🕹️ New release: Lunar Lander Beyond

S.T.U.N. Runner

aka: STUN RUNNER
Moby ID: 7561

[ All ] [ Amiga ] [ Amstrad CPC ] [ Arcade ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ Lynx ] [ ZX Spectrum ]

Amiga screenshots

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Title screen
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Credits
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Difficulty selection
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Level description
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The race begins
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Maintain full speed by "leaning" into curves
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Touch stars to get a bonus at the end of the race
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Destroy various obstacles with the laser
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Finish
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Score calculation

Amstrad CPC screenshots

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Title screen
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Intro sequence
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Game menu
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Go!
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Curves
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Level 2

Arcade screenshots

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Title screen
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Go to vehicle
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Go through gate
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Track's map
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Enter to tunnel
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Now, you can shoot
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Boost
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Shooting is futile

Atari ST screenshots

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Title screen
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Credits
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Level selection screen
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Collecting stars
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With high enough speed I can travel on the walls
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Level complete
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A little more difficult level
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Firing at an opponent
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Game over
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I got a high score

Commodore 64 screenshots

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Title screen
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The game's story
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Select level
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First track
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In a tunnel on track 1
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Finish line of track 1
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Firing your lasers
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Enemies in the tunnel
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Firing the shockwave
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After the booster bonus track, I qualified for the "Booster Bunch"

DOS screenshots

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Title screen (VGA)
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An overview of the track (VGA)
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A game in progress (VGA)
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Racing through a tunnel (VGA)
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Closing in on an enemy (VGA)
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Title screen (EGA)
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Nearing the end of a tunnel (EGA)
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Incoming bad guys! (EGA)
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Title screen (CGA)
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Racing... (CGA)
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Racing through a tunnel (CGA)
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Title screen (Hercules Monochrome)
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Select a level (Hercules Monochrome)
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Racing... (Hercules Monochrome)
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Nearing a tunnel (Hercules Monochrome)

Lynx screenshots

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Title screen
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Intro explanation
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Chooce a higher starting point for more risk -- and more reward
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Intro - getting encased into your runner
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Track/level description has much useful info, such as tips on how to play the track and general gameplay hints.
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Hitting a boost pad greatly accelerates you and turns your runner transparent. You can't collide with obstacles at such a high speed.
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More helpful information
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Watch out for crazy mag cycles that slam you from behind
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Some action takes place outside. Note Lynx hardware scaling of Armoured Drone (and everything else, actually)
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Challenge Level: Crazy amounts of boost pads
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Hitting successive boost pads while already boosted increments their point value
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Stars and boost pads (shown here) aren't limited to the ground. Sometimes you have to circle the tube to get them all.
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Sometimes shockwaves are located as bonuses on the tracks
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Some tracks take place in outer space. Trippy...
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Ramps let you catch mass air
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The game is over if you don't get to the finish line within the time limit
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Winners don't use drugs :-)

ZX Spectrum screenshots

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The tape release has the 48K version on one side and the 128K version on the other. The first screen tells the player which version is loading. Gameplay seems to be the same for both.
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Spectrum 128K load screen
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Game plot and credits
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Spectrum 48K load screen
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The credit screen is followed by a short animation of a little man running to his ship. He's then sealed in and launched
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Game control options. There's no option to redefine action keys
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Level 1 is the practice level. If skipped the game goes straight to level 2
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Level 2 Pads boost speed, stars are to be collected
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Start of the game. The concentric rings flash to give the impression of motion & speed
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The blob to the right is something to be shot.
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The thing ahead catches the STUN runner and stops it for a while
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That's a star that should be collected by running it over
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STUN runner goes slower on walls and ceilings
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Dead ahead is a pad, these boost speed from 800 mph to 900 mph
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Same level, same game play, just a change of scene
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Same level, same game play - except there's no more ceiling to drive on - another change of scene
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It's not possible to drive off the road. STUN runner will hug the bend without taking damage but this will reduce speed
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Back inside - but a different colour means its different tunnel
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There are bends - even in tunnels
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Level 3
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Level 4
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Level 5
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Level 6
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Hi-Score table
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