Commander Keen 5: The Armageddon Machine

Moby ID: 220

Description official description

Commander Keen 5: The Armageddon Machine is a platform game, the fifth in the Commander Keen series as a whole, and the second in the second series Goodbye, Galaxy.

Eight-year-old genius Billy "Commander Keen" Blaze, having learnt about the alien Shikadi's plans to destroy the galaxy, arrives on board of their ship, the Omegamatic, in order to destroy it and prevent the evil deed. The objective is to reach and destroy the core of the Omegamatic, but before this happens, Billy must find and destroy four machines which protect the main elevator.

The game begins with a top-down map of the Omegamatic. This is the level select screen, where Billy can walk around and the player can choose the next level they want to enter. On each level, Billy has to either make your way to the exit, or destroy a vital machine if there is one on this level. Once a level is completed, Billy ends up back on the overhead map.

The levels are full of enemies, mostly robots of various kinds. There are also many deadly hazards. If Keen gets shot or touched by an enemy, or falls into a pit or touches something hazardous, he dies and loses one life.

Thankfully, Keen can stun most enemies with his raygun. He also carries a pogo stick which allows him to jump very high. Other items to find include: ammo, gems and keycards that are needed to open locked doors, bonus items which give score, jars of "Vitalin" (100 of them give an extra life) and the rare Keg O' Vitalin which gives an extra life.

Groups +

Screenshots

Credits (DOS version)

6 People

Programming
Graphics / Artwork
Music
Creative Director
Level Design
Sound

Reviews

Critics

Average score: 72% (based on 2 ratings)

Players

Average score: 4.1 out of 5 (based on 52 ratings with 6 reviews)

The best of the 7 (or actually 6.5) Commander Keen Games

The Good
With smooth animations and quick game play, this is the real deal. No long loading time, no sloppy movies, and easy to understand. (It had some pretty cool sound effects, too)

The Bad
The biggest problem with this game and the whole series is unoriginalality. After the first game a the following were the same.

The Bottom Line
This is a cool game, small and fun. No delays, you just play continually. You know who the bad guys are and you know how to kill 'em quick. The Shikadi's mother ship awaits in orbit to invade earth. You alone, Billy Blaze, must become Commander Keen and save the earth from impending doom!

DOS · by Plix (197) · 1999

Probably the best platform game out there

The Good
The creators of Keen got everything right.

  • The monsters are great.
  • The balance is perfect: on easy, the game is easy, and on hard, the game is hard.
  • The music is beatiful.
  • The sound effects are genious.
  • The balance of the levels could not be done any better.
  • The graphics are a miracle, especially because of the limited resources.
  • The engine is very good: the way Keen jumps, shoots, hangs, pogo-jumps, with all very little keys...!
  • The levels really could hardly be done better.
  • The secrets, the points, the story, the interface, the keys, the everything: everything is great.


**The Bad**
The level map has little fantasy: Keen 4 and 6 have done this better.

**The Bottom Line**
No serious gamer can miss this game. It is probably the best of the Commander Keen series.

DOS · by Gerrit Holl (188) · 2003

The biggest Keen yet, and one that promised us a new one that didn't eventuate

The Good
The Armageddon Machine is the second game in Keen’s “Goodbye, Galaxy” series, and it is much bigger than the last episode, which had the protagonist rescuing Council Members of Gnosticus IV. Keen learns that the Shikadi are building an Armageddon Machine and plan to use it to blow up the galaxy. Having known their whereabouts, he hops on board their Omegamatic finding the machines that would help the alien race achieve their task.

TAM shares the same game mechanics as Keen 4; I already discussed these in great detail here. The world map bears a striking resemblance to the one in Keen 2, with signs above doors written in the Standard Galactic Alphabet. The only difference are the elevators in the middle of each corridor, which you use to go to other corridors. If you turn the “No Clipping” cheat on, you will be able to go out for a spacewalk or explore Korath III below the Omegamatic. The cinematic where the galaxy blows up (seen when you run out of lives) is a nice touch.

The entrance and exit melodies are quite different to the last episode, with the exit melodies having that metallic feel to them. In each level, the graphics are much more detailed, and there are some smooth animations. Of these, I enjoyed watching Keen surfing on moving platforms. When I came across the machines, I liked how they look, and it makes me think they are futuristic. The final machine that Keen comes across takes a little bit of effort to destroy.

The game’s soundtrack is excellent. There are a couple of tunes that are not repeated in the game, and the same piece is used for the defense tunnels and machine levels. I enjoyed listening to the music in the secret stage at Korath III. It has a Scottish theme, with harmless creatures walking around wearing quilts, and background music that is made with bagpipes.

Gameplay is the same, with Keen jumping, both normally and with his pogo stick, and shooting enemies with his raygun. Keen can climb up and down poles, and climb onto ledges if he happens to just miss the platform, even if he jumps or use his pogo stick. Locked doors are scattered throughout the levels, and they must be unlocked with gems. Another addition to the game requires Keen to obtain a keycard that opens the exit door made out of steel. I like the sound of this door opening very much.

The enemies are much tougher, with the Shikadi family requiring more than just one shot to dispose of and trying to destroy Keen while he is on poles. There are the dogs that jump and bark electric currents at you, then you will meet the adult who has the ability to teleport and he is rendered invincible to your shots. Also, I love playing games with Robo Red. I would shoot him on purpose and see if I could get away from death.

The Bad
Without using the warp cheat, there is no way that you play stages that you have previously completed, so you cannot be amazed at how gorgeous the stage is a second time.

The fifth episode promised a much bigger Keen game that was to be released Christmas 1992, but this did not happen, and the last revision of Keen 5 didn’t remove this reference.



The Bottom Line
The Armageddon Machine follows on where Secret of the Oracle left off. The game features more music and excellent graphics. The controls and gameplay is the same as any other Keen game. Although you are limited to only walking around the Omegamatic, this would not stop you from cheating to get a little bit of enjoyment out of it. Unlike the last episode, you have to pay to get this, but it is worth the money with the additions and stuff.

DOS · by Katakis | ă‚«ă‚żă‚­ă‚ą (43087) · 2022

[ View all 6 player reviews ]

Trivia

Alternate ending

There is an alternate ending for this game. If you can get to the Secret Korath III Base, you'll find a fuse which can be broken by pogo-ing on it. Thus when the shikadi try to escape in the end, a different page appears that tells you their ship didn't start and they were arrested by the Korath III police for double parking.

Development

Even though there is a Commander Keen 6: Aliens Ate My Baby Sitter!, Commander Keen 5: The Armageddon Machine was created after that one, because of the lead time required to launch at retail.

CGA version

As with the previous title in the series, a CGA exclusive version of the game exists, although it's extremely difficult to find.

CGA Composite

In 2016 VileR released an unofficial patch that allowed the CGA version of the game to use the CGA Composite mode. This results in CGA 16 colors graphics, as opposed of the CGA 4 color graphics of the original release.

References

  • There are several jokes in the game that relate back to Douglas Adams' Hitchhiker's Guide to the Galaxy. According to the book, a nice hot cup of tea is said to be a Brownian Motion inducer. One level is called the "Brownian Motion Inducer". When you get to the machine at the end of the level, you can see a cup of tea being stirred inside.
  • Featured in the game are small green bottles of liquid that when you pick up they say 'v'... This refers to the fictitious energy drink Vitalin that Tom Hall created. Years later, Vitalin was used in John Romero's Ravenwood Fair game.

Swastika

Another easter egg (but far more controversial) which can be found only on some versions is the representation of a swastika with pipes. This can be found on level 4 (go down the 1st pole, then left, then right after the short drop and finally look down (press down)) and was immediately deleted of all subsequent versions (although some say it resurfaced when GT re-released the series).

Information also contributed by John Romero, WildKard, xofdre and Zovni

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Commander Keen
Released 2001 on Game Boy Color
Commander Keen: Keen Dreams
Released 1991 on DOS, Linux, 2014 on Windows...
Commander Keen 3: Keen Must Die!
Released 1990 on DOS
Commander Keen: Keen Dreams - Definitive Edition
Released 2020 on Wii U, 2022 on Xbox One, 2023 on Windows...
Commander Keen Combo CD
Released 1998 on DOS, 2007 on Windows
Commander Keen: Robot's Revenge!
Released 2000 on Windows
Keen
Released 2009 on Windows, Browser

Related Sites +

Identifiers +

  • MobyGames ID: 220
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Tomer Gabel.

Additional contributors: Xantheous, Frenkel, Alaka, Neville, Patrick Bregger.

Game added August 15, 1999. Last modified March 23, 2024.