S.T.U.N. Runner

aka: STUN RUNNER
Moby ID: 7561

[ All ] [ Amiga ] [ Amstrad CPC ] [ Arcade ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ Lynx ] [ ZX Spectrum ]

ZX Spectrum screenshots

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The tape release has the 48K version on one side and the 128K version on the other. The first screen tells the player which version is loading. Gameplay seems to be the same for both.
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Spectrum 128K load screen
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Game plot and credits
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Spectrum 48K load screen
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The credit screen is followed by a short animation of a little man running to his ship. He's then sealed in and launched
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Game control options. There's no option to redefine action keys
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Level 1 is the practice level. If skipped the game goes straight to level 2
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Level 2 Pads boost speed, stars are to be collected
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Start of the game. The concentric rings flash to give the impression of motion & speed
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The blob to the right is something to be shot.
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The thing ahead catches the STUN runner and stops it for a while
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That's a star that should be collected by running it over
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STUN runner goes slower on walls and ceilings
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Dead ahead is a pad, these boost speed from 800 mph to 900 mph
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Same level, same game play, just a change of scene
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Same level, same game play - except there's no more ceiling to drive on - another change of scene
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It's not possible to drive off the road. STUN runner will hug the bend without taking damage but this will reduce speed
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Back inside - but a different colour means its different tunnel
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There are bends - even in tunnels
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Level 3
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Level 4
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Level 5
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Level 6
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Hi-Score table
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