DescriptionSet in a post-apocalyptic world, Chamber of The Sci-Mutant Priestess casts you as Raven, a young "Tuner" (psionic mutant), working for the Tuner Netwerk. One day, while out on assignment with his friend Sci Fi, he witnesses the massacre of a "Normal" village, by a group of Protozorqs (physical mutants). Raven and Sci Fi disobey their instructions from the Netwerk, and fight back against the Protozorqs. In the ensuing struggle, Sci Fi is captured and taken back to the Protozorqs' mountain temple. Raven vows to save her, and so gets himself captured, too. As the game starts, Raven is a prisoner in the crazy Protozorq temple, where something sinister and utterly insane seems about to happen. Apparently, Raven has to go through five ordeals, to become a "Divo" (a Messenger Of The New Solution). For each ordeal he completes, he receives a Vort skull. Can you complete the five ordeals, save Sci Fi and destroy the fiendish Protozorq plot, in time?
Chamber of the Sci-Mutant Priestess (originally entitled Kult: The Temple of Flying Saucers) is a puzzle-solving adventure game. To solve the puzzles, Raven will sometimes need to collect and trade items; but more often, usage of the eight "psi-powers" is required. These powers range from a simple light spell ("Solar Eyes") to instant-kill ("EV" - extreme violence) and complex psychological effects ("Brainwarp"). The five ordeals can be completed in any order, or even skipped altogether to reach a different ending. A time limit is imposed on the ordeals, and is calculated by turns. A "wait" command, which skips a turn, is also available.
- "Kult" -- European title
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The Press Says
|Zzap!||Sep, 1989||90 out of 100||90|
|The Games Machine (UK)||Sep, 1989||85 out of 100||85|
|Power Play||1989||84 out of 100||84|
|ASM (Aktueller Software Markt)||Sep, 1989||10 out of 12||83|
|CU Amiga||Aug, 1989||80 out of 100||80|
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Ad blurbThe blurb on the back of the US box may be well-written, but nearly every point of it is incorrect in some way.
ExtrasAs well as the disks and manual, the original box also included:
- A Data East 1990 catalog
- Warranty/Contest card
- Disk-exchange coupon
- "Join the RPGA Network" special offer
- "An Unreal $125 offer exclusive to Draconian players" - money-off coupons for table-top RPGs and miniatures
GraphicsAlthough Michel Rho was responsible for Kult's graphics, the initial artistic direction was handled by renowned French illustrator Philippe Caza (Heavy Metal, Gandahar, Skan...). Most Exxos/Cryo games, up to Purple Saturn Day, bear the influence of Caza's style.
Graphics glitchThere is quite a big error in the DOS EGA implementation; It appears that one of the colours used is accidentally 'transparent' which basically results in white and cyan pixels being scattered across the game's backgrounds. If you hadn't played the game on the Atari ST or Amiga, you might think the game was meant to look like this, but it isn't.
Modder Sam Jeffreys:
Chamber is one of my favourite games, but the glitched graphics (see earlier trivia item) have been bugging me ever since I first saw them. I'm very pleased to announce that I've finally got around to fixing the graphics and you can now download the patch. The game finally looks as it was intended to look :)
- The European DOS version is in CGA, with minimal sound from the PC speaker (no music, and just a few beeps for sound effects). The U.S. release added EGA support, AdLib music and sound effects.
- The European version has two extra title screens that are not included in the US release.
- The US version was published by Data East, on its short-lived Draconian label. It was the first game released on the label, closely followed by Infogrames' Drakkhen. The aim of the Draconian label was to appeal to RPG fans, both of computer-based and table-top RPGs. The offers included in the original Chamber box are evidence of this aim.
- Power Play
- Issue 01/1990 - #3 Best Graphics of 1989
Related Web Sites
- Walkthrough (posted on DLH.net)