The third game of the DOOM series which takes gamers through the depths of Hell where technology and demons meet.
You start as a marine soldier sent to Mars where a corporation named The Union Aerospace Corporation makes secret experiments. People around the base are on the edge, something is not right. You receive your first simple mission and when you go off, the Hell unleashes.
This third major release of Doom series is especially based on single player experience. As in most First Person Shooter Games, you aim, you shoot, you run...
- "毁灭战士3" -- Chinese spelling (simplified)
- "Doom 3" -- Alternative spelling
- "둠 3" -- Korean spelling
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This game was loosely adapted into 2004's DOOM: The Boardgame
The budget for this game was US$15 million.
Original concepts for the game included:
- Longer outdoor excursions that got scrapped mostly due to engine considerations. Their removal being quoted as the final nail in the coffin for the inclusion of a railgun (the weapon from Quake was originally going to be in the game as the long-range/sniper weapon).
- More female personnel in Phobos, including a never confirmed female receptionist and an apparently complete topless dead female modeled by Kenneth Scott that was to be found on an autopsy table later in the game.
- A flamethrower was at one point considered, and the PDA was going to include a map feature like in the original DOOM games.
- Finally, (and most infamously) the game's initial concept called for a use key like in the original, but this feature was removed by head honcho John Carmack who called the feature "just a gimmick".
In Germany, the game was released unlocalized and uncut, both which are very unusual.
The name of the doctor responsible for the disaster is Dr. Malcolm Betruger. "Betrug" is the German word for fraud or deceit, which is exactly what the doctor does.
The Doomguy speaks only one word in the entire game. That word is "God..." as he sees the Cyberdemon. Incidentally, this is the first time the main character in a DOOM
As of 2009, two novels based on the game have been released, Doom³: Worlds on Fire
, and Doom³: Maelstrom
. Both were written by author Matthew J. Costello
, who helped writing the story and dialog on DOOM³
and its expansion pack, DOOM³: Resurrection of Evil
- In a certain section of the Delta Complex, the player comes across a whole area of employee offices. The names on the door are names of actual id Software employees.
- On Site 3 and the Excavation Dig Site, there are four stone tables which the archaeologists had found. One of these is showing the ancient hero in a battle against the forces of hell. This ancient hero is actually the Marine from the original DOOM, and the stone tablet looks almost exactly like the front cover of the original US DOS DOOM box. Other examples of hidden images in the pentagram are the UAC (Union Aerospace Corporation) logo and a Moon symbol (probably referring to the moons of Mars, Phobos and Deimos, but it is not sure whether this really is a reference)
- At one point in the game, the player comes across a nearly-dead soldier named E. Webb. This is most likely a reference to id Software monkey Eric Webb.
- At certain points within the game, magazines with various covers can be discovered. One of them, called Booty actually sports a picture of Hunter's (a female character from Quake III: Arena) lovely backside.
- The game's intro (text and voice-over) and story bare an uncanny resemblance to Resident Evil: The Movie.
- Among the many names the game uses for owners of the PDF pads are Seamus Blake and Ben Wolfe. Besides being laborers who have turned into the undead, these people are also renowned contemporary jazz musicians.
- The logo of the Super Turbo Turkey Puncher 3 mini-game is a parody on the Street Fighter Alpha 3 logo.
- id Software registered www.ua-corp.com, making it look like the homepage of the Union Aerospace Corporation.
- The player will receive e-mails on their PDA that advertise for Martianbuddy (the greatest company ever conceived!). It is a jab at the annoying Bonzibuddy. When visiting martianbuddy.com, the player will receive the cabinet code 0508, which can be used prior to the end of Alpha Labs to unlock the chaingun and at the end of Delta Labs 2 to unlock the BFG9000.
- The player will get a message on their PDA that refers to the famous 419 Nigerian scams. The sender, John Okonkwo, is not a random name, just read this.
- Near the end of the game, there is a clickable brick on the wall bearing the id Software logo. Click it and a wall opens. Inside, a secret PDA can be found, with messages from the id employees thanking everyone for playing the game.
- The character who supplies the protagonist with the PDA turns back to typing after doing so. If the player takes a look on the man's screen, they can see him typing an e-mail about the main character being rude for watching over his shoulder.
- In the very first levels you can see UAC employees that can not be reached normally. When using the noclip cheat code and going through the walls to reach the unreachable areas, it can be seen that all of these employees share the name Joe.
- Try one of the old cheat codes from the other DOOM games; in addition to the obvious "unknown command" reply, the message "your memory serves you well" will also be shown.
Super Turbo Turkey Puncher 3
After arriving in Mars City, go to the kitchen. There the arcade game Super Turbo Turkey Puncher 3
can be played. The game looks like a previous DOOM
game, except for the turkey of course. And so it plays (playing the Marine while he is in Berserk mode). After having punched enough turkeys and reaching a score of 25,000, the player receives an e-mail via their PDA saying: "Your parents can rest easier knowing they have raised another shining example of humanity. Due to the incredible amount of time you wasted punching poor defenseless turkeys, your vacation time has been docked two days."
- The game refuses to run not only if CD/DVD emulation software is installed on your computer (CloneCD, Alcohol), but certain burning software as well (Nero).
- According to the promotional video G4 History of Doom when DOOM³ was first demonstrated at the E3 Expo in 2002 the E3 Judges had to offer people to play a part of the game or to play the game themselves in order to show that the game being demonstrated on the screen was in fact real. People were that impressed by the graphics.
User Created Content
- While most new FPS games have outrageous minimum system requirements, especially for video cards (at least 128MB, Texture & Lightning required), the Doom III engine is, despite the hefty overall requirements, quite scalable. Some users have developed a small patch that makes the game compatible with the Voodoo 2 card, among others in the Voodoo line. These are some of the very first 3D cards and they often do not carry more than 12MB. The game does not look better than Quake II with such setup, but it still is a fine piece of programming.
- Within approximately 1 day of release, there was already a game modification which added a light to the pistol. In the game itself, players must swap between the flashlight and a gun.
Information also contributed by
Zack Green and
- Computer Gaming World
- March 2005 (Issue #249) – Best Sound of the Year
- 2004 – Special Achievement in Graphics Award (together with Far Cry)
- 2005 – #5 Xbox Game of the Year
- Interfaith Center of Corporate Responsibility
- 2004 - one of the Top 10 Worst Violent Video Games of 2004
- Golden Joystick Awards
- 2004 - PC Game of the Year
- 2004 - Ultimate Game of the Year
- PC Powerplay (Germany)
- Issue 03/2005 - #4 Biggest Disappointment