In Breakout, there is a wall of bricks along the top of the screen and your goal is to destroy the entire wall one brick at a time! To do this, you control a paddle at the bottom of the screen which is used to reflect a bouncing ball into the bricks. When the ball hits a brick, it will destroy it. You start with five balls, and the game ends when all five fall off the bottom of the screen. Also included are several game variations, including breakthru (the ball will go straight through bricks instead of bouncing back), timed breakout (you have a time limit to gain as many points as you can), and invisible breakout (the bricks are only visible for a short while after one of them is hit). Other variations allow you to catch the ball or control the direction of the ball.
- "Break Out" -- MSX in-game title
- "Breakaway IV" -- Sears Tele-Games release
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The participation of Apple founders Steve Jobs
and Steve Wozniak
in the development of the original arcade version of this game (following a design by Atari founder Nolan Bushnell
) may explain why some version of it (e.g. BRICK OUT
) is always one of the first games available for play on any Apple platform.
The Atari 2600 version of this game was the primary subject of one of the earliest popular books concerning video games, David Sudnow
's 1979 Pilgrim in the Microworld
, an account of his obsessive descent into its world of balls and bricks.