Island Peril

Moby ID: 8818

Description official description

As a recently retired crimefighter, Dick Danger is just lounging at home on his birthday when suddenly he receive a phone call from "The Evil Boss" who has just got out of prison. Swearing revenge he has the player's girlfriend Samantha Smith aka "Sweet Cheeks" and taken her to Lorgina Island. Dick Danger must land on the island, armed only with a pistol and shoot his way through the minions of the Evil Boss.

Island Peril is a first person shooter with full motion video sequences. The enemies are all digitized sprites of actors and will taunt you individually if they are able to kill the player. The player is able to walk, jump and slide in a full 3d environment as well as interact with switches and secret passages in walls. The player starts with a pistol but is able to pick up other weapons including a shotgun, machine gun, flamethrower, bazooka and a water rifle. Powerups include armor (represented by a raincoat and a gas mask), an additional backpack ammo and keys to open up doors. Coins can also be picked up and spent at vending machines which will dispense some of these powerups.

Groups +

Screenshots

Credits (DOS version)

25 People · View all

Evil Boss
Voodoo God
Underworld Devil
Body Builder
Dweeb
Dick Danger
Samantha
Kiosk Woman
Creation & Design
Weapons
Post Production Gray Screen Editor
ADR Voiceovers
Video/Sound Editor
Original Music
Programmer
Graphics/Titles
Production Assistant
Director
Director of Photography
1st Assistant Director
Producers
Assistant to the Producers
[ full credits ]

Reviews

Critics

Average score: 37% (based on 2 ratings)

Players

Average score: 1.0 out of 5 (based on 6 ratings with 1 reviews)

One of the worst first-person shooters ever made. Avoid at all costs.

The Good
You're kidding me, right? This game sucks.

The Bad
Just about everything else. To start with, Island Peril controls terribly, and there's no way to change the default control layout. Keyboard controls feel randomly assigned, while mouse control is utterly painful: even with the sensitivity set at maximum, jamming the mouse forward wouldn't even move my character a footstep! Sure, you can tell that your character is moving, but the movement is just so horribly slow that you'll prefer the already awful keyboard controls over the mouse movement. Couple this with the horrible response times from the controls (which sometimes took up to two full seconds to respond), and you have the electronic equivalent of driving drunk. Hey, at least this adds some challenge to a game that's severely hampered by brain-dead AI: enemies will wait up to five seconds before they actually shoot at you! Even then, their shots don't cause that much damage, and there's a more-than-plentiful supply of full-health kits and "200% armor" pickups (which strangely happen to be raincoats -- how realistic!) on each level. To put it simply, the game is way too easy, even with its god-awful control scheme. To make matters even worse, the developers managed to completely suck the fun out of firing a weapon. The weapon models and animations are laughable, the death animations for the enemies are unconvincing, and the weapon sound effects are even worse.

That brings us to the presentation. The game performs abysmally on all accounts, leaving you with a thoroughly unattractive product. The graphics are unbelievably pixelated and detail-challenged, and would have looked bad even in 1991 -- yet, this is in a 1995 game! The audio is simplistic and bland, and the music doesn't fare much better. I've heard flatulence that sounded better than this. The voice acting seems really rushed, and sounds just plain dorky. As for the interface, I've seen console games that are more customizable than this piece of crap! Aside from totally useless mouse sensitivity adjustment (like I mentioned, the mouse is horribly slow even at maximum sensitivity) and equally useless volume adjustment (you guessed it -- the sound effects are horribly quiet even at maximum volume), there are absolutely no options to adjust the game to your liking. (I don't really count adjustable difficulty settings as part of the interface, since it usually isn't in the "options" menu in a game anyways.)

The Bottom Line
Island Peril should never have seen the light of day. It is indeed the worst game ever made as of 1995, and still one of the worst today. Unless you're a masochistic player, Island Peril should be avoided by any means necessary.

If you're new to the genre, go play Doom. If you want a good Wolfenstein 3-D clone, go play Corridor 7. If you want a good Doom clone, go play Heretic. Either way, you'll have a much better time than with the sheer crap-fest that is Island Peril. It's just plain garbage.

DOS · by Spartan_234 (424) · 2006

Trivia

German index

On July 31, 1996, Island Peril was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Desert Peril
Released 1982 on TRS-80
Pearl's Peril
Released 2013 on iPad, 2015 on iPhone, 2016 on Android
Yellow Peril
Released 1994 on Commodore 64
Pirate's Peril
Released 1986 on BBC Micro, 1988 on Electron
Pyramid of Peril
Released 1985 on Macintosh
Mega Peril Snake
Released 1996 on Windows 3.x
Depths of Peril
Released 2007 on Windows, 2008 on Macintosh, 2014 on Linux
Batman: Partners in Peril
Released 1996 on Windows 3.x, Macintosh
Freaky Creatures: Penga's Peril
Released 2009 on Xbox 360

Related Sites +

Identifiers +

  • MobyGames ID: 8818
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Kardboard2na.

Additional contributors: Jeanne, Xoleras, Patrick Bregger.

Game added April 7, 2003. Last modified April 2, 2024.