Live a Live

aka: liveAevil
Moby ID: 9313
SNES Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/24 1:01 PM )
See Also

Description

In Live a Live, the player controls seven main characters and plays through seven different chapters set in seven different time periods: prehistoric age, old China, feudal Japan, American Old West, modern-day environment, near future on the Earth, and a sci-fi space scenario.

These stories appear to have no common points at first; each one has its own protagonists and goals: the prehistoric chapter is dedicated to love and friendship that existed before humans invented language; the Chinese chapter is a tale of an old master who must choose a perfect apprentice; the Japanese (Bakumatsu period) episode stars a ninja that infiltrates a warlord's castle; the Old West scenario is a classic tale of rivalry and revenge; modern-day story is a simple recounting of a fighting tournament; near future chapter deals with urban life and psychic abilities; finally, the space episode is a horror story in which a robot must investigate mysterious deaths of the crew members.

The player can choose to play the scenarios in any order, but must complete them all in order to unlock the eighth scenario, and eventually the final chapter - both of which explain the connections between the separate stories and deliver the grand finale.

The main gameplay system in Live a Live is that of a Japanese-style role-playing game with turn-based battles. Unlike most games of its kind, the battles take place on a single-screen field, on which the player can freely navigate the characters. Positioning the characters is crucial in many battles, as enemy attacks often have area effects; weapon range also plays a role in combat.

The chapters may vary drastically in gameplay. For example, the ninja chapter is mostly based on stealth; finding ways to avoid the enemies is preferable to engaging them in battles. The near future chapter features mind-reading and other puzzle-solving elements. The sci-fi chapter is unique gameplay-wise, having no battles at all, the gameplay focusing entirely on exploration and gradually solving the mystery.

Spellings

  • Live Alive - Alternate spelling
  • ライブ・ア・ライブ - Japanese spelling

Groups +

Screenshots

Credits (SNES version)

47 People · View all

Reviews

Critics

Average score: 68% (based on 2 ratings)

Players

Average score: 3.9 out of 5 (based on 16 ratings with 1 reviews)

A very original and unique RPG

The Good
First of all, this game is VERY original. You have 7 chapters with 7 heroes and 7 game-play styles. Every detail from the menu's cursor to the music is related to the capter's style. It's pretty amazing. Of course, items, equipment and enemies also are related to the capter's style. At the end, you have a 8th chapter that happens in a medieval world like the average of the RPG, and after that all heroes meets together to fight the evil (I won't spoil anymore). Then the battle system is unique, too. It's a mix. You move on a 7x7 gird and every attack/tech will have it's own range. So the battles have both action and strategy in them. Usually, battle aren't random but sometimes they are (this depends on the chapter). You can have up to 4 character in your party. The background graphics are nice, and also everything here is related to the chapter's style. The music is extremely good, and chapter related of course. Once complete a chapter, you can listen it's music in the menu (there is a average of 3 song per chapter). The game is pretty challenging because there is a lot of secret treasures and additional quests and bosses.

The prehistoric chapter is very fun (nobody speaks so everything is with animation/sound effects) and is the best one for my viewpoint. The Chinese chapter is kinda nice, you have to train kung-fu fighters, but a bit short trough. The near-future chapter is really cool, and surprising too. The ninja chapter very fun too, you have to choose who you want to kill, and you can walk on the roofs !

The Bad
Square could really do better sprite/animation graphics. There is still 16x16 sprites with the same engine as the first Final Fantasy game on the NES. On battles characters looks better, but fighting animation are really crap. Also, many chapters are surprisingly short. The thing I really dislike in this game is that many human bosses takes 3x3 battle squares, so you have to fight people 9 times larger than you. Additionally to bad fighting animation, many battle scenes will look really crap. Also the 7x7 gird is too smaller to have really interesting strategies in battles. If you have 4 characters fighting 2 monsters that are 3x3 squares large, 22 of the 47 gird's squares are already taken, so you can't move as your want.

I the old-west chapter is too small (you can beat it in 30 minutes) and you have only 3 battles including the final one. The science-fiction chapter is rather an horror chapter and the story is just... well... terrorizing. Also this chapter doesn't have any battle except in a computer called "Capitain's Square" and the final battle. So you just have to walk, to talk, to walk, to talk, etc.... For my viewpoint it's the worst one. The arcade chapter is just 6 battles then the final one and no story, so this isn't an actual chapter for me.

The Bottom Line
Live a live isn a very particular RPG, but it's still fun. It's not as good than Chrono Trigger or the final fantasy series, but it's quite good anyway. The game is absolutely unpopular, but square did everything to have it unpopular. They didn't release it out of japan, and they released it a few month before the great Final Fantasy 6, so everyone invest for FF6 rather for this game. If Square-Enix would be smart now days, they could remake this game for the Game Boy Advance and release it in the USA and in Europe, but they're not. Fortunately, an english version is available for emulation. I think everyone that likes RPG and Square shall have a try on this game.

SNES · by Bregalad (937) · 2013

Trivia

References

  • The Bakumatsu (ninja) chapter is based on a real historical event.
  • The old master in kung-fu chapter is called Roshi; this is the Japanese pronunciation of the name of the great Chinese philosopher Lao Zi (Lao-tse).
  • While starting a new Captain Square's game in the sci-fi chapter, it's written (c) 2099 Arumat Soft If you reverse the word "Arumat" you'll found "Taruma" which is an actual corporation (http://www.tamuracorp.com/)

Language

  • Live a Live contains some references to Latin language. The space ship in sci-fi chapter is called "Cogito Ergo Sum"; it is a famous phrase of the French philosopher René Descartes, and it means "I think, therefore I am".
  • Odio (the name of the Demon King) is a Latin word, meaning "hate".
  • The final boss of each chapter has in Japanese a variant spelling of the name of the last boss of the game, Odio, even trough it's less evident to notice that in the English fan translation of the game.

Protagonists

Most RPGs typically either a silent protagonist (who never speaks, only the player have to select 'Yes' or 'No' or equivalent answers) or normal protagonists where the hero have dialogue with other characters. Live A Live is the only known game to that actually have mixed bag of both : The ninja, Sunset, Cube and Orsted are silent protagonists, while the other playable characters are regular protagonists. (there is also Pogo who speaks with jests and images instead of text, but that's still having an interactive dialogue so it doesn't count as a silent protagonist)

Information also contributed by Bregalad

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Live A Hero
Released 2020 on Android, iPad, iPhone
Date A Live: Rio-Reincarnation
Released 2017 on PlayStation 4, Windows
Champion Wrestler: Jikkyō Live
Released 1996 on PlayStation
NBA Live 95
Released 1994 on SNES, 1994 on Genesis, 1995 on DOS
K-ON! Houkago Live!!
Released 2010 on PSP, 2012 on PlayStation 3
Live Ammo
Released 1987 on Commodore 64, ZX Spectrum, Amstrad CPC
Live Billiards
Released 2002 on Windows

Related Sites +

Identifiers +

  • MobyGames ID: 9313
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Unicorn Lynx.

Wii U added by Michael Cassidy.

Additional contributors: Patrick Bregger.

Game added June 4, 2003. Last modified September 18, 2023.