is a conversion of Atari Games
' first-person shoot 'em up based around the original Star Wars film.
You take on the role of Luke Skywalker, aiming to destroy the Death Star - which, as any fan knows, involves attacking the 'weak spot' near the exhaust. To even get to this you have to pass swarms of TIE Fighters. Complete the game and it loops back around at ever-increasing difficulty. The game uses vector graphics, which allow lots of action at high speed on comparatively slow systems.
- "Star Wars: The Arcade Game" -- Title used for most console versions
Part of the Following Groups
There are no reviews for the ColecoVision release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
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The original coin-op Star Wars
game was built using Ed Rotberg
's incomplete spaceflight fortress assault game entitled Warp Speed
. Add the joystick from his Military Battlezone
and some licensed properties, and voila -- Star Wars
Commodore 64 versions
There were two licensed conversions of Star Wars: The Arcade Game
for the Commodore 64. The first was a cartridge by Parker Brothers
. This version used simple sprites for the TIE fighters and clusters of dots to represent the fireballs. Several years later, Domark
put out a much more faithful conversion which used vector graphics for all the game elements. Unfortunately while it was quite accurate, it suffered from poor frame rates which often made it difficult to play.
My hazy memory recalls: The front of the box contained an embedded LED that blinked slowly, like once every 3 seconds. I believe the LED was part of R2D2's head poking out of the top of the X-Wing.
References to the game
In the 1984 Christmas horror film Gremlins
some of the Gremlin's can be seen briefly playing the original Arcade cabinet version of Star Wars
Rogue Squadron III
In the Gamecube title Star Wars: Rogue Squadron III - Rebel Strike
, the full version of Star Wars: The Arcade Game
was an unlockable bonus feature.
Resourceful programmer tricks #2: The function keys serve as multiple different functional
boss-keys, information about the programmer, and other neat little functions -- way above and beyond a typical boss-key. Poke around the keyboard while the game is running and see what you find!Information also contributed by