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DescriptionIn the far future, a fanatical group of religious extremists known as the Mondites have begun a campaign of galactic conquest. They believe in the evolution of man through machine by cybernetic implants. You are one of the unlucky victims: a prisoner in a Mondite complex on a distant moon, with no memory of your former life. Your body has been turned into a hideous cybernetic nightmare by the evil Dr. Mastaba. It is up to you to explore the complex (abandoned and on the verge of nuclear meltdown), discover the secrets of the Mondites and the mysterious remnants of alien civilization they've discovered, and get out alive from this moon.
BioForge is an action game with puzzle-solving, technologically similar to Alone in the Dark, featuring polygonal (and textured) characters over pre-rendered backgrounds. The adventure elements involve the hero collecting items and figuring out puzzles in order to get to new places and discover the secrets of the complex. The action elements involve combat against foes robotic and alive, both with melee weaponry and with guns, though some enemies require trickery rather than force to defeat.
Numerous journals, documents and diaries are found throughout the game; these are all recorded and can be re-read at any time.
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BioForge PlusOrigin started work on a special edition of BioForge, entitled BioForge Plus. This new version of the game had extra sections, continuing on from where the original version left off. This is the description from the Origin catalog:
The work of research archaeologists has been interrupted by the machinations of the scheming scientist who plans to use the advanced alien technology for his own ends. Only your advanced skills give you hope of survival.Unfortunately, BioForge didn't sell as well as EA wanted, so BioForge Plus was cancelled.
IdentityThe game's manual came with a dossier of several registered "patients" and the player is offered a chance near the end of the game to access the main medical computer to find out who they actually are. It is said that this depends on how the game was played.
Chris Douglas, Denis R. Loubet, Richard Mather, Gary McElhaney, Sean Murphy, Matt Sheffield, Paul Steed, Raven SoftwareProgramming: