DescriptionThe 11th Hour is the sequel to the widely successful game, The 7th Guest. It utilizes a much improved video compression engine by Graeme Devine and is also the game which brought forth Trilobyte's eventual demise.
This time you play the role of Carl Denning, boyfriend to the reporter Robin Morales. Robin has mysteriously vanished while trying to delve into the secrets of the rotting mansion of the once evil mastermind, Henry Stauf.
The game features new puzzles, redone graphics and indeed an improved engine - much smoother, with 16 bit graphics and an entirely new soundtrack. The basic gameplay is still similar to its predecessor: the player walks through the mansion, watches FMV sequences and solves logic riddles. The so-called GameBook, a laptop, can be consulted to receive puzzle hints.
- "第十一小時" -- Chinese spelling (traditional)
- "The 11th Hour: The sequel to The 7th Guest" -- Taglined title
- "The 11th Hour: La Suite de The 7th Guest" -- French title
- "The 11th Hour: Kontynuacja gry The 7th Guest™" -- Polish title
- "The 11th Hour: Het vervolg op The 7th Guest™" -- Dutch title
- "The 11th Hour: Der Nachfolger von 7th Guest™" -- German title
- "11H" -- Abbreviated title
Part of the Following Groups
- Game Engine: Groovie
- The 7th Guest series
- Theme: Haunted house
- Visual technique / style: Live-action cutscenes
|As a strategy game, it is great. As an adventure, it is not.||Mumm-Ra (378)|
|The first was a whole lot better.||Tomer Gabel (4354)|
|Game Zero||1995||22.75 out of 25||91|
|Coming Soon Magazine||Nov 30, 1995||91 out of 100||91|
|Joystick (French)||Jan, 1996||85 out of 100||85|
|Gameplay (Benelux)||Feb, 1996||68 out of 100||68|
|Adventure Lantern||Aug, 2006||64 out of 100||64|
|Power Play||Jan, 1996||61 out of 100||61|
|PC Joker||Jan, 1996||55 out of 100||55|
|GameSpot||May 01, 1996||5.1 out of 10||51|
|PC Player (Germany)||Jan, 1996||39 out of 100||39|
|Topic||# Posts||Last Post|
|Patch for conversion to Windows 8||4||Daniel Saner (2740)
Aug 18, 2013
A more explicit "R-rated" version of the game with partial nudity was planned at one time. While it did not get to production the script for the R-rated version can be found in the Prima Official Strategy Guide. The bad ending of the game is actually from the R-rated version, but slightly toned down and missing one effects shot. No one seems to want to fess up to being responsible for this script either, as in interviews the writer, director, and Trilobyte all deny writing it.
A 3DO version of this game was in the works, but the project was scrapped due to the public's lack of interest in the console. Some promotional catalogs even listed this game with a firm release date of August 9, 1995, but needless to say, the game never came out. Still, references to this game in various catalogs and gaming magazines have resulted in countless books and web sites erroneously listing it amongst the 3DO software library.
The game is littered with visual references (some subtle, and some not-so-subtle) to its predecessor: The 7th Guest. One such example is a pile of old, dusty game boxes for The 7th Guest in the laboratory. Surprisingly (and somewhat shamelessly), the game developers even included a 7th Guest CD-ROM as an answer to one of Stauf's riddles!
In the chapel, click the "rolling eyeball" cursor on the small bowl off to the side. Upon closer inspection, you will notice a torn piece of paper sticking out with the word "MISSED" printed on it. This is a sly reference to (or possibly a jab at) the bestselling CD-ROM game Myst. The inclusion of a torn paper was probably meant to mock the plot of Myst, which has the player search out a series of vacant islands for pages that are missing from two mysterious books.
A new engine allows Windows '95 and DirectX compatible gameplay. Look for it in the company's website.
Disc 1 came with wad file levels for Doom and Heretic modeled after the Stauf Mansion. Disc 1 also includes JPEG screenshots and WAV sound files from the game so that you can create your own Stauf desktop theme. Look for them in the GOODIES folder.
In the setup menu, users can choose between standard graphics and "spooky mode", which will transform the game's visuals from full color into faded black-and-white.
As many users recall, there was a cheat code in The 7th Guest that would unlock every room and puzzle in the house. Entering this cheat code ("Zaphod Beeblebrox") in The 11th Hour will only result in laughter and taunts from Stauf.
Completing the game will add a new saved game in slot 0 called "Open House". Using this game, players have full access to the entire house, and can play any of the puzzles as many times as they'd like.
In the German gaming magazine PC Player (issue 01/1997) The 11th Hour received a special award for the "Worst Script in 1996".
Related Web Sites
- 11th Hour Setup for Windows XP (Tells you what to do to get 11th Hour to play in Windows XP)
- 11th Hour Walkthrough (on Gameboomers)
- Crap Shoot (A humorous review on PC Gamer)
- Downloads for the 7th guest and 11th hour. (As a courtesy, Tbyte provided a link page to download the windows beta players for 7th guest and 11th hour.)
- Let's Play The 11th Hour (thevoiceofdog's playthrough of the game on the Let's Play Archive)
- Scorpia's Walkthrough (on Just Adventure)
- The 11th Hour: Puzzle Solutions (A detailed walkthrough of The 11th Hour at Balmoral Software, which is illustrated by visual aids such as drawings and maps. The guide is followed by a section of installation notes, which additionally offer two text files on solving installation problems formerly available only on Virgin's now defunct Interactive BBS (Dec. 3rd, 1995).)
- The 11th Hour (video game) (article about the game on Wikipedia, the open encyclopedia)