Description
In
Alone in the Dark 2, you take the role of detective Edward Carnby, one of the two main characters in the original
Alone in the Dark. Carnby is now called upon to investigate a bootlegger named One Eyed Jack after an old detective college name Stryker attributes Jack to the kidnapping of young Grace Saunders. Stryker attempts to infiltrate Jack's dilapidated mansion of Hell's Kitchen and rescue the girl, only to disappear himself. That's where Carnby comes in.
Carnby soon learns that Jack and his gangsters are really 15th century pirates who gained immortality after Jack joined forces with Elizabeth Jarret, a Voodoo witch. However the dark magic which keeps them immortal also requires Jack and his crew to regularly make human sacrifices (which explains Grace's kidnapping).
Now Carnby must battle his way through Hell's Kitchen and Jack's army of tommy-gun wielding gangsters, searching for a way to break the spell and make them stay dead.
Alone in the Dark 2 is an action-adventure game, similar to the original
Alone in the Dark. Like its predecessor, the game uses hybrid 2D-3D graphics. Completing the game requires you to solve a lot of puzzles while fighting zombie pirates along the way. Some enemies can be killed with the numerous weapons at your disposal, while others need to be defeated via trickery.
Apart from Edward Carnby, the game also includes a short section (two sections in the CD-ROM version) where you play as the little Grace Saunders. Grace obviously cannot fight, and thus the sections featuring her are all about fast reflexes and wits to evade and outsmart the enemies.
Alternate Titles
- "鬼屋魔影2" -- Chinese Title (Simplified)
- "Alone in the Dark: One-Eyed Jack's Revenge" -- US PSX/Sat Title
- "Alone in the Dark: Jack is Back" -- European PSX/Sat Title
- "AITD2" -- Common abbreviation
Part of the Following Groups
User Reviews
The Press Says
| Pelit |
DOS |
Jan, 1994 |
91 out of 100 |
91 |
| Play Time |
DOS |
Mar, 1994 |
91 out of 100 |
91 |
| Power Play |
DOS |
Mar, 1994 |
85 out of 100 |
85 |
| PC Gamer |
DOS |
May, 1994 |
85 out of 100 |
85 |
| PC Format (UK) |
DOS |
Dec, 1994 |
84 out of 100 |
84 |
| Joystick |
3DO |
Nov, 1995 |
70 out of 100 |
70 |
| JeuxVideoPC.com |
DOS |
Apr 19, 2005 |
13 out of 20 |
65 |
| Video Games & Computer Entertainment |
3DO |
Dec, 1995 |
6 out of 10 |
60 |
| Abandonia |
DOS |
Sep 04, 2006 |
3 out of 5 |
60 |
| Computer and Video Games (CVG) |
DOS |
Aug 15, 2001 |
3 out of 10 |
30 |
Forums
There are currently no topics for this game.
Trivia
In order to not give spoilers, I will try to talk very generally.
There are various actions you're supposed to do within the game that are now impossible. The problem is that they rely on special timing within the AITD2 code. Modern computers are so fast that the timing routines no longer work, and these actions are not doable by computers that use a processor faster than a Pentium II. Therefore, you can not finish the game on a modern computer without resorting to slowing down your processor.
There are various utilities you can obtain via Google to slow down your processor.
Datapoint: On an AMD 1.3GHz Athlon, I had to slow my CPU down to about 40% before the actions became doable. One of the very first puzzles in the game is one of the undoable ones, so you should know right away whether you'll be able to finish the game or not without slowing down your CPU.