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DescriptionBetrayal in Antara uses an updated version of the game engine from Betrayal at Krondor. However, it does not continue the Raymond E. Feist's Riftwar saga, but instead starts a new tale set in a different fantasy world, known as Ramar.
The story begins with William Escobar, the son of the governor of Pianda, sailing home to meet his fiancee. The ship is attacked by pirates, and William escapes in a life boat with a mortally wounded traveler. Before he dies, the stranger gives William a medallion, warning him of a conspiracy against the Empire. William meets a young magician named Aren, who has just discovered devastating powers within himself, and the two decide to meet William's father and ask for his advice concerning the unsettling information.
The game plays very similarly to Betrayal at Krondor. The player navigates a party of three characters through the 3D world. Enemy encounter triggers a separate battle screen, on which player-controlled party and the enemies engage in turn-based combat. Cities are usually displayed as still pictures, with various locations accessible via menu-based navigation. Like in Betrayal at Krondor, there are only two character classes in the game, warrior and mage. The skill system is also nearly identical; skills are improved by repeatedly using them, and marking them in the skill menu for faster learning. Elements like a day/night cycle, weapon and armor repairing, navigation on world map, the necessity to carry rations, etc. are also brought over from the earlier Dynamix game.
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ReferencesOne of the characters is named Torrance Pasege. This refers to another Sierra game: Torin's Passage.
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Contributed to by Tony Van (2691)