DescriptionThe merchants who live on the three planets of the Caldorre star system have been recently assaulted and robbed by groups of mysterious space rangers. Giant battleships were set to eliminate the threat; however, the raiders proved to be too agile, dodging them easily. A smaller, interceptor-class vessel is now dispatched to Caldorre to deal with the problem.
Sentinel Worlds I: Future Magic is an open-ended sci-fi role-playing game. It has a combination of role-playing character building, customizable spaceship combat, and exploration. The player will guide his team, flying through space and exploring the surfaces and bases of a few planets to unravel the mystery that's disturbing the known universe.
The game opens with a mission to protect a merchant shipment, which involves space combat against enemy ships. Afterwards, the player is free to explore the planets, mining them for resources, talking to characters to receive clues, trading, acquiring better weapons and armor for the crew, and upgrading the space ship.
The player can use a pre-generated party of five characters or create them from scratch, rolling their attributes. There are five character classes, but they have little impact on ground combat, with the exception of the communicator officer, who interacts with NPCs, and the medic, who has access to healing abilities. Characters also have skills, including various weapon proficiencies as well as communication skills such as bribery. Skills can be increased when characters level up.
Space travel, combat, and planet exploration are done in 2D. The player can land in any spot on the three planets of the star system and explore them by navigating an armored ground vehicle. Certain structures can be entered. At that point the game switches to 3D vector graphics, though the party, NPCs and enemies are always superimposed on the radar. Both space and ground combat in the game proceed in real time. In indoor locations the player directly controls only the party leader, while the AI manages the actions of the others.
The game features "paragraph books", where characters mention a paragraph number to read from the booklet, instead of getting the text in-game. This functions as copy protection, making the game require guesswork to complete without the manual.
There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Power Play||Mar, 1990||81 out of 100||81|
|Svenska Hemdatornytt||Apr, 1990||73.33 out of 100||73|
|Joker Verlag präsentiert: Sonderheft||1992||62 out of 100||62|
|ASM (Aktueller Software Markt)||Jan, 1990||6.7 out of 12||56|
|Topic||# Posts||Last Post|
|does anyone still sell 5 1/4inch drives||10||Foxhack (12623)
Mar 30, 2009
ReferencesThe initial ship that drops you into the quadrant looks suspiciously like a Star Trek ship. And one of the team members looks a lot like Arnold Schwarzenegger from Terminator. One of the other team members somewhat resembles Sigourney Weaver from the Aliens movie.
SequelMany consider Hard Nova to be the sequel of Sentinel Worlds.
- Computer Gaming World
- November 1996 (15th anniversary issue) – Least Rewarding Ending of All Time