75
MobyRank
100 point score based on reviews from various critics.
3.7
MobyScore
5 point score based on user ratings.

Description

Sequel to The Colonel's Bequest. Laura Bow, fresh out of college, is hired by a New York newspaper and told to investigate a museum theft. The item is a priceless ancient Egyptian artifact, and possible suspects prove plentiful. During a party to celebrate the opening of the museum's new section, someone is murdered and Laura, after asking to be allowed to investigate, is locked in. This sets the stage for a series of murders, much in the same vein as the original game.

Alternate Titles

  • "Laura Bow: Der Dolch des Amon Ra" -- German title
  • "Laura Bow 2" -- Informal title
  • "Colonel's Bequest II" -- Pre-release title

Part of the Following Groups


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User Reviews

Excellent detective game set in a museum Black Wolf (37232) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars
Unlike today's games full of guns and unclothed women. This game has what was called substance. Shawn McDonie (20) unrated
Brilliant! Over a decade later, it is still a masterpiece! Aaron Jones (16) 4.25 Stars4.25 Stars4.25 Stars4.25 Stars4.25 Stars
A good old fashioned murder-mystery, with a female protagonist that has more brain than bod. Digital Arse (14) 4.25 Stars4.25 Stars4.25 Stars4.25 Stars4.25 Stars
Although essentially the same game, Laura Bow seems to have had a personality change OceansDaughter Bronze Star Contributing Member (105) unrated

The Press Says

Just Adventure Mar 17, 2005 A- 91
Quandary Apr, 1996 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Darkstation Aug, 1992 4 out of 5 80
Abandonia Aug 20, 2004 4 out of 5 80
Adventure Classic Gaming Feb 26, 1999 3 out of 5 60
Adventure Gamers Feb 23, 2006 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars 50

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Trivia

In the manual for the Roberta Williams Anthology, Roberta Williams writes about The Dagger of Amon Ra:

"The writing and puzzle designs for Laura Bow II were handled by Bruce Balfour. It was my job to make sure the feel of The Colonel’s Bequest and The Dagger of Amon Ra remeined consistent. I wanted to make sure Laura Bow was the same person who would respond in the same way. I was involved from the beginning, working on characters, art, style, and the look and feel of the game. Then Bruce took over. It was a rewarding experience; I was freed from the huge time commitment to manage every single detail of the project, and I was delighted with the fresh ideas Bruce brought the game. By the way, on the box cover, we asked our receptionist Lisa Crabtree to pose as Laura Bow. It was kind of cute how visitors would sometimes ask where they’ve seen her before."


This entry was contributed by Eurythmic (2657) and Jeanne Bronze Star Contributing Member (58587)
 

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