After Burner II

Critic Score User Score
Amiga
...
3.4
Nintendo 3DS
...
5.0
J2ME
...
4.5
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Description

Similar to its predecessor, the premise of After Burner II is to get on the F-14 Tomcat and fly mission after mission of shooting planes out of the sky. At your disposal is a vulcan cannon (basically a machine gun) and a limited number of missiles. In some versions of the game the guns fire automatically all the time. Sometimes you come across a friendly supply plane and if you dock with it you can replenish your missiles.

The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. You also can speed up and slow down to deal with enemies which appear behind you.

Screenshots

After Burner II DOS Hi-score table
After Burner II Genesis Giant rocks
After Burner II TurboGrafx-16 Locked on a target
After Burner II Arcade Continue?

Alternate Titles

  • "AB2" -- informal/slang
  • "アフターバーナーⅡ" -- Japanese spelling

Part of the Following Groups

User Reviews

There are no reviews for this game.


Critic Reviews

Mean Machines Genesis May, 1991 90 out of 100 90
Computer and Video Games (CVG) TurboGrafx-16 Dec, 1990 82 out of 100 82
Power Play Genesis Jun, 1990 80 out of 100 80
Nintendo Life Nintendo 3DS Jan 17, 2015 8 out of 10 80
Sega-16.com Genesis Jul 06, 2009 7 out of 10 70
ACE (Advanced Computer Entertainment) TurboGrafx-16 Dec, 1990 666 out of 1000 67
Génération 4 TurboGrafx-16 Nov, 1990 6 out of 10 60
GameLemon J2ME Oct 20, 2005 5.5 out of 10 55
Atarimagazin Atari ST 1989 4 out of 10 40
The Video Game Critic Genesis Jan 17, 2000 F 0

Forums

Topic # Posts Last Post
Merge After Burner and After Burner II? 2 Игги Друге (44884)
Mar 17, 2011

Trivia

Cover art

Although the aircraft piloted in the game is a variation of F-14 Tomcat, the plane displayed on the North American cover is an F-15 Eagle.

Development

After Burner II was originally planned to have a World War II theme and be a realistic flight sim, but the idea was dropped because Yu Suzuki stated that "it would not have fit the arcade scene." A pure dogfighter was not his intention.

Information also contributed by Rad Spencer
Contributed to by Michael Cassidy (12202), 666gonzo666 (51057), chirinea (35495), Sciere (299790), Macintrash (2495), Игги Друге (44884), *Katakis* (37881) and Syed GJ (1534)