashita (K. Yamashita), Masahiro Ikariko (M. Ikariko), Yasuhiko Manno (Y. Manno), Motoaki Furukawa (M. Furukawa), Seiichi Fukami (S. Fukami), Shinya Sakamoto (S. Sakamoto), Tomoko Nishikawa (T. Nishikawa), Naoki Matsui (N. Matsui), Hideo Kojima (H. Kojima) |
Special Thanks | YHP / PC_88, MSC / RS_232C, Yuko Kurahashi (Y. Kurahashi), Tsuyoshi Sekito (T. Sekito), Shinya Sakamoto (S. Sakamoto), Tomoko Nishikawa (T. Nishikawa [YAN san]) |
"Package Unit" |
|
Chief Editor | Naoki Matsui (N. Matsui), Hideo Kojima (H. Kojima) |
Package Concept | Naoki Matsui (N. Matsui), Hideo Kojima (H. Kojima) |
Package Design | Naoki Satō (N. Satou) |
- Illustration - |
|
Illustration Concept | Naoki Matsui (N. Matsui), Hideo Kojima (H. Kojima) |
Illustration | Yuji Kaida (Mr. Kaida [free]) |
- Package Front (Snatcher) - |
|
Design / Concept | Yoshihiko Ota (Y. Ohta) |
Model Production | Yoshihiko Ota (Y. Ohta) |
Support | Ohta FE Industry, Tetsuhiko Ohta |
Pix | Naoki Satō (N. Satou) |
- Reverse Side of Package - |
|
Concept | Naoki Matsui (N. Matsui), Hideo Kojima (H. Kojima) |
Filming The Screen Shot | Naoki Satō (N. Satou) |
Design / Layout | Naoki Satō (N. Satou) |
- Package Design - |
|
Concept | Naoki Satō (N. Satou) |
- Packaging & Seal - |
|
Design / Concept | Naoki Satō (N. Satou) |
"Manual Unit" |
|
Chief Editor | Hideo Kojima (H. Kojima) |
Written by | Hideo Kojima (H. Kojima) |
Illustration | Tomiharu Kinoshita (T. Kinoshita), Yoshihiko Ota (Y. Ohta) |
Comic (Snatcher) | Tomiharu Kinoshita (T. Kinoshita) |
Screen Shot | Naoki Satō (N. Satou) |
Manual Concept | Naoki Matsui (N. Matsui), Hideo Kojima (H. Kojima) |
Manual Design | Naoki Satō (N. Satou) |
"BGM of Snatcher" - "TEAM LOGO" (Slave to METAL) |
|
Composition | M. Shirakawa (M. Sirakawa) |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"PROLOGUE DEMO" (Bio Hazard_Snatcher) |
|
Composition | Masahiro Ikariko (M. Ikariko) |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"THEME OF OPENING" (Twilight of Neo Kobe City) |
|
Composition | Seiichi Fukami (S. Fukami) |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"TITLE TELOP" (Evil Ripple) |
|
Composition | Masahiro Ikariko (M. Ikariko) |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"SNATCHER TITLE" (Squeak!!) |
|
Composition | Iku Mizutani (I. Mizutani), Masahiro Ikariko (M. Ikariko) |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"THEME OF METAL GEAR" (Theme of TARA) |
|
Composition | Masanori Adachi (M. Adachi) |
Conversion | Iku Mizutani (I. Mizutani), Kazuhiko Uehara (K. Uehara) |
remix from | ''METAL GEAR'' RC_750 1987 |
"PURSUER PART1" (Creeping Silence) |
|
Composition | Masahiro Ikariko (M. Ikariko) |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"PURSUER PART2" (Criminal Omen) |
|
Composition | S. Masuda |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"PURSUER PART3" (Pleasure of Tension) |
|
Composition | Masahiro Ikariko (M. Ikariko) |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"PURSUER PART4" (Endless Pursue) |
|
Composition | Masahiro Ikariko (M. Ikariko) |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"PURSUER PART5" (Follow up The Scent) |
|
Composition | S. Masuda |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"KATRINE PART1" (Innocent Girl) |
|
Composition | Masahiro Ikariko (M. Ikariko) |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"KATRINE PART2" (Theme of katrine) |
|
Composition | Masahiro Ikariko (M. Ikariko) |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"WRONG ANSWER" (Axia) |
|
Composition | S. Masuda |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"BATHROOM" (Virulent Smile) |
|
Composition | Masahiro Ikariko (M. Ikariko) |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"JOY DIVISION" (Decadance Beat) |
|
Composition | Masahiro Ikariko (M. Ikariko) |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"JAIME" (Theme of JAIME) |
|
Composition | M. Shirakawa |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"JINGLE BELL" (Jingle bell 2042) |
|
Composition | Pear Point |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara), M. Shirakawa |
"OUTER HEAVEN1" (The Entrance to Hell) |
|
Composition | Seiichi Fukami (S. Fukami) |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"OUTER HEAVEN2" (Theme of IZABEL) |
|
Composition | M. Shirakawa |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"TITLE PART1" (Theme of JUNKER) |
|
Composition | M. Shirakawa |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"TITLE PART2" (Theme of RANDAM) |
|
Composition | M. Shirakawa |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"TITLE PART3" (Faded Memories) |
|
Composition | M. Shirakawa |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"TITLE PART5" (Peace of Mind) |
|
Composition | M. Shirakawa |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"BLOW UP TRICYCLE" |
|
Composition | Masahiro Ikariko (M. Ikariko) |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"MORTUARY PART1" (Morg) |
|
Composition | Masahiro Ikariko (M. Ikariko) |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"RESTORATION" |
|
Composition | Masahiro Ikariko (M. Ikariko) |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"GOODBYE RANDAM" (Eternal Promise) |
|
Composition | Seiichi Fukami (S. Fukami) |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"REQUIEM" (For Harry) |
|
Composition | Seiichi Fukami (S. Fukami) |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"SEARCH LIGHT" (Spreading Diehard) |
|
Composition | Masahiro Ikariko (M. Ikariko) |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"TRANSFORM RISA" (Virtual Image) |
|
Composition | S. Masuda |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"ACTION" (Danger Dance...and Justice for all) |
|
Composition | M. Shirakawa |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"EPIROGUE" (Beyond Sorrows) |
|
Composition | M. Shirakawa |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"CREDITS" |
|
Composition | Masahiro Ikariko (M. Ikariko) |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"GAME OVER" (Lament for The Death) |
|
Composition | Masahiro Ikariko (M. Ikariko) |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"ENDING 1" (Master of Puppets Among The Disease) |
|
Composition | Mutsuhiko Izumi (M. Izumi) |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
"THEME OF ENDING" (We Have to Struggle for Our Future Against Our Doubt) |
|
Composition | Mutsuhiko Izumi (M. Izumi) |
Conversion | Masahiro Ikariko (M. Ikariko), Kazuhiko Uehara (K. Uehara) |
Credits |
|
Naming | Naoki Matsui (N. Matsui), Hideo Kojima (H. Kojima) |
all songs published by "THE SNATCHER" excpt "METAL GEAR", "JINGLE BELL" | studio ''SOUND LABO'' 1988 |
- special thanks - | ASCII, NEC, Panasonic, Sanyo, Seiden, Sony |
C 1988 | Konami |
Presented by | Team ''METAL SLAVE'' |
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Collaborations
MobyPro Early Access
People credited on this game were also credited on:
- SD Snatcher, a group of 16 people
- Metal Gear 2: Solid Snake, a group of 11 people
- Space Manbow, a group of 7 people
- King's Valley II, a group of 7 people
- Quarth, a group of 7 people
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Other Games
MobyPro Early Access
In addition to this game, these people were also credited on other games:
- Hideo Kojima on 97 other games
- Kazuhiko Uehara on 80 other games
- Kuniaki Kinoshita on 76 other games
- Iku Mizutani on 69 other games
- Yoshihiko Ota on 53 other games
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Credits contributed by j.raido 【雷堂嬢太朗】.