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Anvil of Dawn is a role-playing game featuring pseudo-3D dungeons similar to those of Eye of the Beholder, but with solo gameplay and action-oriented combat reminiscent of Ultima Underworld games. The player controls a single hero (can be chosen between two female, two male and one lizard character) on a quest to destroy an evil warlord. The dungeons lead the protagonist through varied places like castles or shipwrecks.

The game requires the hero to overcome two basic obstacles: combat and the exploration of maze-like dungeons with occasional puzzles (mostly based on switches and inventory items). During battles, the player simply needs to select a weapon or spell and click on the enemy to use it. This game doesn't use an experience point system but the "learning by doing" approach: using a skill automatically improves the protagonist's competence with it. Additional character development occurs by learning new spells (divided into earth, fire, water, wind, lightning, flesh and void disciplines), acquiring new equipment and drinking potions to permanently increase hit and magic points.


Anvil of Dawn DOS Main Menu
Anvil of Dawn DOS The dungeons aren't that small...
Anvil of Dawn DOS Assigning weapons skills
Anvil of Dawn DOS Example of the valuable auto-map feature

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User Reviews

A game that can probably captivate you for several days. DOS Cyric (50)

Critic Reviews

Legendra DOS Feb 12, 2003 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Quandary DOS Apr, 1996 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Meristation DOS Nov 17, 1997 8 out of 10 80
PC Joker DOS Jan, 1996 80 out of 100 80
PC Player (Germany) DOS Feb, 1996 78 out of 100 78
PC Action DOS Jan, 1996 68 out of 100 68
Power Play DOS Jan, 1996 67 out of 100 67
PC Games (Germany) DOS Feb, 1996 60 out of 100 60
Score DOS Jan, 1996 5 out of 10 50
Computer Gaming World (CGW) DOS Feb, 1996 Unscored Unscored


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  • Computer Gaming World
    • June 1996 (Issue #143) – Role-Playing Game of the Year

Contributed to by andrew welch (10) and Sciere (505899)